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b4nj0

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About b4nj0

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  1. b4nj0

    My retexture is showing up blue.

    For me saving the tga image with 32bit instead of 24bit also caused the textures messing up (even material effects) so you may keep an eye on this settings
  2. Is there actually a way to use setobjecttexture on headgear and weapons? because i can't find them in the editor to put them on the ground and put it in the init field, and writing it in the init field of the player would change the player texture i guess, not the acutal invetory stuff
  3. hey modders, i'm new to arma modding and came up with a problem and hopefully you can help me. i try to make a balaclava charcter without the need of an extra "addon" so i want to do it by retexturing. but i can't find any balaclava model already implemented in arma 3, so is there no or im just blind? if there is no odel , is there any chance i can force a character a specific head overwriting the profile head? and then replace this textures like on vehicles with setobjecttexutre?
  4. Hey, thanks at first for your great tutorial it cleared up the whole process very good and i was able to learn texture editing in arma in about 10 minuets which is great. But finaly i cant get it work. ill list what i did and maybe someone can tell me what im doing wrong. i extracted the suv suv_01_ext_co.paa from soft_f_gamma.pbo i saved this to tga with imageview (i also tryed the photoshop plugin way it didn't made a difference) saved the edited tga 24bit (or directly to paa in the plugin way). (i just did a small grayscale filter on the texture to see if it works at all) i used textview (with no setteings changed at all) and saved it to suv.paa in my mission folder in the dokuments directory(no sub folder) i placed a empty suv in the map and in the initialion box i wrote this setObjectTexture [0, "suv.paa"]; if i hit the test button, the suv is there but i always gets a random texture on it and never the one i created. i hope anybody can help me with this cause i can't explain myself
  5. b4nj0

    SP Missions by SaOk

    realy awesome, thanks for that
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