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Nydidric

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About Nydidric

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  1. Nydidric

    handle damage eh

    I do have some questions too about this EventHandler. I'm a programmer and know how to write code ;) Accoring to wiki: So i did write a test EventHandler... to figure out how the EventHandler really works. But if i return nothing or return 0, the unit gets dmg form somewhere else. Here is the Code of my EventHandler: private ["_unit", "_selectionName", "_damage", "_source", "_projectile"]; _unit = _this select 0; _selectionName = _this select 1; _damage = _this select 2; _source = _this select 3; _projectile = _this select 4; diag_log format ["T=%1 : %2", time, _this]; diag_log format ["T=%1 : %2", time, (damage _unit)]; _return = 0; _return; And here is the log-file: "T=0.778 : [b Alpha 1-1:1 (Nydi),"head",0.226505,<NULL-object>,"B_65x39_Caseless_green"]" "T=0.778 : 0" "T=0.778 : [b Alpha 1-1:1 (Nydi),"",0.0891562,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=0.778 : 0" "T=0.796 : [b Alpha 1-1:1 (Nydi),"",0.0891562,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=0.796 : 0" "T=0.796 : [b Alpha 1-1:1 (Nydi),"head",0.226505,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=0.796 : 0.0891562" "T=1.07 : [b Alpha 1-1:1 (Nydi),"head",0.24937,<NULL-object>,"B_65x39_Caseless_green"]" "T=1.07 : 0.0891562" "T=1.07 : [b Alpha 1-1:1 (Nydi),"",0.0170202,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.07 : 0.0891562" "T=1.088 : [b Alpha 1-1:1 (Nydi),"",0.106176,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.088 : 0.0891562" "T=1.088 : [b Alpha 1-1:1 (Nydi),"head",0.24937,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.088 : 0.106176" "T=1.218 : [b Alpha 1-1:1 (Nydi),"head",0.286202,<NULL-object>,"B_65x39_Caseless_green"]" "T=1.218 : 0.106176" "T=1.218 : [b Alpha 1-1:1 (Nydi),"",0.136091,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.218 : 0.106176" "T=1.238 : [b Alpha 1-1:1 (Nydi),"",0.242268,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.238 : 0.106176" "T=1.238 : [b Alpha 1-1:1 (Nydi),"head",0.286202,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.238 : 0.242268" "T=1.238 : [b Alpha 1-1:1 (Nydi),"body",0.0159503,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.238 : 0.242268" "T=1.238 : [b Alpha 1-1:1 (Nydi),"hands",0.021167,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.238 : 0.242268" "T=1.393 : [b Alpha 1-1:1 (Nydi),"head",0.286202,<NULL-object>,"B_65x39_Caseless_green"]" "T=1.393 : 0.242268" "T=1.393 : [b Alpha 1-1:1 (Nydi),"",0.018026,O Alpha 1-1:1,"B_65x39_Caseless_green"]" "T=1.393 : 0.242268" As you can see... the unit gets hurt from somewhere and the value increases from damage _unit. Can someone explain me from where the unit gets hurt? [Edit] I tried the Workaround to set the damage with _unit setDamage 0; it seems to work, the unit seems to be invulnerable if i add this line. But not allways, if i shoot directly in the head it ends in a death. I'll try to set up a Advanced Injury System, where is more then the revive scripts we have till now. [/Edit] [Edit] I did found this bug tracker: http://feedback.arma3.com/view.php?id=6644 All the problems, and unexpected behaviour maybe related to this issue? What you think? Founded Workarounds: waitUntil {!isNil {player getVariable "BIS_fnc_feedback_hitArrayHandler"}}; player addEventHandler [ "handleDamage", { // Your own handling here... } ]; [/Code] [Code] waitUntil {!isNil {player getVariable "BIS_fnc_feedback_hitArrayHandler"}}; player removeAllEventHandlers "handleDamage"; player addEventHandler [ "handleDamage", { BIS_hitArray = _this; BIS_wasHit = true; // For BIS stuff to work // Your own handling here... } ]; [/Code] And i tried both, they work... till i still get some crapy parameters with <Null-Object> or that the same event is fired twice in different frames. [/Edit] Thanks in advanced.
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