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netsend

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Everything posted by netsend

  1. What do I need to do to make sure it is legal and stays within the license terms? Do I need to only ask for donations for support and then release the MOD open sourced once it is ready?
  2. (A) is not a problem (B) is , hence the thread dude! ---------- Post added at 12:45 ---------- Previous post was at 12:44 ---------- Is this correct? So I can consider doing a Kickstarter? Can someone from BIS confirm this?
  3. Thank you for the information everyone, it has been helpful.
  4. Thank you sir. Who can I ask for permission?
  5. Can anyone quote the part of the license that says this? Who can I contact at BIS to understand what I need to do to comply?
  6. I am a programmer and wish to have a new character model, I have found a suitable character on this website: http://www.turbosquid.com/3d-models/3d-soldier-mercenary/713676 My questions are: 1 - How long would it take a modeller to import this so I can include it in my mod? 2 - What would the cost be? 3 - Is there anything I could ensure to make sure I save time? IE make sure the model is already "rigged" ? Thank you for your time. Please note - if you are a modeller and want to help I can pay.
  7. Hello fellow moders, I have a few questions I am hoping you can help with: Are there any units which damage the player without a weapon? In the editor I only see rabbits under Ambient Life - Animals. Are there animals located in other sections? Are there any mods that add animals to the editor? I see snakes in the game, yet not in the editor. I do not mean full mods which include extra scripting, just which add the current animals to the editor. Are there any scripts which allow ambient life to attack you? Finally, how easy is to change the dimensions of a unit in Arma 3 ? Would this need to be done at a modelling stage / or at a scripting stage? Thank you very much for any help regarding any of the answers. :D
  8. In this case - I would like an animal to be made Opfor. How would I go about doing this? Thank you!
  9. I am trying to get this great script running for dogs : http://www.armaholic.com/page.php?id=15304 However, I get an error: " Cannot load vehicle Pastor" Can anyone suggest a fix for this? It must be relatively simple. Thank you!
  10. Hi everyone. Ok I made progress in that I can get infantry units to follow me etc - using scripts. However when I apply the same scripts to an animal (module>site>Dog) it fails to work. The initialisation script only seems to work for infantry units. The script is as follows: _null = [] spawn { while {true} do { (leader chaser) domove (getPos chasee); sleep 5; }; }; Why would this work for an infantry unit - but not an animal unit? Thank you for your time!
  11. Whether it is a zombie script or not, can anyone recommend one for me to work on? I have decided to write a new dog patrol script from scratch and this could save time. Thank you very much sirs.
  12. Can anyone see a problem with this line of code? call compile format ['"%2" createUnit [getpos _unidad, _grupo,"%1=this; this setSpeedMode ""NORMAL""; this setbehaviour ""SAFE""",1]',"doggy","Alsatian_Base_F"];
  13. Kremator - I have tried to contact him on youtube, 2 days - no response = ( I have done enough work that I am currently getting an error regarding an undeclared variable. Which is odd, seeing as this script should just work really, Arma 3 doesnt seem to be that different.
  14. Kieran / Darkhorse ... so these things with big tongues that are running around me are rabbits? Tion3r - Thanks for headsup - it is actually this that fixed my original problem. The current problem I believe is simply spawn location of the modded dog type - hence why I was asking someone with install experience with the older mod. - Thanks for the feedback though!
  15. OK I fixed this error by renaming the dog classes in the script. I no longer get any errors. HOWEVER I may be using the script incorrectly - for I am unable to spawn any dogs. Can anyone who used this script in Arma 2 remember how to spawn the dogs with this script?
  16. #include "\x\cba\addons\main\script_component.hpp" is the file required by the addon I am updating - where can I get this file? Is it needed?
  17. I am adapting an Arma2 script but have no idea what the new k9 units are called. Can someone point me in the right direction for a list of all the units one can create - along with their class / type names? Thank you
  18. I am trying to create new units in my scripts, and I have just realised I can't really proceed unless I have some documentation to reference. I am trying to convert a script from arma2 to arma3 but the class type is different. Information on what units I can create would be perfect. Thank you!
  19. How do I group 2 units of differing type together? Thanks for your help btw = )
  20. netsend

    Ambient Life Modding

    Thanks this is a good start ---------- Post added at 12:45 ---------- Previous post was at 11:54 ---------- I am having trouble adding them to the OpFor side in the Initiliazation scripting - does anyone know how I could do this? I have set captive 0 - set side west, and added a low player rating - but still no engagement from OpFor units... ---------- Post added at 12:55 ---------- Previous post was at 12:45 ---------- I fixed it - with the scripting I get OpFor to engage wildlife - but ONLY if its on a manual spawn creation, if I use the Modules / Site route to add a group of animals - the scripting fail for it for some unknown reason - any ideas?
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