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lemondragon

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Everything posted by lemondragon

  1. Hey there everyone, I encountered a problem while scripting. I want the command "nearestObject" to return the nearest car, armored vehicle or helicopter, and then move my "hostage" in to the cargo of that vehicle. I'm using the following code: _carobject = nearestObject [player, "Car"]; _armobject = nearestObject [player, "Armored"]; _airobject = nearestObject [player, "Air"]; if(((_target distance _carobject) < 10)) then { _target moveInCargo _carobject; }; //same 'if' statement for the other 2 var's. This code, unfortunately, does not work. I personally think it has something to do with the classnames (Car, Armored and Air). Is someone able to help me out?
  2. lemondragon

    nearestObject of any vehicle.

    I'm stuck again, I'm trying to update the nearest vehicle every time/second, so I can let a 'addaction' pop up (which the player can use to put the hostage in the vehicle) whenever the player is near a vehicle. I tried to put everything in a WHILE loop, tried partly moving bits of code around, etc, etc. well I tried a lot, I've cracked my brain on it the last ~2 hours, but I can't figure it out. Edit: Again, After much effort I managed to get it working. Thanks for all the help Das Attorney :D
  3. lemondragon

    nearestObject of any vehicle.

    It works for the car, so I guess the "Armored" and "Air" class name are wrong. I tried finding the actual class names in the config browser, but I didn't get any wiser. Edit: I replaced the three class names with "All", it delivers the wished result since the script already checks if the vehicle has a cargo slot. Thanks a lot for the help :D
  4. Hey there everyone. I have this problem: I am using _target enableSimulation false to freeze players (in multiplayer), the user freezing the other players sees the other person frozen, but the frozen person can just walk around. I figured out the problem: "This command only works locally and must be run on all machines to have global affect.". The problem is, I can't find out how to use it correctly, so it's running globally. Any help is appreciated ;)
  5. lemondragon

    Global 'enableSimulation'

    Thanks everyone. it works perfectly!
  6. lemondragon

    Global 'enableSimulation'

    I was about use that command, when I saw a post on the forums saying that it is discouraged to use that command. @sxp2high Thanks a lot , I will test this out tomorrow!
  7. lemondragon

    Config for static object

    The model still isn't visible in game, and the game still gives the same error as before (cannot load texture core\textures\texture01.paa). I changed the name of the texture, just like you said, to texture01_co.paa. But the path of the texture was already set to my desktop folder, where it is located in. But still no visible bottle. Edit: to clarify, the path in Oxygen 2 to my textures is as following: C:\users\%username%\desktop\drink_dest\texture01_co.paa %username% = my name.
  8. Hey there everyone, I'm currently trying to get into scripting. Since I have some programming knowledge scripting isn't the hard part: the configs are. Currently I'm trying to make a script where you have to drink once in a while in order to survive. The script is decent, so the next step was to import a bottle in order to drink. I've got the following: - a .p3d file of a bottle - a .paa of the texture - a Config.cpp (that probably isn't working) My Config.cpp: class CfgVehicles { class Static; class bottle : Static { scope = public; model = "\drink_dest\drink_bottle.p3d"; displayName = "4SFG_Bottle"; faction = "Empty"; vehicleClass = "Small_items"; }; }; When packing the files with BinPBO I get no errors, but I can't seem to find the bottle in the editor. All help is appreciated.
  9. lemondragon

    Config for static object

    Thanks a lot! I can place the bottle in the editor now, but I can't see them in game. I got the following errors: - no entry config.bin/cfgfactionclasses.empty I removed faction = "Empty"; to fix this problem - cannot load texture core\textures\texture01.paa I have no idea how to fix this problem. the texture is in the same folder as the config and .p3d file while packing the PBO.
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