giggaflop
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Posts posted by giggaflop
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You add it to the description.ext file so players can select a loadout when they respawn:wiki seems to be broken for me at the moment
class CfgRespawnInventory { class WEST1 { displayName = "Sniper"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "srifle_EBR_F", "Rangefinder" }; magazines[] = { "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestCamo_khk", "H_Shemag_olive", "optic_Nightstalker", "acc_pointer_IR", "muzzle_snds_b", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles", }; uniformClass = "U_B_CombatUniform_wdl_vest"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { displayName = "Rifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_MXC_F", "Binocular", }; magazines[] = { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "SmokeShell", }; items[] = { "FirstAidKit", }; linkedItems[] = { "V_Chestrig_khk", "H_Booniehat_mcamo", "optic_Arco", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; class WEST3 { displayName = "Autorifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "LMG_Mk200_F", "Binocular", }; magazines[] = { "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrierSpec_rgr", "H_HelmetB_plain_mcamo", "muzzle_snds_H_MG", "optic_Holosight", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", }; uniformClass = "U_B_CombatUniform_sgg"; backpack = "B_AssaultPack_mcamo";} };
It would be a neat feature to be able to 'export' loadouts to this format.
This man beat me to it :P
It would be amazing, as I'm creating an Alive mission right now for my group and I want to give everyone the ability to pick new loadouts as the situation demands
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LEA already has all the information in it's profiles system to output this automatically, any possibility in adding it?
Arma 3 Units - Closed Beta Feedback
in ARMA 3 - UNITS
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Can we allow domain names as Arma 3 Server locations? I use the domain to abstract away any infrastructure changes in our group without having to update anyone of new IP's etc