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dan3ko

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  1. dan3ko

    Spanish Tactical Guide

    Hello Bohemia. I open this new topic to claim a spanish tactical guide. Has no comercial sense that being the Spanish the second most spoken language after Mandarin Chinese, and being a language spoken by 468 million of people, there isn't a Tactical Guide translated to this language. ​If the Spanish spoken people could learn to play with this guide would be much more loyal to the game and most serious/bigger community. I encourage all Spanish-speaking community to claim a guide and other content in Spanish language. Union make force. Thanks. Hola Bohemia. Abro este hilo para reclamar una Guia Tactica en Español. No tiene sentido comercial que siendo el Español la segunda lengua mas hablada después del Chino Mandarin y siendo hablada por 468 millones de personas no haya una Guia Tactica traducida a esta lengua. Si los hispano parlantes pudieran aprender a jugar con esta guía seria mas fieles al juego y la comunidad seria mas grande y seria. Animo a todos los hispano parlantes a reclamar una guía y otros contenidos en Español. La unión hace la fuerza. Gracias.
  2. Yes, is single player for now. I know the IA doesen't need NV goggles, but for realism reasons I don't want the IA walk around Altis with goggles puting on in day time.
  3. Hello. I want to play youtube videos ingame via stem overlay, but dosen't work for me. I have steam overlay activated in steam configuration and in steam>>Arma3 configuration. I have made a script with this code: _isOpened = openYoutubeVideo "watch?v=-wqs2uZx1ZY&list=PLQEd6zRLOafVn1SweJmdr-3ICqI885awY"; And put this in flagpole for call the video: euFlag addAction ["Video","scripts\video.sqf"];
  4. Thanks for your reply. I don't want to radd/remove goggles from player character. I want to do in IA characters. Addweapon and Remove weapon doesn't work.
  5. Hello guys. I have similar problems with "If" command. I want to add to my soldiers NV goggles only at certain hours of day and the rest of the day take off it. The code add correctly the goggles to the soldiers, but nothing more. Sorry for my english, if you don't understand something I wrote, please tell me. private "_guard"; _guard = [sold1,sold2,sold3,sold4,sold5,sold6]; if (!(daytime > 19 && daytime < 5)) then { { _x addItem "NVGoggles_INDEP"; _x assignItem "NVGoggles_INDEP"; } forEach _guard; }else{ { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; }forEach _guard; };
  6. Hello. I need some help. What is wrong in this code? [color="#FF8040"] [color="#191970"][b]private[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"_guard"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_tropa"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_mecan"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_all"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"sold1"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold2"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold3"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold4"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold5"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold6"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"sold8"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold9"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold10"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold11"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold12"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold13"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold14"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mecan[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"sold15"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold16"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold17"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_all[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_mecan[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"oficial1"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]removeAllWeapons[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeVest[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeUniform[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeHeadgear[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_guard[/color] [color="#191970"][b]unassignItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_guard[/color] [color="#191970"][b]removeItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_tshirt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_Rangemaster_belt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_MilCap_dgtl"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_TacVest_oli"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_Booniehat_indp"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_mecan[/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_shortsleeve"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_mecan[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]5[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]19[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] this [color="#191970"][b]addItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] this [color="#191970"][b]assignItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addWeaponGlobal[/b][/color] [color="#7A7A7A"]"srifle_EBR_ARCO_pointer_F"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"sold7"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter
  7. Thank you very much, now works perfectly. But in your code was an error. This: [color="#FF8040"][color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b]][/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] must be: [color="#FF8040"][color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Definitive code was: [color="#FF8040"][color="#191970"][b]private[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"_guard"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_tropa"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_mecan"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_all"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold1[color="#8B3E2F"][b],[/b][/color]sold2[color="#8B3E2F"][b],[/b][/color]sold3[color="#8B3E2F"][b],[/b][/color]sold4[color="#8B3E2F"][b],[/b][/color]sold5[color="#8B3E2F"][b],[/b][/color]sold6[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold8[color="#8B3E2F"][b],[/b][/color]sold9[color="#8B3E2F"][b],[/b][/color]sold10[color="#8B3E2F"][b],[/b][/color]sold11[color="#8B3E2F"][b],[/b][/color]sold12[color="#8B3E2F"][b],[/b][/color]sold13[color="#8B3E2F"][b],[/b][/color]sold14[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mecan[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold15[color="#8B3E2F"][b],[/b][/color]sold16[color="#8B3E2F"][b],[/b][/color]sold17[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_all[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_mecan[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]oficial1[color="#8B3E2F"][b],[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]removeAllWeapons[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeVest[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeUniform[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeHeadgear[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]unassignItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]removeItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_tshirt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_Rangemaster_belt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_MilCap_dgtl"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_TacVest_oli"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_Booniehat_indp"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_shortsleeve"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_mecan[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]5[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]19[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]assignItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addWeaponGlobal[/b][/color] [color="#7A7A7A"]"srifle_EBR_ARCO_pointer_F"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Made with KK's SQF to BBCode Converter Thanks for your help.
