deathnite
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United States Air Force( 2015)
deathnite replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Long time user, and long time lurker. Love the Mod. But is 0.5.3 missing assets from Playwith6 at all. None of the big planes except for the Hurc style ones are there for us. Like the B2 etc. Or is it just me -
Yea, he shot from far away before disappearing
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erg.. Running 1.4 and still getting a spawn killed. In fact we had two MHQ's get blown up by a roaming chopper last night. Plus infantry pinging us at the plane spawn location. Love the idea but could you add some default defenses (AA and AT) at the airbase to counter this activity. We are having a ball otherwise. Cheers
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Well bugger me, I just thought they came in pretty colors. Didn't even click to that. Will try tonight.
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For the mission not to end just set it as persistent, we use TADST to launch so dont know what the actual command line is. We can never revive another player either, it just keeps going and going and going and never completes until the timeout. Sometimes the support doesn't happen. We get a vocal confirmation but when we check the map no marker is evident. If we see a marker on the map we then sure that it will happen :) I dont know if this is just us, because of the mods we are running, but we cant connect to ANY Autonomous vehicles, UAV's, drones, etc. @cba_a3;@Zeu;@peral_a-10c;@fa18_a3;@hafm_hmmwv_a3;@hiddenidentityv2;@ivory_fregata; @ivory_f15c;@ivory_gr4;@ivory_mig29k;@js_jc_su35;@nato_russian_sf_weapons;@pomi_pmc; @st_stamina_bar;@sthud_a3;@us_helos_kimi;@av_mods; @vts_weaponresting;@usaf;@st_gi Still having a ball though, took 45 mins to hunt down a 3 man patrol to clear the area.. arrgghh.. Thats why we need to get a UAV up.
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OK we had a good session last night. Running Ver1.1 Dedicated. When creating a task for "destroy", the object seems to spawn in a space where it is damaged and destroyed, so objective complete immediately. Seems to be be fairly consistent. having a great time though. Can you bolster up the airfield at all with defense and call a "counterstike task". It would be good if we could protect the airfield. And I dont know how this works but a random weather and time script too for when it starts. Cheers
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Same on Ver1.1 dedicated server. All missions auto complete immediately
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We had this trouble last night on a dedicated server. Spawning in the frigate with ZUES as a playable object caused it to explode immediately. Spawning in the frigate with ZUES as a AI-controlled object caused it to sink low in the water and the two boats on the side to instantly explode. Attempting to land on the rear with a hummingbird either caused the ship to bounce around and then explode, or may have been a successful landing. If a successful landing then the player would fall straight through the floor into water. The was also no obvious way to enter the frigate from the water line. (maybe a ladder placement to indicate an entry point?) Otherwise it did look awesome lined up as a water assault launching point. Cheers