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nightovizard

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Everything posted by nightovizard

  1. *Don't see a mod you think should be included? Post the name and why. I suppose Blastcore and this kind of mods will work with this mod, specially blastcore, the effects are awesome. A new version of blastcore is being made, called phoenix , which in theory is going to be better. Arma 3 is going to look better than ever, and if that and TEI are compatible... Then wow.
  2. Check this, one of the functions makes the AI to open the door and exit: http://www.reddit.com/r/EridanusInsurrection/comments/2z0zya/deploy_you_and_your_squad_with_pods/
  3. Odsts being qble to dive, Thats something i have been thinking for a while Since i saw this: http://th01.deviantart.net/fs71/PRE/f/2013/160/7/1/halo___insurrection_odst_variants_by_azakachi_rd_17-d68g7qh.png
  4. BlueHeli7 addMagazine "38Rnd_80mm_rockets"; BlueHeli7 addWeapon "rockets_Skyfire"; BlueHeli7 addMagazine "250Rnd_30mm_HE_shells"; BlueHeli7 addWeapon "gatling_30mm"; BlueHeli7 addMagazine "8Rnd_LG_scalpel"; BlueHeli7 addWeapon "missiles_SCALPEL"; name your pelican BlueHeli7 and copy paste the text from above to the pelican or a trigger. If you want to see more, check my mission, there are even pawnees with AA missiles and other stuff. BTW, can we expect the nextt hotfix to be released this weekend? (Not talking about the addition of new vehicles as that is going to take a while, just the fix of the last update issues.)
  5. Check the first page, there is a list of everything there. Sabre will not, but F-99 will.
  6. I published an updated version in the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=407033045 Still needs some changes, it uses some vanilla assets, and I plan to change the H.A.L.O. squad insertion for a drop pod squad insertion. Edited: In case you want direct download: https://www.dropbox.com/sh/xq4tydhrh4yxr96/AAAl2Hr25zmhFIRZermT5mvWa?dl=0 Enjoy :) Yes it should be, after all it is an IFV. EDIT2: I gave the vehicles custom weapons, so now the pelican has a working 30 mm turret rockets and missiles.
  7. Scorch, is there any way to delete the drop pod? I mean, after deploying and exiting it, making that it will disappear in 60 seconds. I know that is posible using the delete script, but for that you need to place the object in the editor and name it. How can that be done with the menú script one? (the one where you select drop position). Also could it be posible to deploy you and your squad members at the same time? Just like the HALO scripts do, check the mission above for more details.
  8. Well, since the release I have been trying to create a domination type of mission with different templates, and I finally got one that it is properly working: https://www.dropbox.com/sh/xq4tydhrh4yxr96/AAAl2Hr25zmhFIRZermT5mvWa?dl=0 All the vanilla vehicles are placeholders to fulfill all kind of roles, for instance the Ghosthawks are going to be replaced by the falcons, the wipeouts by the gladius, and the Humingbirds by the hornets. 2 of the pelicans will probably be gunship variants too. I hope that the insurrectionists get their own version for all that, because they are mostly using vanilla defenses and vehicles as they are lacking it atm. Also the pelican lifts vehicles as it should be, only the warthogs though as the other vehicles are not in contact with the main hull at all.
  9. For some strange reason when I place a AH-99 blackfoot in the editor I can't play the map, ''cannot open object bmp.p3d'' I have seen that in the object placement list it appears with the EI icon.
