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Everything posted by CommuneCode
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Age in the Rules.
CommuneCode replied to CommuneCode's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
I can't registration ends soon. -
The Username Change/Merge Thread
CommuneCode replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Could you please change my name to CommuneCode, goes with my mod I'm making, Thanks! -
Tao, I have a pretty good suggestion for your mod, which looks pretty awesome if I must say. When a helicopter takes off for real it kicks up a hell of a lot more dust than it does in game, maybe this can be fixed ;)
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Bump.
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I am having an issue with this script, it is not working when I preprocess it in my init.sqf, it is loading, but not linking to the marker I set to the pos variable, I think it may be that I am not putting the pos variable with the parameters and stuff in the right place, my code is on GitHub, it's for ArmA 2, but you posted on the other post that it was the same script, cheers!
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I am having an issue with this script, it is not working when I preprocess it in my init.sqf, it is loading, but not linking to the marker I set to the pos variable, I think it may be that I am not putting the pos variable with the parameters and stuff in the right place, my code is on GitHub
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Nach dem Krieg (After the War)
CommuneCode replied to CommuneCode's topic in ARMA 2 & OA - USER MISSIONS
I still need help, if you would to check out my issue to help me get my development server running to try so I can test and release the mission! BIForums link -
I will be taking a break from trying to make mods, and I will stick to something I know I am not that bad at, making missions. This mission will be set in post-war Germany, (yes, let's pretend Chernarus is in Germany for this one) after a great war that was supposed to end all, a few survivors were left, some fighting to survive, others for sport. And you, Sgt. Johannes Girtzen of the 3. regulären Armee (3rd regular army), are what very little is left of the German military. With no definitive goals, this mission will essentially be DayZ or Wasteland, without mods, and is SP or MP compatible. This mission WILL REQUIRE the OA Beta update, at least version 1.62 */Some Notes===== Keep in mind that this mission will not be in German, the names are just German for the appeal. /*
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How do I load Army of the Czech Republic Lite to a CO server?
CommuneCode posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I got ArmA 2 loaded on my server as well as Operation Arrowhead, and I have never run into this issue before, ArmA 2 is showing up in the the server files section as "Program", and it is not loading ACR like I want it to since my mission file uses ACR content, it won't let me join because of this on my other computer, which when I run the server on there it is fine. The server is dedicated with BattlEye enabled. Also does anyone know what the ca addon is and how I can remove it from loading with the server, I think that may also be why I can't join it. Thanks in advance! :mad: -
How do I load Army of the Czech Republic Lite to a CO server?
CommuneCode posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I got ArmA 2 loaded on my server as well as Operation Arrowhead, and I have never run into this issue before, it is not loading ACR like I want it to since my mission file uses ACR content. Thanks in advance! ---------- Post added at 22:22 ---------- Previous post was at 22:18 ---------- Also does anyone know what the ca addon is and how I can remove it from loading with the server, I think that may also be why I can't join it MOVED TO http://forums.bistudio.com/showthread.php?172222-How-do-I-load-Army-of-the-Czech-Republic-Lite-to-a-CO-server -
Vietnam: The Experience
CommuneCode replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, I'll look for it, thanks -
Vietnam: The Experience
CommuneCode replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any class names with pictures, I have no idea what the class names listed on the sight are for if I can't see what the aircraft it spawns is -
Nach dem Krieg (After the War)
CommuneCode replied to CommuneCode's topic in ARMA 2 & OA - USER MISSIONS
I also forgot to mention that this mission WILL REQUIRE the OA Beta update, at least version 1.62 ---------- Post added at 16:48 ---------- Previous post was at 15:11 ---------- If anyone would like to help me with the mission, it is on GitHub, I am having trouble getting the SHK random position scripts to work. Thanks in advance! -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, I understand what you guys are saying but lets not fill the thread with rants again -
This is my first mod, also my entry in the Make ArmA Not War Contest. I will post updates here often and downloads when it comes to it. The map is going to have a woodland feel with none of the royal crap of the other woodland maps like Chernarus. There will be no half torn down castles, if any, they will be complete, not making it seem like it has been left there for 1000 years. Other than that there will be custom buildings and maybe some new civilian weapons added for a more country feel. Lastly the map will have a European/ Eastern feel to it, so there will be funny sounding names and things of that nature. Thanks you for your time and I hope you support my endeavors by voting if the ability is given when my mod is entered! :bounce3::(:rolleyes:;):D:yay::cool::o:):confused::j:
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Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wasn't in it for the money, I was in for the prestige of saying my mod won, I can't even receive euros so I'm not sure I could have even got the money. -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you MadDog, the comments about that were getting annoying. -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I haven't decided yet, this is a big let down but I may continue, I'll let everyone know when I decide, but regardless, thanks to everyone for all your help along the way. -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The rules have changed for the contest since I first posted, I am no longer allowed to enter my map as per the contest rules. -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
that. Looks. Awesome! -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks, it isn't content but it's a start -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, with that crap out of the way, sneaky peaky time! -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was planning on starting small, but thanks for the tips, my ideal size for now would be about 3K x 3K. ---------- Post added at 02:53 ---------- Previous post was at 02:51 ---------- Ok, I get what you are trying to say but the way he other guy said it just pisses me off, if you don't like what I'm planning to do then don't download the mod, It's very simple honestly. -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you for this clarification, but even if I can't enter it I would still like to make this map for the experience -
Kradnostrov Map for ArmA 3
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You joined the BI Forums just to say that? I absolutely guarantee that there are castles in Europe that are livable. So that is the point where people don't think before they post and I say "don't post unless you have anything constructive to say", it's my mod, not yours.