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Tactical_Idiot

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Everything posted by Tactical_Idiot

  1. Hello all, I cannot get a loadout and respwan script to work correctly. I've had help to take it to this point, but we cant get it to fully work. I have troubleshooted some, and am stuck. I know it is something to do with Units 3-6 and something to do with the loadouts, as the Marksman loadout works absolutely fine, but none of the others do. Can anyone help? In the loadouts.sqf In the init.sqf In each units init line in the editor Unit 1+2 Marksmen: These two units work fine, both spawning with the custom loadout and respawning with the custom loadout. Works great. Unit3 Combat life saver: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. Unit4+5 Grenadiers: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. Unit 6 Autorifleman: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. I then save, then save as/export to MP mission, then quit editor, then load up MP mission on a LAN server. The hint is whether they all spawn with silenced weapons, and the machine gunner has an MK200 Here is a link to the full mission folder, feel free to download (its 9mb) and see for yourself exactly what happens. Its actually a great mission with custom music, etc and I'm finished and ready for workshop as soon as I fix the bloody loadouts and respawning for units 3-6. https://www.dropbox.com/s/299d4isce42t5z3/Operation_Pegasus_Loadout_Test.Stratis.rar For ANYONE who fixes this t make it working I'll paypal £5 as a thanks, sorta like buying you a couple beers for the help. J
  2. Hello all, I've read through various threads about this but I need help with something specific. I'm new to this, and need each separate unit (there are 6 of them) to respawn with their individual custom loadouts. Ive got marksmen, medics and riflemen each with different load outs and need them all to respawn with them intact every time. Can someone help me with this? Hopefully someone has an idiot guide or text I can just paste in the right place. Thank!
  3. Hey Guys, So pre patch my ai were properly patrolling buildings and in fact going where they are supposed to go. Now after patch they are not....crawling under buildings they should be moving to positions in, and walking out of buildings they are supposed to be patrolling. Frustrating! ---------- Post added at 16:16 ---------- Previous post was at 15:44 ---------- Just figured some of it out and its VERY ANNOYING. They have changed all the ID's for buildings etc so the guy I have in said tower 1234 doesn't spawn there because the tower is now 4321. I now have to go back into EVERY guy and manually change these things. Thanks BI, thanks a lot Oh and thanks so much too for not telling anyone about it.
  4. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    anyone know if this patch will ruin my custom mission?
  5. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    LOL Ive just seen it.....I was playing a Beta after all for £40 LOL 1gig patch jesus that's the transistion between beta and full release..
  6. Tactical_Idiot

    Disapointed with the FULL RELEASE content (re-made)

    Not a fanboy or a hater here, but a new player with military experience. This game is not perfect and not ultra realistic, however is pretty close and personally the ability to create detailed and custom missions for my squadmates to play is simply worth the money right there. Yesterday I finished a Red Storm mission which sees my SF squad with custom suppressed weapon loadouts, a mission briefing area with custom pictures on billboards showing a map of Altis and our assault movements, and Fortunate Son blares in the chopper as it takes us to Camp Maxwell to dig in and await the mass OPFOR helo assault....that my friends is spectacular and I can wait for some of the issues to be resolved.
  7. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    Agreed, very confused and rather unhappy that Ive downloaded 1gig of something I have no idea about, there is no information from the Devs on it, and in fact no idea whether it is a patch or not as they don't really even say that. Best info I can get is from 3 days ago saying it wasn't ready. 1gig download patch? hmmm
  8. Tactical_Idiot

    Custom Loadout Script - JIP help.

    John can you tell me how you did your loadout sqf files and what you put into each units init line? I think that will help my issue.
  9. Tactical_Idiot

    Custom Loadout Script - JIP help.

    RIGHT we have something here John and Kylania. I've got all the loadouts in one script. Look at my thread with my script http://forums.bistudio.com/showthread.php?165476-Reaspawn-and-Loadout-scripts-not-working-(CODE-INSIDE) Do you have 8 different sqf files? Or all they like mine?
  10. Tactical_Idiot

    Custom Loadout Script - JIP help.

    HMMMMMM let me ask Kylania to come in, he might be able to help you and see if your progress will fix my issue. Question, how many units have different loadouts? Ive got 6 guys with 4 different loadouts...
  11. Then we're both stumped, perhaps another can help? Its now isolated to units 3-6 not working....so whatever works for units 1-2 or whatever is different about their script is what the issue is I'm sure of it.
  12. Tactical_Idiot

    Custom Loadout Script - JIP help.