  10. Wow that tank script its awesome! It also works with the warthog lol And yeah Trooper, that could do too, this way the pilot at least could do something else than just transporting, and would be able to make some damage to other vehicles while the side machineguns cover the infantry from other infantry. I think the turret could be fixed when flying (like the UH-60L Dap with fixed autocannons for example), but could also follow the head movement when in free mode, you know, that mode that allows you to control your head freely to check your surroundings, this way it could move and use the turret too while the falcon is quiet in the air (after all vanilla arma 3 gunships are connected to the helmet too, when the pilot switches to manual fire and moves his head the turret moves too). I think this should do the job, and you already have the falcon model with a turret on it and textured, it would be a shame if you deleted it. The other option would be to make the turret part half controllable and half UAV, so manual fire enabled - pilot controls the turret. Manual fire disabled - another one controls the turret like if it was an UAV, so for example a marine in the ground can take control of it. Of course side machineguns with their respective gunners are still needed. (like the UH-60 Blackhawk). Also to increase the number of passengers, as it does not have doors, you could sit in the border of it, like in blackhawks and littlebirds do: http://i213.photobucket.com/albums/cc70/streetrally/skyfender/SikorskyUH-60BlackHawk-us-army-airforce-attack-combat-military-helicopter-aircraft1.jpg And in a couple of pages before: http://th07.deviantart.net/fs70/PRE/i/2014/171/d/8/mv_14b_hornet_by_splinteredmatt-d4etql0.png I agree with the people that were saying that it would be great if the hornet got a heavier version that loses its transportation capabilities in exchange of having those wings loaded with guided AT and possibly AA missiles. (as it already has guns and rockets like a littlebird by tiself) https://c1.staticflickr.com/3/2801/4091210928_26bd9d5b58.jpg those wings are similar to the avatar's gunship btw: http://vignette4.wikia.nocookie.net/jamescameronsavatar/images/a/ab/Scorpion.png/revision/latest?cb=20100329192324 That would fix the issue of not having a heavy gunship dedicated exclusively and effectively to the tank hunting, and only a couple of ''wings'' would have to be added. Plus as you have stated before, you're not going to add more air vehicles such as the sparrowhawk and vulture, but youre going to add the hornet, so it would be simple if you only edited it that way and made a heavier variant. And it still would be the hornet, so it will feel canon. About this: http://www.moddb.com/mods/the-eridanus-insurrection/images/a-taste-of-whats-to-come-the-unsc-final-dawn2#imagebox ''Spacenavy: Unsure about the functionality of the turrets so far. No MAC gun though. We may have one that is flyable but unsure. It wouldn't be able to do much of anything. '' That thing is way too big, I can't imagine how we could pilot that, I would compare it to the USS Nimitz addon. In any case, you could change its position attaching it to a vehicle or something, that's how I moved the USS Nimitz, attaching it to a boat. like the uss Nimitz you could walk around, take off from the hangar, etc. It would be nice if you could use its weapons, not the MAC though, that's just so OP. What could have are AA turrets and maybe an artillery missile system, like cruiser missiles, tomahawks you know. I know UNSC frigates had a lot of missile pods as well as the other ships. That together with CIWS AA turrets would be awesome. For example, we want to strike an insurrectionist base, but they have CIWS AA defenses http://img3.wikia.nocookie.net/__cb20130909170916/halo/images/4/42/HReach-M71Scythe-AAGT_uplift.png Drop the odst, destroy the AA and get out of there before the missiles strike, etc... wonder if drop pods can be shooted down. https://www.youtube.com/watch?feature=player_detailpage&v=trre3Dsu2Ag#t=125 Huge mission options and possibilities with this. Oh true, I forgot you can't change position once you're inside the pelican, we should be able to :) There could even be a standing position in the rear http://www.ascendantjustice.com/files/cocop/The%20Covenant/The%20Covenant%20Large/PelicanCrash-large.jpg http://cdn2.maxim.com/maxim/files/maxim2/Maxim/Images/2011/10/halo4_article.jpg Edit: I remember someone requested a shark texture for the frontal part of the pelican some time ago, found this: http://th08.deviantart.net/fs70/PRE/i/2013/014/8/b/pelican_dropship_by_cadetsheep-d5rjf1i.jpg
