Greetings Everyone duke Revenger here, Recently i've started to recode the old "Duke Revenger's warfare" from Arma 3 Alpha up to the fully released arma 3, and we'll be looking at hosting Server(s) during the test peroid of this mod and could use some Serious people for testing it, and reporting issues / opinons with it,
What to Expect?
45 vs 45 players Team Base Capture Player verus Player Daily Updates / Changes depending on feedback What to not Expect? Small travel time to bases Easy combat verus AI Fast Respawning & Virtual ammo boxes Team deathmatch Story behind this Multiplayer Gamemode This gamemode was early released on the Arma 3 alpha during the peroid back when there was barely any teamwork gamemodes out there, so we decided to release our, As we self expected our servers was filled up to the top for a long peroid of time, Sadly we stopt working on it, due to the fact of It being Same thing for to long, Now with the new Jetplanes and such we're looking at making whole atlis into a base-capture map, Currently we've got half the map cowers roughly 18km of captures
How can we join to test this gamemode?
Search for Duke Revenger's Warfare in Server Browser, Server is up 24/7 with no mods required!
Server Rules & information
The server rules can be diffrent dependant on who hosts it, We do share the mission with people whom wish to host it on dedicated themself, But!
Most of our servers have the rule of No Baserape or TK or Griefing in general
Updates
*BTC Server addon(s) Added
*Random Civilians/vehicles added
*Random Indepentant/Vehicles added
*Helicopter capping zones Disabled
*2 independant bases added with a junkyard/Landmines
*Weaponery capture points added such as Power plant with explosives
*Gamemode now fully listed under CTI Gamemode in server browser
*Respawn time cut down to 5 seconds!
Screenshots/Videos
Currently theres only one video out there that i know off Gameplay by tehpauleh on the old Alpha Version!