geezer
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Medals
Everything posted by geezer
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OK so i have two teams both running this script, sometimes the medic from one team runs away to heal the other team, not a big problem... Until the two medics meet at which point they both get locked up and wont respond. Is there a way to keep the medic healing only his own group?
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Thanks for explaining that bardosy
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Today all the missions i try end up with half my squad moving at walking pace... some AI driven vehicles just crawl along. Anyone else finding this?
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Another question, when the medic finishes healing is is told to _medic setUnitPos "auto" can i add a line to effectively add the command Stay Back?
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Well i play with my nephew and neither of us want to be medic :)
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Thanks for the fast response Davidoss but that didnt work me. Without ACE running it did nothing at all and with ACE running it caused a 1 shot kill to my team mate when i shot him in the leg with my pistol. Also if you can be bothered what i really wanted was to still have the ON/OFF toggle as it is very handy but just with the script starting in a default state of OFF rather than ON. Your help is very much appreciated.
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Can anyone tell me how to make this awesome script start up in the off state rather than on? Also is there any update on being able to use it with ACE?
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Classname decide what equipment to use when mission start for spawning units
geezer replied to Cold Evil's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to do something like this to make units spawned with a site/base module all have a lower skill rating rather than the max skill they spawn with? -
Does that mean that every time i run the game with no mods it is actually running any mod i have ever run previously? If so that is a MAJOR issue, even more so for those that haven't read this thread and don't know
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WW AIMenu (complimentary commands)
geezer replied to Windwalking's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to delete way points you have set for your AI squad? -
Great mod but where can i find v2.1.2?
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Im having the same problem. It really makes artillery support kinda useless even if you fire a bunch of rounds at the same time.