  11. That was for balancing purposes, but of course I suppose there are different falcon variants with different loadouts too. For instance, with only the under side turret. With only the side machineguns. With both of them. Without any of them. Maybe there was even some with rockets or missiles, but for now there is nothing in the lore that can confirm that. EDIT: There is a concept for one of the first old falcon sketches with different variants, one of them with missiles: http://cdn.shazoo.ru/8610_5jjCqq2gCc_ih_falcon02b.jpg http://img2.wikia.nocookie.net/__cb20110928174455/halo/images/1/1e/Falcon_concept.jpg
  12. That should do, but you should try to keep the close and open option whenever its posible. You could try to make a machinegun capable of unfolding. What i mean is: door is open, rear gunner controls the gun. When the ramp gets closed, the Weapon unfolds and faces upwards or downwards or something like that so the ramp has space to be closed, while the ramp is closed the gun cant be used and the character just holds on something, for example the bar that holds the Weapon. You could either try with a halo 2 design or reach one. http://i.ytimg.com/vi/9nBKnAYVhWQ/maxresdefault.jpg http://rpggamer.org/uploaded_images/Gun_Turret_2.jpg http://img1.wikia.nocookie.net/__cb20121106191743/halo/images/8/8a/Halo4-M247H-HeavyMachineGun.png And have you figured out how a single crew member is going to control the falcón or the Scorpion alone? Drive and use the turret at the same time?
  13. In halo 2 there was a pelican variant with a mounted machinegun at the rear, not sure if that would be posible with the EI pelican as the ramp and door closes. Though the chinhook from arma 2 had it too, so maybe there is a way to hide it when the ramp closes.
  14. Pelican is a giant target Indeed, scorpions are going to fill the AA role because they will be able to hit that massive brick suspended in the air lol. Pelican is great if it has to face infantry, it can withstand a lot of damage from them, but against vehicles it is extremely vulnerable due to its size. I agree, hornet is a perfect replacement for the littlebird, but if you guys could add that Heavier version from that concept art as the aircraft dedicated to hunt tanks but losing its transport capabilities, it would allow us to make more successful incursions into enemy territory with higher survival chances than the pelican due to its size, firepower and maneuverability. Of course I'm not saying to copy that concept art, just by adding the wings with AT and possibly AA missiles section would be enough as the hornet already has machineguns and rockets. For the hornet passengers, they could sit just like the MH-9 hummingbird, it's more practical than standing. Maybe you could try with a deployable seat or something... I don't know. OMG you have already done the Frigate (outside only) textures? The speed you are working at it's crazy, and the best thing is that it looks awesome xD Can't wait to see more ingame screenshots of the other vehicles! Specially the falcon, I have no idea how are you going to add a turret gunner to it since it's only 1 pilot, I hope you don't make a fixed turret facing only to the frontal part. Same for the scorpion as only has 1 crew member. (or 2 with the machinegun turret).
  15. They already toyed around with the VTOL flight mechanics and honestly it doesn't fit as well as helicopter flight mechanics. About a VTOL variant of the pelican... That's extra work, maybe they could do it, but they have lots of things to do, also if more people want it so badly it is possible to make it themselves, they just need to tweak and code it and make a new separate addon out of it as it is not allowed to modify the main mod file.
