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Tactical_Idiot

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About Tactical_Idiot

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  1. Hey Guys, So pre patch my ai were properly patrolling buildings and in fact going where they are supposed to go. Now after patch they are not....crawling under buildings they should be moving to positions in, and walking out of buildings they are supposed to be patrolling. Frustrating! ---------- Post added at 16:16 ---------- Previous post was at 15:44 ---------- Just figured some of it out and its VERY ANNOYING. They have changed all the ID's for buildings etc so the guy I have in said tower 1234 doesn't spawn there because the tower is now 4321. I now have to go back into EVERY guy and manually change these things. Thanks BI, thanks a lot Oh and thanks so much too for not telling anyone about it.
  2. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    anyone know if this patch will ruin my custom mission?
  3. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    LOL Ive just seen it.....I was playing a Beta after all for £40 LOL 1gig patch jesus that's the transistion between beta and full release..
  4. Tactical_Idiot

    Disapointed with the FULL RELEASE content (re-made)

    Not a fanboy or a hater here, but a new player with military experience. This game is not perfect and not ultra realistic, however is pretty close and personally the ability to create detailed and custom missions for my squadmates to play is simply worth the money right there. Yesterday I finished a Red Storm mission which sees my SF squad with custom suppressed weapon loadouts, a mission briefing area with custom pictures on billboards showing a map of Altis and our assault movements, and Fortunate Son blares in the chopper as it takes us to Camp Maxwell to dig in and await the mass OPFOR helo assault....that my friends is spectacular and I can wait for some of the issues to be resolved.
  5. Tactical_Idiot

    ARMA3 patch 1.02 discussion

    Agreed, very confused and rather unhappy that Ive downloaded 1gig of something I have no idea about, there is no information from the Devs on it, and in fact no idea whether it is a patch or not as they don't really even say that. Best info I can get is from 3 days ago saying it wasn't ready. 1gig download patch? hmmm
  6. Tactical_Idiot

    Custom Loadout Script - JIP help.

    John can you tell me how you did your loadout sqf files and what you put into each units init line? I think that will help my issue.
  7. Tactical_Idiot

    Custom Loadout Script - JIP help.

    RIGHT we have something here John and Kylania. I've got all the loadouts in one script. Look at my thread with my script http://forums.bistudio.com/showthread.php?165476-Reaspawn-and-Loadout-scripts-not-working-(CODE-INSIDE) Do you have 8 different sqf files? Or all they like mine?
  8. Tactical_Idiot

    Custom Loadout Script - JIP help.

    HMMMMMM let me ask Kylania to come in, he might be able to help you and see if your progress will fix my issue. Question, how many units have different loadouts? Ive got 6 guys with 4 different loadouts...
  9. Then we're both stumped, perhaps another can help? Its now isolated to units 3-6 not working....so whatever works for units 1-2 or whatever is different about their script is what the issue is I'm sure of it.
  10. Tactical_Idiot

    Custom Loadout Script - JIP help.

    This sounds similar to my recent issue, check out my recent post. I have an entire team of guys with custom loadouts and I can get 2 of them to spawn and respawn right, but 3-6 don't. ---------- Post added at 16:47 ---------- Previous post was at 16:46 ---------- also what is a JIP or non JIP? As another used the script and says he can get them all to work on a locally hosted server, but I cannot get it to work on a LAN one with just me and AI.
  11. I know it is mate (this is the very helpful guy that's helped me this far). How can I host on a locally hosted server so I can see if it works my end? Did you get it to also work when you followed my steps, ie exporting to MP mission and doing a LAN host like I did?
  12. Hello all, I cannot get a loadout and respwan script to work correctly. I've had help to take it to this point, but we cant get it to fully work. I have troubleshooted some, and am stuck. I know it is something to do with Units 3-6 and something to do with the loadouts, as the Marksman loadout works absolutely fine, but none of the others do. Can anyone help? In the loadouts.sqf In the init.sqf In each units init line in the editor Unit 1+2 Marksmen: These two units work fine, both spawning with the custom loadout and respawning with the custom loadout. Works great. Unit3 Combat life saver: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. Unit4+5 Grenadiers: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. Unit 6 Autorifleman: Doesn't spawn with the custom loadout and doesn't respawn with the custom loadout. I then save, then save as/export to MP mission, then quit editor, then load up MP mission on a LAN server. The hint is whether they all spawn with silenced weapons, and the machine gunner has an MK200 Here is a link to the full mission folder, feel free to download (its 9mb) and see for yourself exactly what happens. Its actually a great mission with custom music, etc and I'm finished and ready for workshop as soon as I fix the bloody loadouts and respawning for units 3-6. https://www.dropbox.com/s/299d4isce42t5z3/Operation_Pegasus_Loadout_Test.Stratis.rar For ANYONE who fixes this t make it working I'll paypal £5 as a thanks, sorta like buying you a couple beers for the help. J
  13. how do I use that file? Its only 9kb?
  14. OK! SO! the marksman now spawn and respawn with their correct custom loadout, however the medic, autorifleman and grendadier don't spawn or respawn with the right kit. We are VERY close I think mate.
  15. Ok did exactly what you said and the marksman unit didn't spawn with custom loadout and when killed did not respawn with custom load out HOWEVER: when I changed the units name to unit 1, he DID spawn with his custom load out BUT didn't respawn with it. I think we are close mate, close but not there yet ;-) I think the unit name thing might be important
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