  8. I need to change the default uniforms for some soldiers on the map to new ones given by me. Now the soldiers spawns without any uniform, vest, weapon or goggles. Sorry if I didn't understand all you say me, my english isn't very good. Thanks for your help. At now the only soldier with working code is the "official1" unit. [color="#FF8040"][color="#191970"][b]private[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"_guard"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_tropa"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_mecan"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"_all"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold1[color="#8B3E2F"][b],[/b][/color]sold2[color="#8B3E2F"][b],[/b][/color]sold3[color="#8B3E2F"][b],[/b][/color]sold4[color="#8B3E2F"][b],[/b][/color]sold5[color="#8B3E2F"][b],[/b][/color]sold6[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold8[color="#8B3E2F"][b],[/b][/color]sold9[color="#8B3E2F"][b],[/b][/color]sold10[color="#8B3E2F"][b],[/b][/color]sold11[color="#8B3E2F"][b],[/b][/color]sold12[color="#8B3E2F"][b],[/b][/color]sold13[color="#8B3E2F"][b],[/b][/color]sold14[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mecan[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]sold15[color="#8B3E2F"][b],[/b][/color]sold16[color="#8B3E2F"][b],[/b][/color]sold17[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_all[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_guard[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_tropa[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_mecan[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b][[/b][/color]oficial1[color="#8B3E2F"][b],[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]removeAllWeapons[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeVest[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeUniform[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeHeadgear[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_all[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]unassignItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]removeItem[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_tshirt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_Rangemaster_belt"[/color][color="#8B3E2F"][b];[/b][/color] oficial1 [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_MilCap_dgtl"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addVest[/b][/color] [color="#7A7A7A"]"V_TacVest_oli"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addHeadgear[/b][/color] [color="#7A7A7A"]"H_Booniehat_indp"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color][color="#1874CD"]_tropa[/color][color="#8B3E2F"][b],[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]forceAddUniform[/b][/color] [color="#7A7A7A"]"U_I_CombatUniform_shortsleeve"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_mecan[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]5[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]daytime[/b][/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]19[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]assignItem[/b][/color] [color="#7A7A7A"]"NVGoggles_INDEP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#1874CD"]_guard[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addMagazineGlobal[/b][/color] [color="#7A7A7A"]"20Rnd_762x51_Mag"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addWeaponGlobal[/b][/color] [color="#7A7A7A"]"srifle_EBR_ARCO_pointer_F"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_guard[/color][color="#8B3E2F"][b],[/b][/color]sold7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
  9. Hello. I'm making one of my first scripts and need some help. The scenario is a CQC circuit, and need to spawn enemy units on specific spots (resolved). But at certain cases the two units spawns on the same spot and I didn't want this. My knowledge of scripting is very limited so I think in this site for searching help. My code: [color="#FF8040"][color="#1874CD"]_cnt[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createCenter[/b][/color] [color="#000000"]east[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_room1[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"spot1"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"spot2"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"spot3"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_selectRandom[color="#8B3E2F"][b];[/b][/color] grp1 [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createGroup[/b][/color] [color="#000000"]east[/color][color="#8B3E2F"][b];[/b][/color] grp1 [color="#191970"][b]setBehaviour[/b][/color] [color="#7A7A7A"]"AWARE"[/color][color="#8B3E2F"][b];[/b][/color] grp1 [color="#191970"][b]setCombatMode[/b][/color] [color="#7A7A7A"]"yellow"[/color][color="#8B3E2F"][b];[/b][/color] [color="#7A7A7A"]"I_G_resistanceCommander_F"[/color] [color="#191970"][b]createUnit[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#191970"][b]getMarkerPos[/b][/color] [color="#1874CD"]_room1[/color][color="#8B3E2F"][b],[/b][/color] grp1[color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.6[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"corporal"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] grp2 [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createGroup[/b][/color] [color="#000000"]east[/color][color="#8B3E2F"][b];[/b][/color] grp2 [color="#191970"][b]setBehaviour[/b][/color] [color="#7A7A7A"]"AWARE"[/color][color="#8B3E2F"][b];[/b][/color] grp2 [color="#191970"][b]setCombatMode[/b][/color] [color="#7A7A7A"]"yellow"[/color][color="#8B3E2F"][b];[/b][/color] [color="#7A7A7A"]"I_G_resistanceCommander_F"[/color] [color="#191970"][b]createUnit[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#191970"][b]getMarkerPos[/b][/color] [color="#1874CD"]_room1[/color][color="#8B3E2F"][b],[/b][/color] grp2[color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.6[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"corporal"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [/color] Thanks.