  16. Pelican has some kind of missiles/rockets, but they are not guided. Though in this pelican concept from 343 they wanted AT missiles on it, the problem of this is that the wings are much larger, and they move, so we are going to have a hard time trying to aim properly. http://halo.wikia.com/wiki/ANVIL-II_Air-to-Surface_Missile http://i.imgur.com/x5x8eIp.jpg There are not guided AT missiles except for the gladius, 1 jet they are going to add and that most likely its going to be CAS and dogfight jet while the Longsword its a bomber and interceptor. We need something like an apache longbow: fast, maneuverable, quite small and that can hit and destroy armored vehicles from far distances using their AT guided missiles and autocannons. In halo wars it has a laser gun, but there is a machinegun concept for it too, implying it could have a machinegun instead as this is set just before the covenant war. About trophy, as far as i'm concerned I have never seen or heard anything about the unsc using that kind of system, so not sure if its canon. Nevertheless I agree, its 500 years in the future they should have some kind of countermeasures. I think they use CIWS too as there is a AA turret in reach that looks like the Goalkeeper CIWS. VTOL is way harder to control, AI its pretty bad at using it, plus the pelican is working really well now as an helicopter, tough I made a suggestion it may make the pelican more versatile without the need of being VTOL:
  17. I have an idea for the pelican speed that could work, though im not sure. Do you know the FA-18 superHornet addon? It has an afterburners feature, which is an script that increases the acceleration and the speed when activated. Im not sure how that script works, but if you did something similar and you managed to get it to work properly, the pelican would become even more versatile (without the need of being VTOL). So the player could enable and disable it depending the circumstances, this way it could travel long distances faster, then disable it, slow down quickly and deploy wherever its needed to. Slow mode 200 kmh - fast mode up to 500 kmh. Of course Ai should not use this mode unless scripted to do so, Ai has already enough problems with it, though it pilots much better now.
  18. That was the First thing I tried, it did not kill me so i assume it does not cause damage. What i would like to see is what would happen if the drop pod droped on a vehicle and smashed it. BTW image link of my last comment is wrong, and I can't Edit.
  19. Ok im really glad of that hotfix, everything is much more better, pelican is easier to control, tough a bit slow now, but I prefer it this way than the one befire. Something i forgot to add in that list is that the pelican radar its not working, it does not detect incoming AA misiles nor the flares are working. I absolutely agree with you, im glad that im not the only one that sees the Sparrowhawk as very versatile, manoubrable, fast, small sized and very powerful. The pelican could still be a gunship of course, but its big, slow, not very manouvrable, can be easily taken down due to its size, frankly, we are going to need something like the Sparrowhawk in many circumstances. If im not mistaken the gunship pelican doesnt use missiles, only a turret and rockets, also im worried about where are these going to be placed, the wings move after all. So what i did is pretty much an Sparrowhawk, but without là ser Weapon and without awkward landing gear: http://media.moddb.com/images/members/1/542/541153/sparrowhawkturret.jpg Though im not sure if they are willing to add it, they have quite a lot of work to do atm and spacenavy told me that the sparroehawk is a very strange designed aircraft, Thats Why i tried to make something more functional
  20. mmm it's true, the only one seen its the rucksack and used by the marines and ODSST. You already have the ODST using their Rucksack, and I have seen there are 3 versions: Black, Tan , Green. Black of course used by ODST, but what about the Tan and green variants? I think that the marines and desert version could use the TAN and the army woodland the green. that would be better than the actual vanilla backpacks imho and would work till you get the army and marine rucksacks done. http://www.halopedia.org/images/thumb/5/56/UNSC_backpack.jpg/300px-UNSC_backpack.jpg http://i.cubeupload.com/X7vIkk.png http://img3.wikia.nocookie.net/__cb20110927174328/halo/de/images/7/74/Army_R%C3%BCstung_3.jpg And OMFG downloading the update right now! :D And please sleep well, you did a great job.
