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10 GoodAbout ward1591
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;_; Thank god iceman you saved me i would PM you personally since i know personally your a wiz at it but didn't want to bother. THANK YOU!!!
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Hi i'm having trouble trying to figure out how to make a GUI that allows you to move around ingame with no mouse. For example like in Wasteland Servers there is the basic HUD with Food and Water & Cash right. Well i Want to make a picture GUI (Just the picture) in the other corner for a logo i made. But when i try to do it my way it appears but it stop me from moving and forces my mouse to come out. I have a basic grasp on GUI editing for Arma 3 but i cant wrap my head around this please help ;_;
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Is this IF Statement Condition Possible?
ward1591 replied to ward1591's topic in ARMA 3 - MISSION EDITING & SCRIPTING
okay thanks alot!!!!!! -
Is this IF Statement Condition Possible?
ward1591 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was wondering from my little scripting experience if this condition within a if statement works? Please be gentle with me everyone lol! if ((getPlayerUID player)in lowAdmins or highAdmins or serverOwners) -
Having Trouble Locking Cargo Tower Door
ward1591 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i used this same format on other building doors which have worked but it doesn't seem to work with the cargo tower doors anyone know why? ((nearestObjects [crypticbase1, ["Land_Cargo_Tower_V3_F"], 10]) select 0) setVariable ['bis_disabled_Door_1',1,true]; ((nearestObjects [crypticbase1, ["Land_Cargo_Tower_V3_F"], 10]) select 0) setVariable ['bis_disabled_Door_2',1,true]; ((nearestObjects [crypticbase1, ["Land_Cargo_Tower_V3_F"], 10]) select 0) setVariable ['bis_disabled_Door_3',1,true]; ((nearestObjects [crypticbase1, ["Land_Cargo_Tower_V3_F"], 10]) select 0) setVariable ['bis_disabled_Door_4',1,true]; -
Not Too Sure This Would Work...NEED FEEDBACK PLZ!
ward1591 replied to ward1591's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay sorry about that i couldn't really think of anything to title this. Thanks for the feedback MDCC! -
Not Too Sure This Would Work...NEED FEEDBACK PLZ!
ward1591 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone i simply wanted to see as the title states if this would work? SO here is the situation. What i am trying to do here is have a vheicle which has allready been locked by using this command... _obj setVehicleLock "LOCKED"; To then be locked again upon a server restart... if (_obj setVehicleLock "UNLOCKED") exitWith{ _obj setVehicleLock "LOCKED";}; -
Okay i tested this out on a object in editor this addAction ["kill","kill.sqf","player distance this < 3"]; didnt seem to work?
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Okay got it thank ICEMAN!!! One more question its off topic. How do i force players to be near a object for them to able to see a addAction on it?
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The action is added to the player so i would just use player instead of _target? ---------- Post added at 03:54 ---------- Previous post was at 03:20 ---------- Okay so that didn't work is it because i'm using a gamelogic? Is there anyway i can get this action to work only when the player is near a door?
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pmcb1d1 and the others are gamelogics?
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Okay so i have a action here i want to set only if player is near objects in a array stated in another script which is run in the init.sqf when the player joins. here is the action sorry if its formatted wrong this is my first try with this thing... ["Lock Door","client\clientEvents\D_lock.sqf",0,0,false,false,"","player distance basedoors < 5"], Below is the array which lists every object i want to use in this action... basedoors = [ pmcb1d1, // PMC Building 1 Door 1 pmcb2d1, // PMC Building 2 Door 1 pmcb2d2 // PMC Building 2 Door 2 ];
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How Do I Add A Vehicle FIRED EventHandler
ward1591 replied to ward1591's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OKAY THANKS MDCC! i couldn't see to figure out how to do it. Sorry dr_strangepete i just got back home so sorry for the late reply! -
How Do I Add A Vehicle FIRED EventHandler
ward1591 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to add these two event handlers alongside with a player FIRED event handler which i know works. If anyone can help me with the issue i would most appreciate it THANKS! #define SAFETY_ZONES [["safezone1", 300]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Firing/Grenades Disable while in safezone!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; ///////////////////////////I'M TRYING TO ADD EVERYTHING BELOW!!!////////////////////////////////////////////// LandVehicle addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; air addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; -
My POS check isn't checking the other condition?
ward1591 replied to ward1591's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will give a try thanks again Walt and thanks JShock!