Jump to content

flintlocke

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Everything posted by flintlocke

  1. if you can get the choppers here modeled to the same degree as those in DCS I will be amazed. Raising collective incurs extra yaw, applying counter torque with the tail rotor to keep straight incurs lateral drift, countering this with the cyclic requires some extra collective andsoforth andsoforth. None of this auto-hover bullcrap, maintaining a hover should be a delicate dance between collective, pedals and cyclic.
  2. flintlocke

    Flight School 101 - Basic Helicopter Guide

    Just did a double take on your gauges, here goes: Airspeed gauge: Knots on the outer ring, inner ring is Miles per hour, take a quick peek at this conversion table. http://www.disastercenter.com/convert.htm Also might want to note this is indicated airspeed, not true ground speed (not sure if accurately modeled in the game). Altitude gauge: You might want to clarify that the long hand indicates hundreds of feet, and the short hand thousands, for example long hand is at 2, short hand is at 3 indicated 3200 feet above sea level. Vertical speed gauge: Also, marked in Hundreds of feet per minute, you know this and it is marked on the gauge but probably better to clarify for novice pilots. Ok now what you have marked as number 4, engine RPM gauge is in fact the main rotor RPM gauge (Inner ring in thousands of RPM absolute, outer ring in percentage). and your main rotor RPM gauge is your engine RPM (In Percent) :P Not entirely sure what the little mini gauge is inside the engine RPM though, maybe something to do with throttle? I have noticed it responds pretty directly in line with collective changes. Lastly, you spelled all gauges "Guage" in the guide. Basically minor and aesthetic things, I have no faith that BI managed to model most of these gauges properly anyway, but if modelled properly that distinction between main rotor RPM and engine RPM is a life saver or killer during autorotation :P.
  3. flintlocke

    Flight School 101 - Basic Helicopter Guide

    Didn't know about the player guided Titan, my experiences in Arma are fairly new. most of what I know about flying is from DCS: A10c and other DCS modules. But the lock-on function on the titan as far as I have seen seems to be thermal guided as it can be defeated by flares. As far as the rest of the guide, it's very helpful, learning a few new things myself. Thanks for taking the time to write it up.
  4. flintlocke

    Absolutely Loving the new helicopter flight model.

    KingScuba are you using the dev build by any chance? On stable I can't get the chopper to react to collective with increased or decreased yaw.
  5. flintlocke

    Skeldar V-200 WIP

    It's a bit hard to see the width of those rotor blades from this angle but if it's purely an observation platform as the real Skeldar V-200 is then they should be fine.
  6. flintlocke

    Flight School 101 - Basic Helicopter Guide

    Reading the guide at the moment, seems pretty good but there's one glaring mistake that I can't let go xD. "Countermeasure flares: Shrapnel fired from the rear of the aircraft to avoid laser guided AA ordinance." Wow, It's hard to know where to start with this. For one, you're describing chaff rather than flares, chaff are shreds of metal that have a high radar signature to defeat radar guided long range AA missiles, not really modelled in ARMA 3 afaik. Flares are actual flares popped from flare dispensers, not necessarily in the back of the aircraft, these will have a high heat signature to give you a chance at evading heat-seeking missiles such as most MANPADs fire and Sidewinders, when combined with the right aerial manouveurs(sp?) of course. There is no countermeasure to laser guided AA systems, luckily these are also pretty rare and not in ARMA 3 as far as I know, it's very hard to keep a laser on a fast-moving air target, especially combined with missile dodging aerobatics. Just my 2 cents.
  7. flintlocke

    Skeldar V-200 WIP

    Holy crap dude, that looks awesome. Really need a UAV that can hold on station for overwatch and target designation better than the quadrocopter that likes to run out of fuel or fall out of the sky randomly, or the greyhawk that either contstantly tries to turn into it's own wing or zooms past in straight passes too fast to see anything.
×