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arthuro12

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About arthuro12

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    Private First Class
  1. If you're complaining about 20 dollars, please get a job. Too young or still busy with school? Run an errand if you really want this DLC. Yup you have to work for something you want, nothing is for free and certainly not in this industry. Buying the DLC shows your support to one of the few remaining game developers who care about their community and who realise how important their trusty ol playerbase is. BI rocks!
  2. Is that a Photoshop mock-up or in-game? And how are you planning on doing the animations for those options?
  3. arthuro12

    MH6 Holding frame functionality

    D'oh! Can't believe I missed that. Was hoping it could make this possible: Much more protected than the benches imo
  4. Sup guys, small question here: What's the use of the holding frame component? I'd imagine it's a place for a shooter to operate from but there's no interaction for it. http://i.cubeupload.com/4Zej61.png Am I missing something or was something left out? Also shout-out to BI for this awesome game, A3 is a dream come true =)
  5. Talk about speedy feedback, thanks I'll test it asap!
  6. Hi guys, I don't post a lot due to the insane amount of resources already available.. but this little thing has been doing my head in. I'm working on a MP mission which involves some high speed operator cache exploding in the style of ArmA II's Insurgency game-mode. This is my trigger setup: Con: !alive C1 Act: 0 = C1 execVM "bomb.sqf"; And my SQF setup: if (!isServer) exitWith {}; _pos = getPosATL(_this); _cT = time; _dur = 5 + random 5; "M_RPG32_AA_F" createVehicle _pos; while{ true }do{ "Sh_120_HE" createVehicle _pos; if (random 100 > 70) then { "M_Mo_82mm_AT" createVehicle _pos; }; if ((time - _cT) _dur) exitWith { "M_RPG32_AA_F" createVehicle _pos; }; sleep random 1; }; deleteVehicle _this; It ain't working though.. The ammobox model is the FIA cache and it seems to be burning when I blow it up.. but no secondary explosions are happening. This script used to work for A2 but I haven't made a mission in about 2 years, so bare with me.. Can anyone help me out with this?
  7. arthuro12

    Kunduz, Afghanistan [10km] v1.20

    I'm unable to place objects in the tunnel main room, everything will sink into the floor. Woops nevermind, myObject enableSimulationGlobal false; fixes it.
  8. arthuro12

    Kunduz, Afghanistan [10km] v1.20

    Thank you for your effort James, map looks ********* great so far!
  9. Just when we thought hope was lost. The ArmA community loves you for what you started YEARS ago and I hope we can continue to do so into the future. Can't wait, best of luck to all of you involved.
  10. Tone down the Bevel and Emboss highlights for about 15/30% and you should be spot on :)
  11. arthuro12

    Development Blog & Reveals

    Shooting from vehicles together with another PMC styled DLC =
  12. arthuro12

    Scope Mod A3

    Hey ehm I know this thread has the name Scope Mod.. but eh.. Ever thought about doing an IR flashlight? :0 I bet you'd get a gazillion more downloads ontop of this already awesome addon. Really digging the ability to zero the red dots <3
  13. arthuro12

    Will 3D Scopes Be Corrected

    I have some old German made optics somewhere, sight picture is so clean it's almost like you are watching a lcd screen sometimes. A choice to have RTT optics and normal 2d ones would be cool beans yo.
  14. arthuro12

    Next DLC and Expansion Speculation

    Stealth Hind would be sweet, a transport and gunship in one package. Upgraded to compete with the US Stealthhawk.
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