wgaf
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10 GoodAbout wgaf
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Lance Corporal
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A solution to the A2/BI content in A3 and your thoughts
wgaf replied to .kju's topic in ARMA 3 - GENERAL
There is some seriously bad news in the latest dev sitrep ""And there are yet more brand-new vehicles being sculpted by the artists."" -
You want to hear the really bad news? "And there are yet more brand-new vehicles being sculpted by the artists." from here http://dev.arma3.com/sitrep-00026
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Don't try to make sense out of the game, the developers didnt.
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So there is no key for this?
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I've had zero luck on many attempts using an UAV to laser guide in artillery, one more disappointment.
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Devs- can you make the sights/reticules/functionality match?
wgaf posted a topic in ARMA 3 - BETA DISCUSSION
This has bothered me since the alpha, but is only troubling now that it's been included in the release. The reticules and functionality of the sights in the game are mismatched. The tan RCO type sight has a model of an ELCAN Spectre 1-4x battle scope thing, complete with the throw lever uses to change between magnified/unmagnified modeled on the side. But, it doesn't have this functionality, instead the "MRCO" does. Why isn't the ELCAN Spectre model used for the "MRCO" functionality? The MRCO model has windage and elevation knobs on it which are used to adjust the zeroing, so why can't you do that? Attention to detail! DETAIL! Should be easy to fix, just shuffle around which sights use which models! -
An objective look on ArmA III's initial release content.
wgaf replied to nes4day's topic in ARMA 3 - GENERAL
Which is *exactly* what makes arma2 such a popular and excellent game. Its enormous amount of content... This is the first release where we've been robbed of content from previous games. -
An objective look on ArmA III's initial release content.
wgaf replied to nes4day's topic in ARMA 3 - GENERAL
Are you counting reskins as separate vehicles? -
I am a player of BI games from OFP CWC. Heres what I think.
wgaf replied to thesneak's topic in ARMA 3 - GENERAL
I'm glad they're doing the right thing by releasing the arma2 content to the community to port into arma3. It would have been inexcusable for them to prevent it being ported in. It's still lousy that people will have to download and activate this stuff as addons, rather than have it included in the core of the game, and will limit the number of people who will play on arma3 servers, but it's better than the nothing the game 'shipped' with. -
I am a player of BI games from OFP CWC. Heres what I think.
wgaf replied to thesneak's topic in ARMA 3 - GENERAL
So is there confirmation that BI is doing the right thing or what? -
Greek Island Vacation Simulator 2013 - Story sharing
wgaf replied to nicklomas's topic in ARMA 3 - BETA DISCUSSION
Nice :D -
Maionaze confirms they are giving refunds to people who ask for them. If you aren't satisfied with what you were sold, do what you think is right.
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A2 vehicles a solution or A3 lack of content?
wgaf replied to mistyronin's topic in ARMA 3 - BETA DISCUSSION
What's the story on this troll? -
A2 vehicles a solution or A3 lack of content?
wgaf replied to mistyronin's topic in ARMA 3 - BETA DISCUSSION
Let's lay off the personal attacks, "DM". What indications are you talking about, specifically? I suppose it ought to be pointed out that the poll is currently 75% "more content, even if it's from arma2." Do you know what good companies do, DM? Also DM, I asked you a question which you quoted and didn't answer. Which other BI release had cheap lazy reskins as the only thing setting the factions apart?