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19 GoodAbout oddballsix
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Rank
Private First Class
core_pfieldgroups_3
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Occupation
Architect
Contact Methods
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Biography
Father. Consultant for global firm. Focused on intersection of business execution and technology. Background in infrastructure security. Formerly worked for a game developer.
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Is there a way to slap down some dollars and download high quality audio (pref high bit rate or lossless version) from the orchestra recordings? Did I miss the link the recent announcements, etc, to where to do that?
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Stopping the AI from the Lemming Effect
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks these are all helpful, im working through trying it.- 5 replies
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- pier
- pathfinding
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Stopping the AI from the Lemming Effect
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, its a bit late replying, but none of this actually works. From the moment they hop off the helicopter, and before they get to next waypoint, they walk off edges.- 5 replies
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- pier
- pathfinding
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oddballsix started following Stopping the AI from the Lemming Effect
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Stopping the AI from the Lemming Effect
oddballsix posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I am in the midst of creating a fun mission. Fly small heli, low altitude terminal flight, quiet insertion of a covert team on the end of a pier. Infil accross a cargo yard, through a street, take down a target, and get out safely before the reaction force a couple towns away pins you down... Except 3 seconds after we land, my AI teammates are walking off the pier like freakin' lemmings. Anyone have any ideas? Seems to be a pathfinding awfulness, and not even "natural" "barriers" that I had hoped would stop them - like rope fence objects - stop them from doing that because rope fence is not a barrier...- 5 replies
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Why has BI ignored searchlight scripting support since 2013?!
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think the challenge is creating the directional light in the first place and attaching it to editor objects. Delving into class names and class attachment rather than having a scripting interface like we do with "orb" lights is a significant limitation to do things like prisons, directional night lighting for landing spotlights, and many other things I am sure I havent thought of but others will. -
Why has BI ignored searchlight scripting support since 2013?!
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A cursory search is showing a multitude of threads where people needed this feature in ARMA 3: https://forums.bistudio.com/topic/174500-there-is-any-way-to-emulate-a-flashlight-without-using-a-flashlight/?hl=spotlight#entry2730047 https://forums.bistudio.com/topic/176903-making-a-light-sweep-an-area/?hl=spotlight#entry2775315 -
Why has BI ignored searchlight scripting support since 2013?!
oddballsix posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tilion confirmed the functionality exists in the engine in July 2013: https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239 I created a new system listing to help track this, but couldnt integrate past / legacy items: https://feedback.bistudio.com/T119160 This has been raised as a feature with no BI response for literally years: March 2013 https://feedback.bistudio.com/T59877 June 2013 https://feedback.bistudio.com/T68596 June 2014 https://feedback.bistudio.com/T77584 June 2014 https://feedback.bistudio.com/T77590 Directional lights also need to create a small amount of off-axis illumination based on reflections and the light sourcing: May 2014 https://feedback.bistudio.com/T98482 -
I would really love the opportunity to set an interface scaler. I use a 43" 4k monitor. The interfaces are massive on my screen, and having the ability to either have more text space for scripting OR to just have the overall dialog box be smaller would be welcome.
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Seriously. Thank you, BI, this is a huge step forward. Ill take the bugs and the maturity process for the massive step forward in functionality already in the RC.
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My desperate hope is that Arma 4 is on a new engine that is built for modern parallelized operations form the start. I have a six core i7 and GF GTX 780, neither is being stressed because so much is hung off of one monolithic pipeline.
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Changing Independent Hostility during Mission
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. "east" works. SetFriend is... inconsistent in how the AI reacts once hostility commences. -
Changing Independent Hostility during Mission
oddballsix posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a mission where I would like the independent side to meet in peace with csat. Two officers walk out, they have a disagreement, and run most of the way back to the APC. When they get near the APC, that side goes hostile to the other. So the mission is configured so that independent is friendly to CSAT. I need to tell the game to make independent hostile to CSAT. I tried using "independent setFriend [csat,0];" Which doesn't appear to work. How do I do this in ARMA3? -
Spotrep 24 - MX SW Specific Suppressor
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think thats exactly what I was looking for. Das, I could kiss you. Confirmed working. This appears to be the "SW" specific suppressor. -
Spotrep 24 - MX SW Specific Suppressor
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I cant get any of the suppressors actually to attach to the weapon. -
Spotrep 24 - MX SW Specific Suppressor
oddballsix replied to oddballsix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone?