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giggaflop

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Posts posted by giggaflop


  1. You add it to the description.ext file so players can select a loadout when they respawn:

    wiki seems to be broken for me at the moment

    class CfgRespawnInventory
    {
    class WEST1
    {
    	displayName = "Sniper"; // Name visible in the menu
    	icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name
    
    	// Loadout definition, uses same entries as CfgVehicles classes
    	weapons[] = {
    		"srifle_EBR_F",
    		"Rangefinder"
    	};
    	magazines[] = {
    		"20Rnd_762x51_Mag",
    		"20Rnd_762x51_Mag",
    		"20Rnd_762x51_Mag",
    		"20Rnd_762x51_Mag",
    	};
    	items[] = {
    		"FirstAidKit"
    	};
    	linkedItems[] = {
    		"V_TacVestCamo_khk",
    		"H_Shemag_olive",
    		"optic_Nightstalker",
    		"acc_pointer_IR",
    		"muzzle_snds_b",
    		"ItemMap",
    		"ItemCompass",
    		"ItemWatch",
    		"ItemRadio",
    		"NVGoggles",
    
    	};
    	uniformClass = "U_B_CombatUniform_wdl_vest";
    	backpack = "B_AssaultPack_mcamo";
    };
    class WEST2
    {
    	displayName = "Rifleman"; // Name visible in the menu
    	icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name
    
    	// Loadout definition, uses same entries as CfgVehicles classes
    	weapons[] = {
    		"arifle_MXC_F",
    		"Binocular",
    	};
    	magazines[] = {
    		"30Rnd_65x39_caseless_mag",
    		"30Rnd_65x39_caseless_mag",
    		"SmokeShell",
    	};
    	items[] = {
    		"FirstAidKit",
    	};
    	linkedItems[] = {
    		"V_Chestrig_khk",
    		"H_Booniehat_mcamo",
    		"optic_Arco",
    		"acc_pointer_IR",
    		"ItemMap",
    		"ItemCompass",
    		"ItemWatch",
    		"ItemRadio",
    	};
    	uniformClass = "U_B_CombatUniform_mcam_tshirt";
    	backpack = "B_AssaultPack_mcamo";
    };
    class WEST3
    {
    	displayName = "Autorifleman"; // Name visible in the menu
    	icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name
    
    	// Loadout definition, uses same entries as CfgVehicles classes
    	weapons[] = {
    		"LMG_Mk200_F",
    		"Binocular",
    	};
    	magazines[] = {
    		"200Rnd_65x39_cased_Box",
    		"200Rnd_65x39_cased_Box",
    	};
    	items[] = {
    		"FirstAidKit"
    	};
    	linkedItems[] = {
    		"V_PlateCarrierSpec_rgr",
    		"H_HelmetB_plain_mcamo",
    		"muzzle_snds_H_MG",
    		"optic_Holosight",
    		"acc_pointer_IR",
    		"ItemMap",
    		"ItemCompass",
    		"ItemWatch",
    		"ItemRadio",
    	};
    	uniformClass = "U_B_CombatUniform_sgg";
    	backpack = "B_AssaultPack_mcamo";}
    };

    It would be a neat feature to be able to 'export' loadouts to this format.

    This man beat me to it :P

    It would be amazing, as I'm creating an Alive mission right now for my group and I want to give everyone the ability to pick new loadouts as the situation demands

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