  10. I try both and only spawns 1 unit. I try with more spots and more units but in all cases only spawns 1 unit. In the mission.sqm i have five markers named spot1, spot2, spot3, ... And a trigger to activate the script.
  11. Wow, thank you very much. I hope to get to your level someday.
  12. I have modified cobra4v320's "extraction.sqf" script to my needs, and all works good. But the script always spawn the same chopper (MH-9 Hummingbird), I have changed heli calssname but the result always is the same. In ultimate option I have deleted the chopper from script code but the damned MH-9 still comes to me.:confused: The script: if (!isServer || isDedicated) exitWith {}; hint "Smoke detected, extraction helicopter inbound"; _side = side player; private ["_startPos","_endPos","_direction"]; _startPos = MarkerPos "heliSpawnMrk"; _endPos = MarkerPos "extractMrk"; _direction = [_startPos, _endPos ] call BIS_fnc_dirTo; private ["_helisv","_heli","_heliGroup","_dir"]; _helisv = [_startPos, _direction, "B_Heli_Transport_01_camo_F", blufor] call BIS_fnc_spawnVehicle; _heli = _helisv select 0; _heliGroup = _helisv select 2; _dir = direction _heli; _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0]; {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup); _heli spawn { while { alive _this } do { player action ["collisionlightOff", _this]; //turn of lights sleep 0.01; }; }; private ["_radius","_smokeArray","_qty","_smoke","_smokePos"]; _radius = 1500; _smokearray = _endPos nearObjects ["SmokeShell",_radius]; _qty = count _smokearray; if (_qty > 0) then {_smoke = _smokearray select 0; _smokePos = position _smoke}; _heliPad = "Land_HelipadEmpty_F" createVehicle _smokePos; _wp0 = _heliGroup addWaypoint [position _heliPad, 0]; _wp0 setWaypointType "MOVE"; _wp0 setWaypointStatements ["true", "(vehicle this) land 'UNLOAD'"]; waituntil {{_x in _heli} count (units group player) == {alive _x} count (units group player)}; _wp2 = _heliGroup addWaypoint [_startPos, 0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointStatements ["true", "{deleteVehicle _x} forEach (crew vehicle this) + [vehicle this]"]; deleteVehicle _helipad; deleteMarker "heliSpawnMrk"; deleteMarker "extractMrk"; And a Triger in the editor with: condition: ((count ((getPos player) nearObjects ["Smokeshellgreen", 50])) > 0) and activation: _marker = createMarker ["heliSpawnMrk", [15309.7, 17394] ]; "heliSpawnMrk" setMarkerText "Support HQ"; "heliSpawnMrk" setMarkerType "Empty"; "heliSpawnMrk" setMarkerColor "ColorBlue"; _marker = createMarker ["extractMrk", position player ]; "extractMrk" setMarkerText "Support LZ"; "extractMrk" setMarkerType "hd_Pickup"; "extractMrk" setMarkerColor "ColorBlue"; "extractMrk" setMarkerPos getpos player; _null = [] execVM "extraction.sqf"; Thanks.