    This sounds similar to my recent issue, check out my recent post. I have an entire team of guys with custom loadouts and I can get 2 of them to spawn and respawn right, but 3-6 don't. ---------- Post added at 16:47 ---------- Previous post was at 16:46 ---------- also what is a JIP or non JIP? As another used the script and says he can get them all to work on a locally hosted server, but I cannot get it to work on a LAN one with just me and AI.
  13. I know it is mate (this is the very helpful guy that's helped me this far). How can I host on a locally hosted server so I can see if it works my end? Did you get it to also work when you followed my steps, ie exporting to MP mission and doing a LAN host like I did?
  14. how do I use that file? Its only 9kb?
  15. OK! SO! the marksman now spawn and respawn with their correct custom loadout, however the medic, autorifleman and grendadier don't spawn or respawn with the right kit. We are VERY close I think mate.
  16. Ok did exactly what you said and the marksman unit didn't spawn with custom loadout and when killed did not respawn with custom load out HOWEVER: when I changed the units name to unit 1, he DID spawn with his custom load out BUT didn't respawn with it. I think we are close mate, close but not there yet ;-) I think the unit name thing might be important
  17. ok this isn't working. This is exactly what I've done 1. Created loadouts.sqf (confirmed its sqf as it says that as file type and showed an unticked hide file extensions for known file types. Its definitely an SQF file. NOTE: the icon does have a notepad icon inside it but that's because I open it with Notepad. 2. Created init.sqf confirming the above. 3. In the init.sqf I've pasted in []ExecVM "loadouts.sqf"; and that's all that is in there. 4 In the loadouts.sqf file I've pasted this exactly }; 4. In a marksman unit init box (have 2 marksman so this is the easiest to test with) I put the below in the init box and nothing else at all. Note I am trying to get these guys working in an MP game so made sure the event is MP and so is the respawn. 5. Save and export to MP game. 6. Start LAN game so I can test it out. 7. Not only does the Marksman start with the default loadout (not what I want), but when I kill him he respawns with the same default loadout. Please help guys, this is causing me a headache as I have promised it working to my clan tonight.
  18. wow ok so I use that template below the Medic_Stuff = { right? I know the bulk text looks bad but I put that into the unit init and it works every time... so for each different loadout, I change the red but keep the blue in tact. Lastly, do I leave the unit init blank except for This AddEventHandler ["Respawn", {call Medic_Stuff}]; ?? Im concerned the units wont start the game with the loadout, but when they die they will.
  19. the only thing I need clarification on is whether I can just past in my custom load out below the Medic_Stuff = { so it will look like this: Medic_Stuff = { removeallweapons this; removeallassigneditems this; removeuniform this; removevest this; removebackpack this; this addvest "V_TacVest_khk"; this addbackpack "B_AssaultPack_khk"; this addheadgear "H_HelmetSpecB"; this addGoggles "G_Shades_Black"; (unitBackpack this) additemCargo ["FirstAidKit",5]; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addmagazine "20Rnd_762x51_Mag"; this addweapon "srifle_EBR_ACO_F"; this addPrimaryWeaponItem "optic_Nightstalker"; this addmagazine "9Rnd_45ACP_Mag"; this addmagazine "9Rnd_45ACP_Mag"; this addmagazine "9Rnd_45ACP_Mag"; this addmagazine "9Rnd_45ACP_Mag"; this addmagazine "9Rnd_45ACP_Mag"; this addmagazine "9Rnd_45ACP_Mag"; this addweapon "hgun_ACPC2_snds_F"; this addmagazine "smokeshell"; this addmagazine "smokeshell"; this addmagazine "smokeshell"; this addmagazine "smokeshell"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this additem "nvgoggles"; this additem "ItemCompass"; this additem "itemgps"; this additem "itemmap"; this additem "itemradio"; this additem "itemwatch"; this assignitem "nvgoggles"; this assignitem "itemcompass"; this assignitem "itemgps"; this assignitem "itemmap"; this assignitem "itemradio"; this assignitem "itemwatch"; this addweapon "Binocular"; this addPrimaryWeaponItem "muzzle_snds_B"; this additem "optic_ACO_grn"; this adduniform "U_B_SpecopsUniform_sgg";
  20. Hello mate, thanks for your message in helping me with the respawn custom load out, I almost understand the concept but am not experienced enough to know where each thing goes or what to practically do. I know its a lot to ask but I'd appreciate some more help, perhaps a listed guide on what to do: 1. Open up this file and copy this text 2. create new wordpad file and put this in, then save as .ext 3. etc etc
  21. Tactical_Idiot

    Respawn with Custom loadout

    Hello all, I've read through various threads about this but I need help with something specific. I'm new to this, and need each separate unit (there are 6 of them) to respawn with their individual custom loadouts. Ive got marksmen, medics and riflemen each with different load outs and need them all to respawn with them intact every time. Can someone help me with this? Hopefully someone has an idiot guide or text I can just paste in the right place. Thank!
  22. Tactical_Idiot

    Blackop/Swat Units

    I have the same issue and I cannot find anything with a solution...can someone please help with this
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