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10 GoodAbout Spyker
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core_pfieldgroups_3
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Books, cycling, IT, classic music, programming
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Java developer
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spykerfun
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Missions were created for multiplayer and you can't save the current state of game. If you have a dedicated server you may set up persistant option in its config. So if you have decided to leave the server your mission will not be interrupted. But your server should continue to run too...
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Thx for provided info. Most errors are about wrong types during comparing. Will be fixed in 0.210.
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Hi, Could you please enlist mods or addons that you are trying to incude?
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Need details about that error. At least its text and some information or example of your trying to include some configs in those DATA files of mission.
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In this case we can change it: 1) 8 Team/Squad Leaders 2) 6 Repair Spec 3) 6 Combat Life Saver What's the name of your community? :) Yeah, we know about this bug. But thanks for reporting. We will try to fix it in 0.210. Otherwise -> 0.211. ;)
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Ok, will fix it. How many do you want to see them available?
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To be honest we are really glad to see your interest concerning our missions. In our opinion it's better to keep our code in this state due to unknown changes from community side. After some changes are performed from community we could not give any guaranties that missions will work at least at the same level of performance or better. Another question is new bugs. Using our way of coding in SQF we have not faced any problems with performance yet. In addition I'd like to notice that we usually perform performance tests of missions in order to check latest changes in code. Can they influence server fps or not? As you noticed before most people know SQF syntax very well here. We are not the exception. In order to confirm this statement I can say that our missions do not show any chains and signifficant drops of fps from server side in Arma 3. Most part of knowledge that we have now are taken from Arma 2 warfare development. So we know what we are doing in missions. In the end I would like to add that it's our decision to develope our missions without outer assistance. But it's only a temporar state and it can be changed in future. Returning to the work on missions: 1) HC has been included in 0.210 release 2) We have already selected the list of changes and bugs that will be solved in v0.210. Here is the list: - [Future] Vehicles Markers by owner - [Future] Add Building Complete - [Future] Change Respawn Script for Player by "Respawn point Function" (Camp direction string "North") - [Future] Change Mission Parameter: Player Team Max count: 8 - [Future] Change Mission Parameter: Supply/Money: 5000/5000 - [Future] Chernorus Map - [Future] Takistan Map - [Future] MHQ Repair Script - [Future] Base and Building Sale Menu - [Future] After Player Disconnect Units and Vehicles in his Group not delete - [Future] Need Fix Can Transfer Money you self - [Future] EventHandler Building Killed - Work Not Correct - [Future] On Local Server do not work Lock/Unlock Functions - [Future] Unflip work not correct - if not fix - [Future] Dynamic Whether Changes on Server and Clients - [Future] AI TeamLeaders Can by Units and Vehicles We will keep in touch. :)
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From now v209.2 can be taken from our test server. Right now we can deal with most bugs without outer help. If you notice some bugs please post them here. This way will increase the speed of mission's development. ;)
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Yeah, we also noticed it several days ago and have already prepared the fix. It'll be available in v0.210 very soon. No. As you can see from name of this topic our mission was created only for multiplayer. However from v0.209 youcan create your own server (not dedicated) and launch these missions there.
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It's not a public server yet :) Anyway the first post of this thread has been updated with new missions. Please check it and inform us about any kinds of bugs. :)
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Hello, 0.209 is available on our test server: 193.111.140.248:2332
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Last BIS update of game added several critical errors into our scripts. Most part of them are solved. However HC part is not ready due to latest changes. More likely it will not be included in 0.209 release. Other part (see the changelog from DeraKoren above) plus an instruction will be released in next 24h. Sorry for the delay.
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Hi, An un-flip feature will be added in 0.210 version. Seems like you are not able to receive any bounty for captured towns that were taken by your bots. We will think about it in further releases. ;) We are going to release it this Friday or Saturday. Also HC will be added in 0.209.
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What does this option actually do?
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Hi, Commander and economy menu are still preparing for further use. Defence or walls will be added soon.
