Ambient
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Nice! Thanks guys. EDIT: Its been a long time since i played arma or this mod, and i noticed that there is a ton of new icons on the map. Is there a legend i can find somewhere of whats what? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Is there something i can adjust to reduce the amount of player fatigue? I find it ridiculous how quickly the soldier gets tired at 1/2 load. And the aiming trough iron sights becomes enraging with it jumping around the screen. Even while prone its bad. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Is it possible to use the bipod that some weapons have modeled in? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Private video -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
I cant figure out whats best yet... Should i make an outpost on top of one of the military posts, or build from scratch? I would prefer the 2nd option, but seems you cant buy anything if you build it away from a key hub (unless im doing something wrong) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Got an idea for aerial gameplay. What if when you buy a jet or a gunship you get an urgent request for support of friendlies somewhere further away on the map. Some predefined attack force and you need to make sure they make it trough and defend the position successfully, and or succeed in the attack. Give the player some true CAS feeling. I dont know if thats possible thou. Atm when i buy my A16 in the desert airstrip upon takeoff i take small arms fire, since for some reason even thou the area is clear, small enemy camps still spawn, then my radar gets lit up with TONS of armor targets and helicopters. usually 2 tanks in a group, or 2-3 apcs. Which is fine, but i also seem to take a lot of AA fire from unknown sources ( im assuming manpads) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Is it normal for CSAT to be using MX and other weapons besides the Katiba's? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Does the Life range also reduce the despawning of enemy units? I just had all of the vehicles in a CSAT held outpost disappear on me after i looked away from in for a few seconds. It was only 800m away, and when i looked back at it, an APC and an MRAP was gone. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Is it normal for it to be always raining when you start a new game? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Just a heads up, your work is featured/mentioned on this RPS article http://www.rockpapershotgun.com/2013/10/04/lets-dive-into-the-arma-3-workshop/ -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
I would much rather have more dynamic choices in Coop/sp if it was up to me. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
O so it will have a full PvP mode as well? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Forgive me if i sound dumb, but whats the difference between coop and MP when it comes to this? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
Is it normal for this Scenario to get a lot of popup errors in game while using indev version? I need to figure out if its this or another plugin. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Ambient replied to SaOk's topic in ARMA 3 - USER MISSIONS
A LOS fix would be best if its easy to implement and wont hit the performance. If i don't see a tank disappear as im about to fire at it, then its all good.