  13. I have make a group of six units, one is the player and other five are AI. I want the AI units respawn when are killed. For this I put this code in the init of each unit: this addeventhandler ["respawn","_this execVM 'AyM\loadout.sqf'"]; But they don't respawn.
  14. For my expierence it need to load a bit later than the other items, this works for me: _workaround = this spawn {waitUntil{time > 1}; _this addWeapon "Rangefinder"}; _workaround = this spawn {waitUntil{time > 1}; _this addWeapon "B_UavTerminal"};
  15. dan3ko

    Add Magzine into Weapon?

    You need to load the weapon a bit later than the magazine. With this line: _workaround = this spawn {waitUntil{time > 0.5}; _this addweapon "srifle_EBR_ACO_F"}; This is my loadout: this = _this select 0; RemoveAllWeapons this; {this removeMagazine _x;} foreach (magazines this); removeUniform this; removeVest this; removeBackpack this; removeGoggles this; removeHeadGear this; { this unassignItem _x; this removeItem _x; } foreach (assignedItems this); this addmagazine "20Rnd_762x51_Mag"; _workaround = this spawn {waitUntil{time > 0.5}; _this addweapon "srifle_EBR_ACO_F"}; _workaround = this spawn {waitUntil{time > 1}; _this addPrimaryWeaponItem "optic_Sos"}; _workaround = this spawn {waitUntil{time > 1}; _this addPrimaryWeaponItem "acc_pointer_IR"}; _workaround = this spawn {waitUntil{time > 1}; _this addPrimaryWeaponItem "muzzle_snds_B"}; this addmagazine "16Rnd_9x21_Mag"; _workaround = this spawn {waitUntil{time > 1}; _this addweapon "hgun_Rook40_F"}; _workaround = this spawn {waitUntil{time > 1}; _this addHandgunItem "muzzle_snds_L"}; _workaround = this spawn {waitUntil{time > 1}; _this addWeapon "Rangefinder"}; _workaround = this spawn {waitUntil{time > 1}; _this addWeapon "B_UavTerminal"}; this addVest "V_HarnessOGL_brn"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; _workaround = this spawn {waitUntil{time > 1}; _this addmagazine "SatchelCharge_Remote_Mag"}; this adduniform "U_B_SpecopsUniform_sgg"; this addItem "FirstAidKit"; this addMagazine "HandGrenade"; this addMagazine "HandGrenade"; this addMagazine "SmokeShellGreen"; this addMagazine "SmokeShellGreen"; this addMagazine "SmokeShellGreen"; this addMagazine "SmokeShell"; _workaround = this spawn {waitUntil{time > 1}; _this additem "optic_Arco"}; this addbackpack "B_Kitbag_mcamo"; this addmagazine "Titan_AT"; this addWeapon "launch_B_Titan_short_F"; this addmagazine "Titan_AT"; this addmagazine "Titan_AT"; this addmagazine "Titan_AT"; this addHeadgear "H_Beret_brn_SF"; this assignItem "H_Beret_brn_SF"; this addGoggles "G_Lowprofile"; this assignItem "G_Lowprofile"; this addItem "ItemMap"; this assignItem "ItemMap"; this addItem "ItemRadio"; this assignItem "ItemRadio"; this addItem "ItemWatch"; this assignItem "ItemWatch"; this addItem "ItemCompass"; this assignItem "ItemCompass";
  16. I have modified cobra4v320's extraction script to make support heli: - Heli comes when player trhow green smoke. - Heli lands and wait until player is with 50 meters radius. - Heli pick ups to base when player is +50 meters radius from heli. - The player can call the chopper all times needed. All works well except that the heli don't wait and I can't undersand why.:confused: I have make a triger in editor with 1.- Condition: ((count ((getPos player) nearObjects ["Smokeshellgreen", 50])) > 0) This checks if player is within 50m of throwed smokeshell. I don't know if the shells in the bags of player counts too. 2.