Kopi70
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[Beginners guide]: Arrays
Kopi70 replied to [frl]myke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi! I tried it and does not work.. I set the waypointSpeed "FULL" but they still walk..not run..(they run only if nothing set to the waypoint) What should i do..?! ---------- Post added at 08:46 ---------- Previous post was at 08:35 ---------- OK..Now i have solved the problem.. Thank's! Cheers -
[Beginners guide]: Arrays
Kopi70 replied to [frl]myke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank's a lot! I will try as soon as possible.. Cheers -
[Beginners guide]: Arrays
Kopi70 replied to [frl]myke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Guys! I wrote this script to spawn enemies: if (lisServer) exitWith {}; _spawnPos = markerPos (_this select 0); _group1 = createGroup EAST; _unit1 = _group1 createUnit ["TK_Soldier_SL_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit2 = _group1 createUnit ["TK_Soldier_AT_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit3 = _group1 createUnit ["TK_Soldier_B_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit4 = _group1 createUnit ["TK_Soldier_GL_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit5 = _group1 createUnit ["TK_Soldier_MG_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit6 = _group1 createUnit ["TK_Soldier_Medic_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _unit7 = _group1 createUnit ["TK_Soldier_EP1", [_spawnPos select 0,_spawnPos select 1,1], [], 1, "FORM"]; sleep 0.2; _waypoint = _group1 addWaypoint [getmarkerpos "wp0",0]; [group1, 1] setWaypointType "MOVE"; [group1, 1] setWaypointFormation "STAG COLUMN"; [group1, 1] setWaypointBehaviour "SAFE"; _waypoint2 = _group1 addWaypoint [getmarkerpos "wp1",50]; [group1, 1] setWaypointType "SAD"; [group1, 1] setWaypointFormation "STAG COLUMN"; [group1, 1] setWaypointBehaviour "SAFE"; Everything working fine, but the group does not take the formation/behaviour/etc. as set..So the "set"-s do not work.. Could anybody help, please..?! -
AC-130 Script for ARMA2 (0.3)
Kopi70 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Guys! Could anybody explain how i can change the ammount of ammo in AC130.??!! (As the real AC130U has 3000; 256; 100 rounds..not 2000; 100; 40;) Im nooby in scripting so i need detailed informations..! Thank You ---------- Post added at 12:36 ---------- Previous post was at 12:19 ---------- I use the PBO version, not the scripts.. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
Kopi70 replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi! I did everything well, but can not see any changes..how does it work.?? -
Hi.! I installed the Ai Heli Control mod, but does not work.. There is not interface/menu bar where i can handle the system.. Nothing.. Can anybody help please HOW TO install properly and use the mod.?!(I already have installed lot of mods are working properly, but this one not working..It has not description, how to launch this mod inside the game..Nothing info..Of course i have CO and CBA too..) Thanks