Jump to content

SQUAWK

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About SQUAWK

  • Rank
    Private First Class

core_pfieldgroups_3

  • Occupation
    Manager
  1. Icaruk Thank you Sir! Worked! Greetings from Europe
  2. Hello everbody! I am currently working am my first SP Mission. Done a LOT of work allready :-) I just got one last problem. I have the USMC_A3 AddOn with Uniforms and Weapons. My Mission is allready working my single problem is to get my squad do wear the right uniform (like me). Do i have to edit every single soldier manually? Or is there a better option? (Dan't want a bad scripted Mission). Weapons etc are normal Vanilla from the Game, it's just about the Uniforms! Thank you in advance and my english isn't perfekt is there is allready such a thread (i looked for it) then a link would be also enough for me! THANKS and greeting from EUROPE
  3. Ah now my mission is working :) Thanks everyone :)
  4. Ah many thanks :-) Didn't knew about the && symbols :-) Yes och en Lux :P Bettembourg
  5. Hi again! I got a "simple" question about the Editor in ARMA 3. First i searched in the forum but i didn't saw anything that i could use. Because English isn't my first language so IF there is already a thread where my problem is explained a Link to that thread would help me also :-) As i wrote in my first post I'm new in ARMA never played it before (Counter Strike was my last "Shooting" Game if you want to call it like that ;-) My question is : I got a simple Mission : I am the Leader of a Squad and i have 3 groups of enemy's in a sector (village) 2x Rifle Squad and 1x Fire Team So now i can make a trigger which fires when in the trigger zone all enemy's are gone. Problem is : i have to make the trigger big like hell because the AI is of course hiding/going into cover or even running away (the mission if for learning ARMA 3 Editor and Scripting i would do the same when I'm alone and a tank is rolling into my direction ;-) Is there a possibility to make sure that the WHOLE area is clear? I mean that EVERY enemy is dead? Not hiding outside of the trigger zone but dead? I saw something like !alive enemysoldier Do i have to name every single enemy soldier or can is "group" them? I've tried also in the trigger : !alive enemy1; !alive enemy2; etc etc etc Got an error How do you proceed to make sure that the enemy's are dead? Thank you in advance! SQUAWK
  6. Ok i will try that ---------- Post added at 02:27 ---------- Previous post was at 02:21 ---------- No same problem :( It might be a bug? I don't care about him yelling anymore maybe i fix it later :-) I just still got 2 question : what's the command to add an explosive (40sec) to my soldier? Can't find the right command for it? And a VERY IMPORTANT question : I made an attack on an airfield controlled by about 30 men (enemys)... when i enter the trigger zone my Task is completed but only because the enemys running into cover so outside of the triggerzone... That's not what i want. I want that the Task is complete when EVERY enemy soldier is DOWN! and the Hostage is still alive! How can i do that? Thank you you helped me already a lot :)
  7. Hey many thanks :) EDIT : Still get the OUT OF AMMO :( When I got only 1 player (myself) there is no problem (there are no other squad members who i can call *G*) As soon i add a platoon my soldier is yelling he's out of ammo... Strange
  8. So here i am again : THIS is my Script i currently use : removeallweapons this; removeallassigneditems this; removeuniform this; removevest this; removebackpack this; this addvest "V_TacVest_oli"; this addbackpack "b_kitbag_base"; this addheadgear "H_HelmetB"; this addGoggles "G_Shades_Black"; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addweapon "arifle_TRG21_GL_ACO_pointer_F"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addweapon "hgun_P07_F"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this additem "nvgoggles"; this additem "ItemCompass"; this additem "itemgps"; this additem "itemmap"; this additem "itemradio"; this additem "itemwatch"; this assignitem "nvgoggles"; this assignitem "itemcompass"; this assignitem "itemgps"; this assignitem "itemmap"; this assignitem "itemradio"; this assignitem "itemwatch"; this addWeapon "Binocular"; this adduniform "U_B_CombatUniform_mcam"; My Soldier is still screaming out of ammo don't know why. Last thing is have to do is find a good Tutorial about the Editor for ARMA 3 because i never played ARMA 2 so i don't have any XP in ARMA Scripting The YT Videos are great but most of them are for the ALPHA or BETA Version of the game. My Mission is "working" until the last Objective : Destroy the Antenna. I am currently looking saw already some posts about that. After the destruction i will get an Extraction by an Helicopter :-) (Don't laugh it is my first mission i ever made ;) )
  9. Ah thank you now i got my binocular :-) I found something now : when i only got MY player on the map he doesn't complains about ammo (nobody there to yell :D ) only when i assign him to a group as leader.
  10. Hi Sorry i did a mistake the Code i posted is TWICE! So just read the code ONCE :) ---------- Post added at 18:22 ---------- Previous post was at 17:45 ---------- Anyone got an idea how i can get the binoculars at the start?
  11. Ah thank you i will try this out tonight when I'm at at home :)
  12. Hi everybody! First i want to say my name is Alain and i'm 26 years old and from Luxembourg/Europe. ARMA 3 is the first "Military Game" since Counter Strike i'm playing ;-) (If you call CS a Military Game) I served in the army and i have to say Arma 3 is so complex but great! I had a lot of fun with it since the BETA. Now i'm starting to make a simple Mission by myself Very simple : A : Take control of an outpost (only 3 enemy's) very easy (if no more enemy's = next Objective) B : Take control of outpost 2 (also very simple just a rifle squad there) and destroy the Antenna. Everything works fine but i got 2 problems : Here is my LOADOUT for the mission : removeallweapons this; removeallassigneditems this; removeuniform this; removevest this; removebackpack this; this addvest "V_TacVest_oli"; this addbackpack "b_kitbag_base"; this addheadgear "H_HelmetB"; this addGoggles "G_Shades_Black"; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addweapon "hgun_P07_F"; this additem "nvgoggles"; this additem "ItemCompass"; this additem "itemgps"; this additem "itemmap"; this additem "itemradio"; this additem "itemwatch"; this assignitem "nvgoggles"; this assignitem "itemcompass"; this assignitem "itemgps"; this assignitem "itemmap"; this assignitem "itemradio"; this assignitem "itemwatch"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; removeallweapons this; removeallassigneditems this; removeuniform this; removevest this; removebackpack this; this addvest "V_TacVest_oli"; this addbackpack "b_kitbag_base"; this addheadgear "H_HelmetB"; this addGoggles "G_Shades_Black"; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; (unitBackpack this) additemCargo ["FirstAidKit",1]; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addmagazine "30Rnd_556x45_Stanag_Tracer_Yellow"; this addweapon "arifle_TRG21_GL_ACO_pointer_F"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addweapon "hgun_P07_F"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this additem "nvgoggles"; this additem "ItemCompass"; this additem "itemgps"; this additem "itemmap"; this additem "itemradio"; this additem "itemwatch"; this assignitem "nvgoggles"; this assignitem "itemcompass"; this assignitem "itemgps"; this assignitem "itemmap"; this assignitem "itemradio"; this assignitem "itemwatch"; this adduniform "U_B_CombatUniform_mcam"; ------------- Everything works fine but my soldiers is yelling at the start of the mission : need ammo! or short on ammo! I think as you might see in the script he has "enough" of ammo for that kind of mission. Anyone an idea how i can fix that? Second question : I tried 10 times to add binoculars at the start but i doesn't work. No Error is reported but i also don't have the binoculars at the mission start? Urgent : English isn't my first language so please forgive grammar errors. I looked in some forums (also here) for a solution but didn't found one. IF i overlooked a thread with the solutions a link to that thread will be also enough for me :) Thank you in advance. ALAIN
×