  21. Just one question, are you going to change the marines/army backpacks? ODSTS have their own, but the others use vanilla bags. Are you going to make new models for them, or are just going to re-skin them so color will match with their respective armours/clothes? (Desert army bag looks fine). The texture file is located in weapons_f\ammoboxes\bags\data - backpack_fast_rgr_co
  22. After playing for so many hours, I can say that definately you guys have done something incredible, for an alpha release this is quite stable, I did not have a single game crash nor any major issues. Stuff I noticed: - Pelican floats in water just like a chinhook, but its not in contact with water, it floats in the air lol. Also it needs to be more manouvrable, Ai has Hard times piloting it, so many crashes, should stop and land faster if posible. Increase the fuel at least by 4 times, because most of the times it runs out of fuel depending of the destination and when returning to base. Also change the exit point when the ramp/Door is open, i got stuck so many times there. Engine sound its too loud outside, but inside you almost cant hear it. - Shotgun reloading animation forces the character to stand up. I also saw people reloading it while they were dead, i was in a zeus server with revive script BTW. - Weapon sights/scopes don't have night vision. Would be nice to have a REFLEX scope for other weapons other than the smg (though the smg scope its broken atm, the gun is very small, too much low damage, but good fire rate). - The AT rocket launcher range needs to be increased, as shown in the armaholic video showcasing the mod. - Due to the high warthog speed, its wheels get easily destroyed when jumping. Sometimes they just get destroyed randomly, maybe some physics issue. I have seen that thee Mg turret has a camera, maybe we could use it as Another sight for it as it could have thermal visión. - There are no binoculars in the inventory of any of the units. We really need ones like the ones seen in the halo 2 outskirts cinematic. (that or HUD helmet? In the halo games spartans have a binocular function in their helmets). - Lower part of the marines helmet shines Sometimes when inside of a pelican. There is also a gap between the helmet and the body armor/suit when the character movés the head to the sides. - Gauss does not do really much damage. Also i suppose that the textures of the destroyed warthogs have not been added yet. - There is something wrong with the sniper textures, some parts of it are blue. - Add mortars manned by insurrectionistd and UNSC, some of the missions I was playing in a server were about to locate and destroy the enemy mortar positions, and it was strange to see CSAT manning them. - I personally think you could add the eye device seen in halo 1 in the googles section of the inventory as i have noticed its empty. Re-skin the backpacks of the army/marines so that the color matches their uniform as right now I think that they use the vanilla ones. Same for the hats/caps. https://xboxoz360.files.wordpress.com/2011/11/halo-anniversary-comparison-screenshots-oxcgn-4.jpg Keep up the good work! Cant wait for the addition of more vehicles, we really need those falcons as an alternative transport and the Scorpion, so we dont need to face T-100 varsuks anymore. Cougar is going to be really necesary, warthog passengers are extremelly vulnerable to bullets. And surelly air support is needed.
  23. That is extremely cool! I love how you were inspired by the halo reach Jun concept, it's quite unique. http://img1.wikia.nocookie.net/__cb20100125214650/halo/images/c/cb/Concept_Jun-A266.png I'd suggest one thing, the ''visor'' or night vision device (or whatever it is I'm not really sure) that is up on the head, is quite dark. It stands out and that is going to be a problem if he wants to hide in the grass like it is supposed to do. I would give it a color more similar to that grass or maybe even some camo. Instead that darker one would be perfect for ODST snipers as they use dark armors, and that's going to be great for night operations. Keep up the good work :) Edit: Just one thing I'm not sure, have you considered any sea vehicle? A patrol boat for example. I think you could use the vanilla boat with different textures or something (or maybe the NATO one as ODST are black too). There is also a cool boat concept for halo which looks very cool: http://vignette3.wikia.nocookie.net/halofanon/images/e/eb/Halo_UNSC_water-craft.png/revision/latest?cb=20140215105211
  24. nightovizard

    [WIP] VTOL Tiltrotor Aircrafts

    Thank you for your comment! Yeah, i also thought that a 2030 setting needed more hover aircrafts. As i have said before, there is currently no other persons working on this than myself, i still Hope someone with modelling skills will help with the interiors, because, i cant manage to make realistic cockpits and vehicle insides. So far there is some people willing to help me by texturing, scripting and animating. But without being able to finish the models First, nothing else can be done. About the rotors, the models could suffer more changes, but i'm stuck at the moment. If only someone experienced could make a realistic cockpit...
  25. Really? To me it looked like some smaller atmospheric version of the Pelican, something bigger and different than a falcon. but it could be hat at the beginning they had another hover system in mind, nevertheless looks pretty good. There is also some kind of armored vehicle at the left by the way.
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