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m9_chris

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  1. m9_chris

    [MP][CTI-COOP] Liberation (beta)

    Shame on me, didnt read all the Posts in this Thread, the Answere of my Problem was always given by another one. This was it what solve my Problem: https://forums.bistudio.com/topic/183734-mpcti-coop-liberation-beta/ I (maybe) found a bug, if you cach an Area and the Enemy calls for an counter Attack, the Trooptransporters let all enemy Infantries Disembark in the City/Objective far away outside of the point of attack and they walk in Combatmode to her Objektive, but the Transporters ride empty to your Position and stop. Sry for my unnecessary question above, have a good day.
  2. m9_chris

    [MP][CTI-COOP] Liberation (beta)

    Hello zbug, first of all, very nice work, for me and my Friends is an very good alternative for Domination. But we have an Problem, actually we only can play if someone host the Mission, if we put the mission in our Windowsserver (MPMission folder) and i logged in as Admin, chose liberation and press "Continue" ill crash to the Mission Menu back, whitout any errormessage. What can we do to run liberation on our Server, all other Missions we have runs fine. Best Chris
  3. Hi Guys, I have some trouble whit my Mission , im not smart enought to set an publicVariable i need some Help to understand this. Situation: In my Mission (remember two Player Coop) one of the Guys must pickup an Sniperrifle from a Box. The Task is Finish if the player kill two Guards an picked up the Rifle. If it done, the next Task will be created, but it only works in Singleplayer. In the Armaholic Forum, he sayed i must use public Variables. In this Case i maked an new onAct in the Taskfinisher hasGun = true; publicVariable "hasGun"; task8 settaskstate "succeeded"; ["TaskSucceeded",["You got the Gun"]] call bis_fnc_showNotification; in the newTaskCreator i wrote this in the Conditions: taskState task8 == "Succeeded" && taskState task7 == "Succeeded" && hasGun; This "Code" was only an Idea and i was sure that this didnt work, and yes it didnt. Did anyone have an simple Example for me, i want to lern it, but i dont understand the official Description for public Variables. An other Problem is. I placed two Objects (Civilians) sync them whit an Hide Module and Sync ten mwhit an Show Module, the Show Module is sync whit an Trigger. But only on the Hostclient the Civs are hided, the other Player can see the Civs. Why? best regards Chris
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