- Activation: _marker = createMarker ["heliSpawnMrk", [15309.7, 17394] ]; "heliSpawnMrk" setMarkerText "Support HQ"; "heliSpawnMrk" setMarkerType "Empty"; "heliSpawnMrk" setMarkerColor "ColorBlue"; _marker = createMarker ["extractMrk", position player ]; "extractMrk" setMarkerText "Support LZ"; "extractMrk" setMarkerType "hd_Pickup"; "extractMrk" setMarkerColor "ColorBlue"; "extractMrk" setMarkerPos getpos player; _null = [] execVM "support.sqf"; This will spawn two markers, one for chopper spawn and the other for chopper landing, needed in the script, and exec support.sqf. This way the markers only exists when condition is true, and the landing marker is maked on the player position. support.sqf if (!isServer || isDedicated) exitWith {}; hint "Smoke detected, extraction helicopter inbound"; _side = side player; private ["_startPos","_endPos","_direction"]; _startPos = MarkerPos "heliSpawnMrk"; _endPos = MarkerPos "extractMrk"; _direction = [_startPos, _endPos ] call BIS_fnc_dirTo; private ["_helisv","_heli","_heliGroup","_dir"]; _helisv = [_startPos, _direction, "B_Heli_Transport_01_camo_F", blufor] call BIS_fnc_spawnVehicle; _heli = _helisv select 0; clearMagazineCargo _heli; clearWeaponCargo _heli; clearItemCargo _heli; clearBackpackCargo _heli; _heli addItemCargo ["FirstAidKit",10]; _heli addItemCargo ["Medikit",2]; _heli addItemCargo ["ToolKit",2]; _heli addWeaponCargo ["Rangefinder",3]; _heli addMagazineCargo ["Titan_AT", 12]; _heli addMagazineCargo ["20Rnd_762x51_Mag", 12]; _heli addBackpackCargo ["B_Mortar_01_weapon_F", 1]; _heli addBackpackCargo ["B_Mortar_01_support_F", 1]; _heli addBackpackCargo ["B_UAV_01_backpack_F", 2]; _heli addBackpackCargo ["B_GMG_01_A_weapon_F", 1]; _heli addBackpackCargo ["B_HMG_01_support_F", 1]; _heli addAction["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"]; _heliGroup = _helisv select 2; _dir = direction _heli; _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0]; {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup); _heli spawn { while { alive _heli } do { player action ["collisionlightOff", _this]; //turn of lights sleep 0.01; }; }; private ["_radius","_smokeArray","_qty","_smoke","_smokePos"]; _radius = 1500; _smokearray = _endPos nearObjects ["SmokeShell",_radius]; _qty = count _smokearray; if (_qty > 0) then {_smoke = _smokearray select 0; _smokePos = position _smoke}; _heliPad = "Land_HelipadEmpty_F" createVehicle _smokePos; _wp0 = _heliGroup addWaypoint [position _heliPad, 0]; _wp0 setWaypointType "MOVE"; _wp0 setWaypointStatements ["true", "(vehicle this) land 'LAND'"]; while { (count ((getPos player) nearObjects [_heli, 50])) > 0 } do { sleep 10; }; _wp2 = _heliGroup addWaypoint [_startPos, 0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointStatements ["true", "{deleteVehicle _x} forEach (crew vehicle this) + [vehicle this]"]; deleteVehicle _helipad; deleteMarker "heliSpawnMrk"; deleteMarker "extractMrk"; Thanks.
  17. Ok cobra, I wil post the rest there. ---------- Post added at 13:48 ---------- Previous post was at 13:42 ---------- I will continue in this post: http://http://forums.bistudio.com/showthread.php?165716-Evac-by-smoke-not-working-help-needed-please&highlight=extraction.sqf
  18. Hello. I'm trying to attach a texture to a sign but something may be rong in the code. _pos = [14084.3,17182.5,0.545803]; _sign4 = createVehicle ["Sign_F", _pos, [], 0, "CAN_COLLIDE"]; _sign4 setDir 215.872; _sign4 setPosATL _pos; [_sign4, -0.189579, -0.058832] call BIS_fnc_setPitchBank; _sign4 allowDamage false; _sign4 enablesimulation false; _paper = setObjectTexture [0, "signs\letrero1b.paa"]; _paper attachTo [_sign4,[0.5,-0.05,0.6]]; Thanks.
  19. dan3ko

    Custom Sign

    Thank you very much kylania, this works pretty well. I see that always is needed to create an object for every object, jeje ;)
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