netsend
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Can I make a kickstarter to develop a MOD for Arma 3?
netsend replied to netsend's topic in BOHEMIA INTERACTIVE - GENERAL
(A) is not a problem (B) is , hence the thread dude! ---------- Post added at 12:45 ---------- Previous post was at 12:44 ---------- Is this correct? So I can consider doing a Kickstarter? Can someone from BIS confirm this? -
Can I make a kickstarter to develop a MOD for Arma 3?
netsend replied to netsend's topic in BOHEMIA INTERACTIVE - GENERAL
Thank you for the information everyone, it has been helpful. -
Can I make a kickstarter to develop a MOD for Arma 3?
netsend replied to netsend's topic in BOHEMIA INTERACTIVE - GENERAL
Thank you sir. Who can I ask for permission? -
Can I make a kickstarter to develop a MOD for Arma 3?
netsend replied to netsend's topic in BOHEMIA INTERACTIVE - GENERAL
Can anyone quote the part of the license that says this? Who can I contact at BIS to understand what I need to do to comply? -
Can I make a kickstarter to develop a MOD for Arma 3?
netsend posted a topic in BOHEMIA INTERACTIVE - GENERAL
What do I need to do to make sure it is legal and stays within the license terms? Do I need to only ask for donations for support and then release the MOD open sourced once it is ready? -
I am a programmer and wish to have a new character model, I have found a suitable character on this website: http://www.turbosquid.com/3d-models/3d-soldier-mercenary/713676 My questions are: 1 - How long would it take a modeller to import this so I can include it in my mod? 2 - What would the cost be? 3 - Is there anything I could ensure to make sure I save time? IE make sure the model is already "rigged" ? Thank you for your time. Please note - if you are a modeller and want to help I can pay.
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Getting Arma 2 Dog script to work on Arma 3
netsend replied to netsend's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone. Ok I made progress in that I can get infantry units to follow me etc - using scripts. However when I apply the same scripts to an animal (module>site>Dog) it fails to work. The initialisation script only seems to work for infantry units. The script is as follows: _null = [] spawn { while {true} do { (leader chaser) domove (getPos chasee); sleep 5; }; }; Why would this work for an infantry unit - but not an animal unit? Thank you for your time! -
Best enemy Melee script from arma 2 which I can convert to Arma 3?
netsend posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Whether it is a zombie script or not, can anyone recommend one for me to work on? I have decided to write a new dog patrol script from scratch and this could save time. Thank you very much sirs. -
Getting Arma 2 Dog script to work on Arma 3
netsend replied to netsend's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone see a problem with this line of code? call compile format ['"%2" createUnit [getpos _unidad, _grupo,"%1=this; this setSpeedMode ""NORMAL""; this setbehaviour ""SAFE""",1]',"doggy","Alsatian_Base_F"]; -
Getting Arma 2 Dog script to work on Arma 3
netsend replied to netsend's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kremator - I have tried to contact him on youtube, 2 days - no response = ( I have done enough work that I am currently getting an error regarding an undeclared variable. Which is odd, seeing as this script should just work really, Arma 3 doesnt seem to be that different. -
Getting Arma 2 Dog script to work on Arma 3
netsend replied to netsend's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kieran / Darkhorse ... so these things with big tongues that are running around me are rabbits? Tion3r - Thanks for headsup - it is actually this that fixed my original problem. The current problem I believe is simply spawn location of the modded dog type - hence why I was asking someone with install experience with the older mod. - Thanks for the feedback though! -
Getting Arma 2 Dog script to work on Arma 3
netsend replied to netsend's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK I fixed this error by renaming the dog classes in the script. I no longer get any errors. HOWEVER I may be using the script incorrectly - for I am unable to spawn any dogs. Can anyone who used this script in Arma 2 remember how to spawn the dogs with this script? -
Thank you sir
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I am adapting an Arma2 script but have no idea what the new k9 units are called. Can someone point me in the right direction for a list of all the units one can create - along with their class / type names? Thank you