Seltiix
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Everything posted by Seltiix
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Is there a way to place roads on a running mission?
Seltiix posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hello :) Been searching for a while and have not found anything. Me and my friends have a taviana server running and i want to add some roads. Is there a way to do this without forcing people to download a "new version" of taviana. Just like you can build custom bases and such, can you build custom roads? Thanks :) -
Is there any form / way to Configure the loadout on the helicopter, For my preferences?:D Thanks!
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Arma II Sound and Model editing
Seltiix posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, i will need some help with this! Here it is, i know you can get arma II vehicles to arma III, but in order to do that, there is some sound and stuff that i need to fix in the arma II .pbo file, and im stoked about doing this. I would love if anyone could tell me how to do this, like edit the look and the sound of a vehicle, maybe speed and such! What do i need? What do i need to do? Thanks! :) -
Is there any way to get the AH-64D into arma 3? if so, please explain :)
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let's say i want an Apache - 64D in my mission, is there any way by switching files over to do this? A .pbo?
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If i make a 2 player CO-OP Mission in Arma 3, and wish to have an Apache, will anyone playing it be forced to download an addon or mod?
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Multiple questions! Trigger Waypoints etc
Seltiix posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
First question : If I spawn some guys with a trigger,is it possible to give them a waypoint? And to group them? Second Question : Does anyone know if there is going to be more content on release day, Jets, Helis, weapons....etc...? -
Multiple questions! Trigger Waypoints etc
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lord and Saviour Kylania! Thanka YOU once again, seems abit litte tho don't you think?, compared to arma 2, but I guess it will be Mod heaven! :) -
Is there anything that can remove the vehicle ammo? E.g : Skalpel ATGM in the UAV
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Darn it :( ---------- Post added at 18:17 ---------- Previous post was at 18:14 ---------- If i want my Ai's to voice act, like saying "Apporaching LZ" How is it done, seen it in a few missions?
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As i thought then, and is there in any way a possibility to make a design for it, or does that require a mod? Im guessing a mod?
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Yeah. but when it comes to helicopters for example, is there anything swap worthy? Like any "hidden" hellfires? :p
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Create Vehicle with a trigger, that gets a name
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There it is, Thank you :) -
Create Vehicle with a trigger, that gets a name
Seltiix posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im currently editing my mission. And When You destroy a vehicle a trigger triggers The trigger conditions is as following : !alive transport1 When "transport1" dies, on the activation: _heli = createVehicle ["B_Heli_Attack_01_F", (getMarkerPos "spawn"), [], 0, "CAN_COLLIDE"]; I want the heli that spawns to have a name Example : heli3, so i can use it in further tasks and strings! Any help is appriciated -
Create Vehicle with a trigger, that gets a name
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After every post I get a blank page... Didn't think it was supposed to be like that! -
Create Vehicle with a trigger, that gets a name
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will it display like this : http://www.w1aex.com/archive/kamino_task.jpg ? -
Create Vehicle with a trigger, that gets a name
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My mobile is Beeing retarded... Anyway, Thank YOU, Have my cookies ;) The part : spawn BIS_fnc_taskCreate; Does that make a popup in the middle of the screen? -
Create Vehicle with a trigger, that has an identity
Seltiix posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im under the editing of my mission. And When You destroy a vehicle a trigger triggers !alive transport1 When "transport1" dies, on the activation: _heli = createVehicle ["B_Heli_Attack_01_F", (getMarkerPos "spawn"), [], 0, "CAN_COLLIDE"]; I want the heli that spawns to have an identity Example : heli3, so i can use it in further tasks and strings! Any help is appriciated :) -
Create Vehicle with a trigger, that gets a name
Seltiix replied to Seltiix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just need to find out where to put it all, i've been on it for so long im now confused... ---------- Post added at 20:33 ---------- Previous post was at 20:28 ---------- How does the trigger know about this name? An execVm? ---------- Post added at 20:36 ---------- Previous post was at 20:33 ---------- Example in the trigger put : execVm "???.sqf"; -
Create Vehicle with a trigger, that has an identity
Seltiix replied to Seltiix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't think you are understanding my problem :), I can spawn the heli, that is no problem, but when it spawns, i want it to have a name that i can work with, Like "heli3" My first task is to board the little bird infront of you. Trigger is: Condition : player1 in heli1 or player1 in heli2 // In this case heli1 beeing the name of the helicopter so my trigger understands the connection. I want a name like that on the helicopter that i spawn with the trigger! -
Create Vehicle with a trigger, that has an identity
Seltiix replied to Seltiix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im not intrested in any crew, i want an empty helicopter with an identity that i can refer to on other task, Example : player1 in heli3 and player2 in heli3 (Heli3 beeing the B_Heli_Attack_01_F) ---------- Post added at 19:45 ---------- Previous post was at 19:37 ---------- Not intrested in anything inside the heli! Just want an identity