Obin
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11 GoodAbout Obin
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Reuploaded
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@DoRo Commented money code. You can build all constructions without bases (because upgrading base cost a money like a buying items from a base) http://www47.zippyshare.com/v/96777240/file.html
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http://s28.postimg.org/z9laz51e5/Loli_Defense.jpg - §15) Do not hotlink images over 100kb (102400 bytes) in size Loli Defense Trailer 1 Loli Defense: Trailer 2 Loli Defense: [/center] Description: Loli Defense allows you to build fortifications and base by using building materials. With the upgrade of the base to higher lvl, you can build more and better improvements around the base, and buy better items (eg vehicles, vests, helmets, weapons). Money can be earned by killing enemies if they have money (AI/Players). Download Loli Mod 0.7 http://www23.zippyshare.com/v/8276623/file.html Mission for editor with Loli Defense: http://www27.zippyshare.com/v/15159130/file.html Cost of upgrading base: - Upgrade to 2 lvl - 300$ - Upgrade to 3 lvl - 600$ - Upgrade to 4 lvl - 1200$ - Upgrade to 5 lvl - 2400$ Implementation Loli Defense to mission: Copy "Loli_Defense" folder into folder with your mission. Add to init.sqf: null = [] execVM "Loli_Defense\LD_Init.sqf"; Add to description.ext: #include "Loli_Defense\LD_GUI_Defines.hpp" #include "Loli_Defense\LD_GUI_Dialogs.hpp" Using: If you want add materials (Object (Constructions) > Stack of Bricks), put in init of object: this setVariable ["materials", amount_of_material, true]; The amount of materials on the pallet should not be greater than 100! (balance) To set the money to unit, add to init in unit: this setVariable ["cash", amount_of_cash, true]; Thx for: SzwedzikPL, Aldurlic - Some part of code Astus, Chrno, Uli, Maties Seyren - Testers and help with trailers
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Look at "Download" section in my post
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Latawiec Briefing Creator by Obin Features: - Generate briefing.sqf (briefing and tasks separate for each fraction) - Generate init.sqf - Generate description.ext - Possible change briefing.sqf to briefing.hpp DOWNLOAD: Version: 0.7.2 - http://www92.zippyshare.com/v/6DBl00Y3/file.html Required: .Net Framework 3.5 or higer Screenshots: Changelog: 0.7.0 - First public relase 0.7.1 - Fix error when generating briefing 0.7.2 - Fix error with no default delete briefing/tasks
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http://s5.postimg.org/qy09sabzr/anime_mod3_min.png (517 kB) FEATURES: AIR: - PO-30 Orca Unarmed [K-ON] - UH-80 Ghost Hawk [Hello Kitty] - UH-80 Ghost Hawk [idolm@ster] CARS: - Hunter [black Rock Shooter] ARMORED - ZSU-39 Tigris [Tengen Toppa Gurren Lagann] - BTR-K Kamysh Cannon [Neon Genesis Evangelion] CIVILIANS: - Civilian [K-ON] - Civilian [Death Note] - Civilian [Hatsune Miku] - Civilian Hunter [Monogatari series] - Civilian Hunter [LOLI] - Civilian - Scouting Legion [shingeki no Kyojin] - Civilian - Military Police [shingeki no Kyojin] - Civilian - Stationary Guard [shingeki no Kyojin] - Civilian Ash [Pokemon] MEN - REGULAR KITTY: - Team MEN - SPECS KITTY: - Team MEN - BLACK ROCK SHOOTER: - Team HOW TO INSTALL Put "@AnimeMod" folder to main folder of Arma 3. For the best feel, set a texture quality as very high. DOWNLOAD http://www.armaholic.com/page.php?id=22802 http://www8.zippyshare.com/v/73442042/file.html http://www.sendspace.com/file/v62pv1 http://www.speedyshare.com/mRgjN/AnimeMod-1.0.zip SCREENSHOTS More SS: http://s5.postimg.org/42ssbvw3b/AM2.png http://s5.postimg.org/os5yxs8jb/civil3.png http://s5.postimg.org/6mt0jq913/Ash.png http://img585.imageshack.us/img585/4358/8j4c.png