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Darce

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About Darce

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  1. Firstly, is there a way to change the default location for the GPS? (Other than swapping left and right panels, that is) Secondly, and most importantly, I no longer see group members icons within the minimap. Does anyone know how to enable this?
  2. Darce

    Arma 2 LAV-25 Port

    Yep. It requires cba_enable_auto_xeh.pbo to be moved from the optional folder into the CBA addons folder.
  3. I have a mad scientist who is initialised with an addaction which execVM a script that tells him to follow a player using domove. If the player is near a vehicle he can order the lunatic to get in. Works like a charm in the editor, but as soon as I stick it on a server the bugger just stands there looking at me. Can anyone explain why this is happening? The script
  4. Darce

    Arma 2 LAV-25 Port

    Any progress on ACE3 not recognising the LAV? Our people like it, but they can't repair it :( I've raised it as an issue on the Github
  5. This works too. You guys are ace :)
  6. Thank you, that did the trick :)
  7. if I load in as infcom it works fine, but if I load in as any other position it fails for infcom being undefined
  8. I am attempting a custom loadout for a MP mission where each playable unit has a defined name (infcom, aircom, mechcom etc) in the mission.sqm. What I have so far works fine in the editor, but fails on the server; _load = player; //remove everything routine snipped switch (player) do { case infcom; case aircom; case mechcom:{ _load addHeadgear "rhsusf_opscore_03_ocp"; _load forceAddUniform "rhs_uniform_cu_ocp"; _load addVest "rhsusf_iotv_ocp_Squadleader"; _load addBackpack "tf_rt1523g_big_rhs"; clearallcargo; // add weapons etc etc etc In the snippet above, I want the same loadout for all three (infcom, aircom and mechcom) so, as i understand it, case infcom true would drop through to execute the code block at mechcom. But, in MP environment, as soon as it hits 'case infcom;' it errors out for an undefined variable if I load in in another position. I've tried using an if statement as well, but it also errors out on undefined variable. The only way I have succeeded is to use a masking 'if (!isNil "infcom") then' prior to an 'if (player == infcom) exitwith' statement, but then I have to repeat the loadout routine for each position. As we have several squads with the same loadout this results in a lot of repeats. (sad face) Anyone solve this problem and willing to help me out?
  9. I'm trying to find the classnames of objects in game which are not listed in the CfgVehicles for a map. For example, in the Zargabad map I want to find the classname for the adobe walls which surround the smaller buildings. After much messing around I came up with the following script which copies the classnames of all objects within a 50m radius. private ["_pos","_radius","_objects","_startingInt","_c","_output"]; _pos = param [0, (position player)]; _radius = 50; _objects = nearestObjects [_pos, [], _radius]; if (count _objects > 0) then { _c = 0; _output = ""; _br = toString [13,10]; { _obj = _x; _class = typeOf _obj; _output = _output + _br + _class; _c = _c + 1; } forEach _objects; copyToClipboard _output; hint "Copied to Clipboard"; }; Standing beside one of the walled compounds I get the following objects; rhsusf_army_ocp_rifleman_1stcav #mark ButterFly_random HouseFly Mosquito HouseFly Land_Wall_L_2m5_gate_EP1 In addition there are stacks and stacks of blank lines, indicating objects which don't appear to have a name. After much mucking about I think I've found that one section of the compound could be "Wall_L_2m5_EP1". when I place that in the editor it appears identical, however that returns a name once the script is run. So, how would I find out what the unnamed objects are?
  10. I've just installed CBA_A3 and I'm receiving a warning that "Addon 'cba_a3_xeh' requires addon 'CAData'". Searching showed a hotfix from the dev pages, but if I use that then I get a message that I now require CBA_A3_Main. Aside from CAData, am I missing something here?
  11. Thanks for your reply - but nope, it had no effect. class DRN_pwr: DRN_RscShortcutButton { idc = 1700; style=0x800; x = 0.354501 * safezoneW + safezoneX; y = 0.654 * safezoneH + safezoneY; w = 0.040098 * safezoneW; h = 0.044 * safezoneH; animTextureDefault = "pwr.paa"; animTextureNormal = "pwr.paa"; animTextureDisabled = "pwr.paa"; animTextureOver = "pwr.paa"; animTextureFocused = "pwr.paa"; animTexturePressed = "pwr.paa"; tooltip = "Close dialog"; //--- ToDo: Localize; }; Appreciate the thought though.
  12. I am trying to use a .paa file for a control button, using the RscShortcutButton class but the file does not display as I thought it would. I've tried changing the style but that doesn't seem to do anything. How do I force it to stretch the image to fit? Oh yeah, I can't get the darned text to left justify either. define for button;
  13. Darce

    Basic Income, a new human right

    It strikes me that you are all talking about the symptom rather than the cause. Economics is just another form of ecosystem, with it's own form of predation. Once you're old enough to begin gathering an income you start predating on others - and being fodder. From a simple wage earner and on up to your average mega multi-millionaire, it's all about competing against others for a niche in the system. Take human competition as a simile. Here in Oz, children compete in "Little Athletics" and at first look only towards gaining "Personal Bests" and are rewarded for improvement above actually winning the competition. This is soon replaced by simply "Who won" and the athlete begins the climb towards "World Champion". As adults, we are indoctrinated to believe that the fastest kid is the best, as parents we admire the little kid who improves the most - we take pride in their development. Until we come up with something similar, some way of replacing "Richest Person in the world", then we will remain stuck in the cycle. What's worse, is that more and more we see companies chasing growth in profit rather than just profit. The snowball is growing exponentially.
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