ArcherGR
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Addon Problem - Supressor sounds, and config
ArcherGR replied to ArcherGR's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Wow, I'm impressed.... Please Anyone? Any clues . cmon I'm just looking for clues, don't give the solution I you dont want to !! -
Addon Problem - Supressor sounds, and config
ArcherGR posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello there good people, So I'm making a weapon addon for ArmA 3 and I have some questions with how supressors should be coded in the config.cpp and in general how do they work. 2 Main questions here: 1) As my weapon is a bolt action rifle I've configured the reload time in a "class Single" mode that inherits "class Mode_SemiAuto" so that it gives about 1.5 second between rounds fired. The problem comes when adding the silencer to the weapon. The silencer renders the weapon semi automatic, meaning that the realoadTime set in class Single does not imply. 2)How can I add my own sounds to shots fired while the weapon is supressed. Any help/guideline will be greatly appreciated. Here's my config.cpp ( sorry about the big amount of lines and the code, it's only in a test stage right now, and I'm testing lot of stuff out :o) Thanks!! -
Ok this seems spot on, were getting there ! But I don't exactly understand what I should do :rolleyes: . Right now I'm creating the .pbo from a folder which has the structure \filename\Data\ with one .paa file ( my texture ) and the config in \filename\config.cpp Questions: 1)So you're saying that i should replace this line on the config : model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; with one of the ones you suggested above ? 2)Should I keep the requiredAddons[] = {"A3_Characters_F_Beta"}; ? EDIT: Ok I figured it out! I replaced B_Soldier_base_F; with I_Soldier_base_F; which are the base models for the Indep Once again thanks Tholozor and Surpher for your help (my problems are not over but that's one big obstacle less, I'll probably make a new thread for the other one)
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First of all thanks for the help you're providing !! Yep, I admit I was a bit unorthodox with my path specification as I had already made the \{mod_name}\Data folder in which I placed my texture . So as you suggested I changed my path to be relative to the .pbo , so i changed it to \{mod_name}\Data\my_texture.paa . The result was exactly the same as before ( I was expecting that because the previous path had no problem at all, meaning that the file mentioned in the config was found although not relative to the .pbo structure, I mean it didn't give any problems like " my_texture.paa not found" ....) Don't forget that the main problem is the misplacement of the actual texture with respect to the uniform ( meaning that gloves etc etc are not where they're supposed to be ) So I have in mind what would be the problem : I'm trying to make an independent uniform so I took the independent's original uniform as my template. I suspect, I'm trying to fit a uniform on a soldier it would not fit..... check this out requiredAddons[] = {"A3_Characters_F_BLUFOR"}; :confused: my instinct says no! But I've failed once again because changing it to requiredAddons[] = {"A3_Characters_F_Beta"}; or anything that would "indicate" I'm referring to an Indep unit FAILED! Requesting Backup, in deep confusion !!
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Hey guys .. I've made an addon retexturing the independent's basic clothing/uniform . Before making the .pbo and stuff i checked it in the editor with the command this setObjectTexture [0, "texture.paa"] , and the texture worked just fine ( on an independent soldier ) .. Well, I packed it into .pbo and loaded it in the game . I chose the uniform from a VAS loaded into the mission and the texture just looks messed up , it's like it was placed the wrong way or something , everything is misplaced. I'm nearly certain the problem lies in my config.cpp here it is : My second thought is that the image might just need some rotating around ..... but 1) It worked in the editor and 2)The placing of the parts ( which seems to be the problem ) is in complete matching between the original ****_co.paa file and my file Any leads ??? Thanks in advance !