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HoundLog

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About HoundLog

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  1. When the player is fatigued and makes breathing sounds this clashes with any audio produced by the say command so that the player sounds like he has two mouths. Anybody think of a bright idea for temporarily muting the breathing sound? My nasty workaround at the moment is: player setFatigue 0; sleep 2; //time to allow last breath to stop player say _sound; sleep 5; //time to allow sound to play player setFatigue old_fatigue;
  2. HoundLog

    Environemnt Sounds

    I found that randsamp truncation occurs over a certain total number of samples. Here are my tests for a variety of audio flavours: Randsamp works properly: wav 22050 16bit 4.339s long wav 22050 16bit 5.000s long Randsamp truncates: wav 48000 24bit 4.339s long wav 48000 24bit 5.000s long wav 22050 16bit 8.678s long wav 22050 16bit 7.000s long wav 22050 16bit 6.000s long
  3. HoundLog

    Environemnt Sounds

    I'm experiencing the same behaviour. Did you find the reason behind this?
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