When the player is fatigued and makes breathing sounds this clashes with any audio produced by the say command so that the player sounds like he has two mouths. Anybody think of a bright idea for temporarily muting the breathing sound? My nasty workaround at the moment is:
player setFatigue 0;
sleep 2; //time to allow last breath to stop
player say _sound;
sleep 5; //time to allow sound to play
player setFatigue old_fatigue;