l mandrake
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Everything posted by l mandrake
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Sorry but please read the title of this thread, then tell me this is somebody genuinely asking for a little help. ---------- Post added at 10:20 PM ---------- Previous post was at 10:19 PM ---------- PS. Take away the word 'valid' and I think you're on to something.
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:icon_eek:
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British Troops DLC released & Official 1.01 Update
l mandrake replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Yeah, I'm missing the L85A2 with ironsights and the carbine version for aircrew. :rolleyes: -
What Mods should I get?
l mandrake replied to BobcatBob's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
IMO, top priority is a good soundmod. I personally use ACEX_SM and Jarheadsounds, but there are more out there I havent even tried yet. If you're into increased realism, you might like ACE2 (:notworthy:) and Mando (more realistic and complex missile weapon systems). Apart from that, a good approach is to download some user made missions that look interesting and find just the mods you need for those (if any). Otherwise you may end up with a huge list of mods you can only use in the editor :) Mandrake PS. Welcome to the forums! -
Thank you, I really enjoyed reading your review; it is well researched, balanced and insightful. Have you considered writing professionally for one of the major gaming magazines or web sites?
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*Nice* overhaul to the MP interface w/ v1.54
l mandrake replied to kabong's topic in ARMA 2 & OA - MULTIPLAYER
AFAIK the yellow ? icon means the server is running mods which you do not have, so you may or may not be able to play there (depending on what those mods are). -
Mando Missile ArmA for ArmA 2
l mandrake replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Uh OK, I guess I'm confused then. I thought the purpose of @mma_xeh was to bring Mando to any mission originally made without mando. I just did a test, I wanted to use MAndo on a mission which was not made with it using @mma_xeh. So I joined a server which runs @mma;@mma_xeh. I chose a mission made without mando. The first time I joined the server, I was also running @mma;@mma_xeh as client. It worked great, in the mission, all the aircraft successfully initialised MAndo HUD :) I left the mission running on the server (persistant universe) and disconnected. Then I disabled @mma;@mma_xeh on my client and reconnected to the server. I still joined the server successfully. However, of course Mando HUD did not initialise when I boarded an aircraft and I got the warning message that Mando is missing. However I was still able to play as normal. Surely that means players with and without Mando can now play together - obviously this is very unfair and should not be the case. Or maybe I'm just going crazy... -
British Troops DLC released & Official 1.01 Update
l mandrake replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
wow didn't realise the engines were better in game - that's great! Curious! What might 'some addons' be? :D -
Mando Missile ArmA for ArmA 2
l mandrake replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the reply :) One other issue - I am running mando + mma_xeh on my server, all fine. However, when a client joins without mando there is just a message 'The server has already initialised Mando, you are missing it' (or similar). This is a problem, as you can have players with mando and without mando playing on same server. It might be better to put a BIG annoying message blocking the screen telling the player to go away and install mando (like ACE does with version mismatch). The message could also include the URLs of where to download it. -
Why can't anyone connect to my game?
l mandrake replied to KurtG85's topic in ARMA 2 & OA - MULTIPLAYER
It's not just the demo - about 50% of the players trying to join my Combined Ops remote server are still getting auto-kicked and banned. Every morning I have to delete ban.txt in the folders root dir.... no idea why this is. :( I started a thread asking for help about it but got no replies, so I guess we're just the unlucky few....? In my server's cfg file the only thing which may cause a ban is if the server detects a player connecting with tampered signature (onhackeddata) - so either all these guys are running cheats (probability nil) or the server is being fooled by something... -
Mando Missile ArmA for ArmA 2
l mandrake replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this all looks fantastic, amazing actually :eek: I can't figure out how the Refleks works, (I checked the manual) - is there a guide for this weapon? I basically can't get it to lock on enemy tank at 400m, have tried cycling the attack modes with left CTRL. -
RCon server administration coming to ArmA 2!
l mandrake replied to $able's topic in ARMA 2 & OA - Servers & Administration
yes, it's there (filesize = 122,880kb) -
yeah true but the point is you don't even have to pause fire in Armaverse, there are no limiting factors on performance of mounted MGs (laser guns).
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Yeah but the problem in the Armaverse is you don't have to fire in a burst, you can empty 100 .50 cal rounds into an enemy's head at 900m in 10 secs; no recoil, barrel changing, stoppages, nada :p
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Gossamer's Warfare --- Variant of Warfare BE
l mandrake replied to gossamersolid's topic in ARMA 2 & OA - USER MISSIONS
sweet, will try to hop on later today - thanks man :) -
I would also love a ArmA2:BAF logo in hi-res or, failing that would somebody with the BI Tools send me the in-game one? (For private use only btw and I purchased the DLC :) )
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This is great fun - and a perfect size for my server, many thanks! Is it possible to get an AI gunner in my AH64? ------------------------ BTW: bekommen = to get (not to become) ;)
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RCon server administration coming to ArmA 2!
l mandrake replied to $able's topic in ARMA 2 & OA - Servers & Administration
yes, i tried both tools. server's command line is: -server -port=2300 -profiles=profiles -config=server.cfg -mod=expansion -
RCon server administration coming to ArmA 2!
l mandrake replied to $able's topic in ARMA 2 & OA - Servers & Administration
yes several times... still not working :( Battleye is working perfectly on the server itself though... -
looks great - will try this and give ffedback, many thanks :)
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Can you play British Armed Forces campaign in multiplayer ?
l mandrake replied to Habu's topic in ARMA 2 & OA - MULTIPLAYER
Negatory. -
RCon server administration coming to ArmA 2!
l mandrake replied to $able's topic in ARMA 2 & OA - Servers & Administration
no it's a windows server. my (failed) setup is: server uses -profiles switch. So I used Filezilla to create a text file called BEServer.cfg in the server's profiles/Battleye folder. The text file contains only RConPassword ****** I then tried to run the GUi from my desktop, entered server's ip and port = could not connect. -
British Troops DLC released & Official 1.01 Update
l mandrake replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
+ 1 yes would pay for extra BAF content no hesitation. -
yeah about 5% here. It was a great idea and a superbly worked effect but in reality your brain cleverly 'stabilises' the feed from your eyes even when running. With too much headbob you will literally get sea sick as Wolle says, i.e your poor brain gets confused by two conflicting feeds: visual cortex says you're moving, inner ear insists you're not =
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British Troops DLC released & Official 1.01 Update
l mandrake replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
I love the BAF DLC, but I have to agree that this is a major omission. It seems only logical to include a fixed-wing CAS asset alongside the Ah64 :confused: Obvious choice would've been a simple reskin of the Harrier or F35, but IIRC the Harrier has recently been replaced by the Tornado GR4 in Afghan... now that would've been nice :rolleyes: