UkropyPrivyet
Member-
Content Count
58 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by UkropyPrivyet
-
[WIP] Armed Forces of Ukraine - Chervona Kalyna Studio
UkropyPrivyet replied to HaidamakUA's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking really good so far. I've got a few questions: When you say "Varan", do you mean Varan-ZSU? Varan isn't in use with the Ukrainian Armed Forces, but the UAF does use Varan-ZSU, which is a much, much different camouflage. Will you also be making the Ukrainian Airborne's new helmet? I can't remember the name, but it recently passed trials. It looks a lot like an OpsCore FAST combined with one of those older MICH communications helmets. One last thing: Aren't FORT Tavors in 5.45? I've seen a bunch of pictures of them in the field and they definitely aren't 5.56 based on the shape of the magazine alone. Maybe my eyes are tricking me, but I'm pretty sure Ukrainian Tavors are 5.45, not 5.56. Are you going to be making some of P1G-Tac's other camouflages (such as Jaba?) or just MM-14 and Varan? Really looking forward to this.- 14 replies
-
The AK-12 is the more proper of the two, but in reality both are wrong because both weapons should have the front end of the receiver as well as the bolt carrier group heat up. Hell, even the handguard heats up after enough rounds.
-
They also don't mesh well with the older helmets and often cut through the chinstraps at multiple points. Jesus, the skin sections don't even line up below the padded portion of the pants.
-
If Apex camp. disappointed you, what were your expectations?
UkropyPrivyet replied to inlesco's topic in ARMA 3 - GENERAL
I have no problem with the Special Forces setting of the campaign like many might, but to me the three major problems of the campaign are: length, scale, and depth. The campaign is abysmally short when you compare it to the main game or even to Bohemia's past DLCs, the scale of the campaign is tiny, with combat rarely going beyond your squad to include four or five more soldiers from the 2nd CTRG team in the area, and the depth of the campaign is basically non-existent. The problem is that, even in multiplayer, you feel like the sole asset on the island even when you know for a fact that there's another CTRG team 300m away from you at all times. Sure, they talk to you on the radio, but other than that they don't really do anything until a "major part" of the campaign comes up. At least one person other than me has said that Tanoa doesn't feel like a battlefield, and I wholly agree with that. Tanoa just so happens to be the environment, but there's never any action outside of where you are. You're not a soldier in a larger fight, you are the fight. Nothing happens unless you're there to make it happen. Most of all, I just wanted a campaign that would further the story, and I really didn't even get that. The campaign to me seems like the devs got tired of writing anything for the CSAT forces so they decided to end it with "CSAT BASICALLY BTFO FOREVER, AMERICAN DONGS CONFIRMED FOR LARGE" with a big old cliffhanger on the Eastwind device. No major skirmishes with CSAT (again? really?) and a typical "bad guy, here's why" faction to fight with the thin string that "CSAT IS BEHIND EVERYTHING" in something reminiscent of the ramblings of a conspiracy theorist. -
Please, for the love of Christ, fix this Bohemia: This is one of the main optics in the game for CTRG (guess the canon of it being a CSAT optic is done then?) and, just like RCO and ERCO, it has massive fucking finger print smudging (how'd that get on there through those thick ass gloves?) that makes it impossible to use in these new jungle conditions. Please, nobody ever touches the glass on their optic. This shit is disgusting and doesn't add any "realistic" or "lived in" value to the optic, it just makes these scopes useless. Almost every time I spawned I found myself switching to iron sights because they haven't been fat fingered by a particularly greasy neckbeard. Nobody wants this It's intentional and realistic.
-
Judging by what hasn't been fixed I doubt they've made it off the first three pages of feedback, let alone onto page 12 or 13. I'm sure they'll get a good laugh out of it eventually. Yeah, extremely fast and not very realistic. Part of it is definitely the fact that the guy rips the magazine out of the magwell without rocking it out, which takes a long motion out of the reload and therefore shortens it a good bit. Needs to be corrected and slowed down. Do you mean Probad? I could be wrong, but I doubt that's anything more than a photoshop, which sucks because he really improved the aesthetic of the SPAR-16 tenfold with his improvements.
-
I'm really not. Since you need a refresher: You're saying the HK416 and HK417 have sporadic, unrealistically high recoil. I'm telling you that I don't believe they do, and you're telling me that I'm thick headed because I'm asking you to provide proof from the game's coding rather than just spitting out opinions and claiming to be offended. You're also claiming that the AK-12 is more accurate in game, which is "unacceptable" because you believe that the HK416 in game is this super highly customized SF weapon that's got a fancy Geissele trigger, a match-grade barrel, and all sorts of other bullshit that simply isn't true. Your argument is also that the HK416 is used by da Special Forces, therefore it's got to be above-average in quality, rather than being another simply-MilSpec rifle. You're also piling on top of this that an old AKS-74 showcases signs of flexing under stress (like all weapons do, including the HK416) and acting like that's a sign that the AK-12 should be less accurate (something you've even stated might not be the case with the new double coated barrels). You're piggybacking on top of this that the AK-12's got better sights (an opinion) and that the HK416's sights suck (an opinion) and therefore should be changed (an opinion). You're getting angry and accusatory because you've not got any facts to back up any of your opinions, and when I've called you out you're instead asking me to back up my points and expecting me to accept your anecdotal evidence. That's the entire argument summed up. You're doing a fine job proving everything I've posted up until this point. Grow up and bring something to the table and I'll be more than willing to talk about this, but if you want to keep up with the "I m so smaert n u r dum i do not need 2 takl 2 yoo" crap, then good riddance. I'd like a debate on this and I don't think it should be private. If he wants to argue, I'm not going to. If he wants to debate, then I'm more than willing to have at him with facts. However, he doesn't want facts, he wants people to confirm his opinions.
-
Just because you feel personally attacked doesn't mean you are. I don't care how you feel about the subject, all you're doing is bringing up "muh feelings" and "how I see it" rather than "here's how it actually works using values and all that good shit". I'm not going to bring them in because that's not how the burden of proof works. I never said the HK417 has super high recoil and that the HK416 has inconsistent recoil, so therefore I'm not going to go digging to prove that point. You want anyone to listen to you and take you seriously? Do that yourself. The iron sights are a preference thing. I personally prefer the SPAR's closed irons to the AK's open irons just because they're better for actually hitting your target even if they suck for acquiring your target. They shouldn't be changed and made less realistic simply because people don't like them, because guess what: KAC 300m sights like that suck in the real world to use until you get used to them. They're meant for accurate shooting at longer distances, not quick shots at short range. Cool, you posted two videos that show an old, outdated AR variant and an old, outdated AK74 variant. AKs have barrel whip, but so do ARs. Here's a video by the slow mo guys using a SBR, full auto AR-15 and you can see every little bit of the gun moving and bending in different directions. Does it flex as bad as the AK? Probably not, but that's not really got anything to do with anything. AKs flexing has no real affect on the accuracy because if it did you'd see greater accuracy out of milled AK variants, and that really doesn't happen. Neither gun looks like rubber or like it's going to snap, they just look like pieces of metal trying to contain an explosion. Make up whatever backstory you want in your head to justify the SPAR-16 being this super awesome rifle that's totally not a factory standard milspec weapon, but it's nothing more than your imagination. Weapons are made and put together in factories for soldiers, even SF soldiers. Do they occasionally modify their own weapons? Yeah, but that's not a widescale thing. Block IIs and HK416s don't come standard with Geissele triggers, or match grade barrels, or any of that shit. The SPAR in the game has HK everything, from the stock to the barrel to the trigger. Simple as that. Stop with the made up crap. Extra weight in the front stops muzzle rise, but the piston system forces the weapon back into the shoulder which means that muzzle flip is lower but recoil is higher. Simple as that. The HK416 was never considered the best AR variant in the world by anyone who knows about them, but instead only by people who think they know. SFs aren't all-knowing braniacs; many of them still run around with desert night vision camouflage swearing to it regardless of the fact that it's the worst night vision camouflage in the world. The rifle isn't extremely high quality. I've shot one, I know people who own them, and I've disassembled them and looked at all their awesome internal problems. Say what you want, but all you've done is complain, make shit up, and provide absolutely no evidence beyond anecdotal tripe to this thread. The MXM should be better than the SPAR-17. It's a more modern rifle with a more modern cartridge. It's not secret that 7.62x51mm and 5.56x45mm are long outdated even today (for instance, the powder technology that we could be using blows the current shit out of the water), not to mention by 2035. SFs use weapons that suit the mission, not the best weapons. What this mission is? I don't know. The reality of the situation, in my opinion, is that BIS is incredibly unimaginative when it comes to weapon designs. They've tried their best, but they're going back to the standard weapons of today because they just can't get it right. These weapons will be worse, won't be balanced, and so on and so forth, but they're going to be different, which is all that matters to me. Once again, anecdotal evidence. Don't care. You can sit here and cry all you want about people being mean to you, but do you really expect me to respect you, acknowledge you, or any of that other crap when you're going to sit here and call me thick-skulled and tell me to piss off? Don't demand respect and act like a child, because that's how you get treated like a child. This conversation has been respectful regardless of how you view it; it's you who introduced name calling and insulting because you dislike that people were insinuating that you didn't know what you claim to know while providing contradictory points. I agree. This is an issue that should be fixed and it really reminds me of CoD MW2 back when they used 20 round magazines that magically held 30 rounds and had nothing inside of them (hey, like the Katiba!!) Would like to see this issue fixed ASAP. Don't really care about shotguns anymore, but I would like to see the XM25 back in the ggame.
-
It's too bad you don't have you way, because that looks a shitload better. Yes, just yes. The AK12 has more recoil than the HK416 no matter what in game, so I don't have any clue what you're talking about there. The HK416 does have a higher fire rate though, which does contribute to a higher recoil overall than most 5.56 guns. The SPAR-16 is just the HK416, which isn't really high quality or built for "Tier-1" operators. It's extremely front heavy, has more recoil than most ARs due to its piston design, and has nothing really positive going for it. The AKM and AK-12 most certainly do NOT have more recoil than the HK416. Have you tried playing the latest build? I'm not sure if they changed it, but it's perfectly acceptable as it is right now. HK416 seems fine to me, but the only issue I could possibly think of is that the AK-12 might outperform the HK416 in ballistics, which is an issue with the devs having a hard on for the non-existent stopping power of the 7.62x39mm round. It's more accurate? Since when? It's got less recoil? Since when? Is 5.56 not one-shot without body armor? If not, then they've fucked up a system they've previously fixed. You think the AK-12 and AKMs sights are better than the HK416? Are you trolling, or are you literally backwards right now? Slow motion? How about actually looking into the recoil values rather than "muh video footage"? Try using something set in stone rather than just making baseless claims. Seems consistently straight up with a minor pull to the right to me. Dude, all guns bend when they fire. Have you ever fired a gun? I've got an AR, an AKM, an AK74, a VZ58, 3 Mosin Nagants, A 10/22, and countless other guns and they all flex when they fire to some degree or another. It's a controlled explosion, so shit moves in all directions. The MX beats the SPAR-16? Well isn't that a shocker? The 6.5mm round was designed to replace the 5.56 round, which explains why 5.56 is much worse. The only problem is that it seems the devs don't want to continue on this trend of everyone using 6.5, or maybe they just want to have SFs be different for the sake of being different. Either way, 6.5 is going to be better, and it should be. The SPAR-17 shouldn't be up and down because pistons change the way weapons recoil and in what direction they pull. A DI/Stoner gas rifle would be straight up and down, but a piston sure won't be. Very few guns in this game have straight up and down recoil, which is good because recoil is very rarely up and down. This recoil pattern you're complaining about? It doesn't exist. You're being extremely melodramatic, and I suggest you stop. It's not a misdirection, it's basically what you're saying. Are you not complaining that a twelve pound 7.62x51mm rifle has more recoil on full auto than a 25-30lbs 9.3 GPMG? That's a pretty stupid comparison, if I do say so myself. The GPMG is going to have less recoil, but it'll be harder to keep on target simply because you're holding it out rather than resting it on something. That being said, ArmA doesn't exactly account for that, and I somehow doubt many people would like it to. The SPAR-17 really doesn't have improper recoil at all. Why do you keep assuming that high quality rifles have low recoil? Even if the HK416 and HK417 were above average quality rifles, then what would make them have lower recoil? Seems like a stupid assumption to me. Does the SR-25 magically have no recoil because it's a $5000 rifle? The CMR-76 is in 6.5. I've built several AR-15s and AR-10s, and I somehow doubt that you do if you seriously believe any of what you're saying. This problem exists nowhere.
-
It's really not all that close to the shoulder, like, at all. Excuse me? I've never heard that before in my life, in fact, I've heard that everyone always uses the collapsed position as it's easiest to shoot properly with the M4 (nose to charging handle) as well as makes it easier to get eye relief with the ACOG without having to stretch your neck. It's pretty common to see soldiers shooting their ARs with the stock fully collapsed, as well, thus further disproving that. As for the last sentence: that's preferential crap. I'm 6'4" and I can tell you right now that it's not uncomfortable in the slightest to shoot with the stock on my AR fully collapsed. Is it more comfortable than, say, 2 positions out? No, but it's closer to comfort than discomfort. As for wearing thick body armor: welcome to the military. ESAPI plates are thick regardless of the carrier it's in, which is why you see people using fully collapsed stocks. ACOGs have poor eye relief and you've really got to scrunch up on that rifle. Please don't do this. The AFG on the MX is incredibly ugly and way too large. It would be much better to just move the hand out onto the rail. As for normal soldiers having the AFG: I wish they wouldn't. They're really, really awkward for the majority of people and aren't even being utilized properly in game. Them being there strikes me as just being easier than properly messing around with models so as not to create a funky model. I like it, but that's a real shame. Wish that BIS would just get rid of that terrible suppressor model than continue to adapt it it new rifles. Thanks for the visualization. This makes it plain to see that a. it's not that close and b. the HK416's positioning is just messed up. Love your three ideas, but you should add one more: fold the pistol grip on the grenade launcher. RHS mod has it unfolded as well, and I really don't understand why. That'd do nothing other than get in the way. Seems to me like everything you said makes sense in reality. The HK417 has more recoil in semi-automatic and fully automatic than the AK-12. The HK416 has a higher fire rate than the AK-12 and therefore has more recoil when shooting in full auto. I don't really see what you're getting at.
-
Don't get me wrong: the change is worth it, but it still would've been nicer to see them rework the stance rather than lengthen the stock. I want the see the stock touch the shoulder, but I would've liked to see it in the most compact position so that the rife's as short as possible. Does it matter that much? Not really, but you know, to me it does a little more than it should.
-
Last time I checked those things weren't even common when Germany used the G3 as it's standard issue rifle. That being said, the HK417 is specifically a DMR in every military in which it's employed, even the one in ArmA. This means that nobody's going to be putting an underslung GL on it in any situation. I wish they would've just changed the holding animation rather than extending the stock, but oh well. You think the ERCO looks passable? I think that's one of the optics where it's most noticeable. It's just blatantly obvious with all magnified optics that the mounting position is wayyy too far forward.
-
Huh, before you pointed that out I didn't actually realize how low the chest rig sits, which is funny because I own one in real life and know just about where it should be sitting. Totally agree now that I've taken the time to look at it: needs to be higher up. Also, I laughed at kit mong's bergin. Never heard that one before, but I like it.
-
Oh wow, that is uh.... that is terrifying. BIS please stop dicking around and just realize that 5.45x39mm is a superior cartridge and that the original model was perfectly fine.
-
I'm personally very displeased about the fact that you're still commenting after we've established that you're doing nothing but putting down legitimate criticism. How about you either find something to give feedback over (hell, it can even be something positive) or you just leave? Unfortunately polarization always has to start with a manchild like him somewhere. I've been a critic of the game since day one but there are also a lot of things I really enjoy about the game. Just because I dislike certain features (really, really dislike) doesn't mean I can't really, really love other features of the game. I can simultaneously praise and criticize a game, but people don't seem to realize this. We will never learn that there's a middle ground because "we" assumes a collective conscious that's reasonable. "We" as individuals likely all recognize there's a middle ground, but "we" don't recognize that everyone else recognizes this, which means we all default to picking a side and running with it. You're not wasting your time and I believe in your statement 100%, but I doubt it will change anything. So you're confirming that you were acting like a horse's ass on purpose? Better yet, now you're leaving? Great, glad to hear it. The real issue isn't that there's a single uniform or plate carrier, it's just that their models and textures are so old that they're remarkably poor when compared to all of the newer gear. We've seen what they have the ability to make and we want more of it, especially when they're about to debut a new map and new camo, so it's rather sane to assume they'll redo the old uniforms so that they look as good as everything else that's new, but instead what we've gotten so far is just retextures of the old gear. I've got no problem with retextures so long as they're retexturing something high quality. At this point, however, the models for NATO clothing and vests are bordering on, what, 5 or 6 years old? They pre-date the current development team leader of ArmA III and were debuted in something like 2011. The vests don't even match what the players wear in terms of camo or the magazines they use in terms of weapons, and it's just visually grating. I agree with the retexture jobs being rather bland as well. I love the new Multicam Tropic and think it's a beautiful texture, but much like the MX rifles it's just way too clean and unissued. It looks like something that's been in a hermetically sealed chamber, which is so wrong when juxtaposed to photos of the USMC in the Pacific during WWII where their clothes were torn or rotting off (not saying I even want them this level of damaged, though). They would/will be great when they fix some of the wonky colors and maybe rub some dirt on 'em, but that'll just be a nice texture over an outdated model.
-
So you're telling me your opinion of Apex is a crying baby, and that said crying baby is not meant to say that we people who are complaining about paying for outdated reskins that mods could've accomplished for free are crybabies? I somehow seriously doubt that it's the former.
-
Other than just adding new ones, it would've been nice to see them touch up the old ones. Combat shirts still make more sense than field shirts, as do combat pants, but Crye's field line makes more sense for the stealth uniform basis for the reasons you noted about the thermal pattern. It's really just that the old gear is so old and it really is so obvious when compared to the new CSAT equipment. A goretex rain jacket of some kind would definitely make sense, though. i can see adding a windbreaker or something. Don't you know that as soon as the human body dies the skeletal structure changes? Everybody knows that. It makes sense, but what doesn't make sense is just retexturing it and saying "done" when the current models are so atrocious. They're noticeably dated when compared to almost everything else in the game, which is a problem when you're adding a new DLC and you update so many other things that have to do with visual aspects. The current uniform makes sense in this scenario, but in many cases a migration while still using a full combat uniform wouldn't make as much sense simply because combat shirts provide poor insulation and combat pants aren't always the best option. Exactly this. We're paying for a brand new addon (which Bohemia has really talked up in terms of hype as well as kept under wraps for what the content is) and what we're getting feels much more equivalent to three DLC bundles wrapped into one. Apex isn't supposed to be a tidbit DLC, it's supposed to be a full on expansion, and while it's expanded the game a bit, it definitely falls below standards that they've set in the previous ArmA games (spoiler: telling me to lower my standards and saying that ArmA II was a fluke is stupid and will make you look stupid). Also, I can see it now: "muh Gendarmerie, muh Syndikat" - BIS shills when asked about the two new factions. Oh look, the non-contributing BIS defense force is here! God forbid we give feedback in the feedback thread.
-
Having played a fair bit of .60 (even as someone who loathes DayZ at this point), I can say that it's been quite good at obscuring vision for me. It really does feel like you're being pelted with drops of water from the sky rather than just little light blue strips of texture coming down. Maybe it's just me seeing what I want to see, but it's really, really good. Really? I've never thought of them weighing a pound, which is funny because I've got about 60 loaded AR mags next to me right now lol. Either way, yeah, that's still quite a bit overweight. To be honest it's not a good man stopper nor is it great at penetrating properly hardened materials. It goes through drywall and semi-dense substances well, but it's not going through an armor plate at all, much less any other material that'll stop 5.56. Right now, level IV isn't a real NIJ certification. Level III ceramic plates are likely what you're talking about, and 7.62x39mm will not go through a ceramic III plate, nor will 5.56. After a bunch of rounds it will, but at that point you're going to be dying of internal bleeding and will probably be on the ground in pain. Also, original XSAPI plates could stop .50 Cal, but I believe it was determined that the extra weight wasn't worth being able to stop a round in front that'll still kill whoever's wearing the vest. I haven't tried out the Suchka yet, but I assume it's probably crap (which it should be). It should do decent damage to flesh targets, but only around as much as 5.45 rather than as much or more. Pretty sure the AK-12 will get a suppressor in reality eventually, but right now I don't think that's a big issue to the Russian Armed Forces considering how poorly it's continually tested.
-
I stare at male butts, but I don't stair at them. Oh Christ, that closeup makes me want to puke. Also, if you didn't look at the properly rastered pocket, look below it and you can see the bent knee uniform texture clipping through the raster. BIS, seriously, this is embarassing.
-
I feel the same way. This expansion has been a long time in the making and has been very hyped up and hidden from the public, but there's damn near nothing in terms of new uniforms? I was so happy when the grenadier vest got updated, but with this update we got... nothing updated? It's rather lackluster for an update that took so long, but it's going along well with ArmA III's "pay 20 dollars, get 20 dollars worth of content" model. Only thing I dislike about the helmet in that photo (and my problem overall) is how it dips down in the middle. That's completely inexplicable and it should be properly rounded. I prefer the Tropical Multicam, though I wouldn't mind seeing M81 as well.
-
I don't think that's a bad or unfair comparison to make at all. There are some things that, with .6, DayZ does better than ArmA III (seriously, that new rain is fucking awesome. Really restricts vision like real life rain unlike ArmA III's) and there's nothing wrong with that on DayZ's end, but there's a lot wrong with that on ArmA's end. I really hope the devs decide to fix this one day rather than just keep on going the way they are. Would also open avenues for the opposite to happen where the M249 can use USGI mags and shit. Yeah, they do seem a tad heavy. There's no way in hell a loaded USGI mag is a full pound, and the HK416 11" sure as hell isn't 7.5 lbs with a mag, though it'd be damn close to that weight.
-
No, I found shotguns to be extremely useful in ArmA II OA (not so much in the original game) for compound clearing. In the base game, I didn't think they were anywhere near as useful. As for the G28, nobody ever said that they weren't issued with both a bipod and a vertical foregrip. That being said, being issued with both doesn't exactly mean it makes for a great shooting combination. Ever actually tried pivoting on a bipod with a vertical grip in the way? I have and it sucks. You gain comfort standing up but lose motion when laying down. Other than that, I seriously hope your argument for adding a grip isn't "real-world accuracy", because if that's the case they've already messed up on the flash hider and quite a few other bits. I, personally, don't want to see a foregrip. If you want to see one, that's perfectly fine, but as you said it's a preference thing more than anything else. I have found them to be nothing but a hindrance on accuracy-based rifles more than a help. One last parting piece: the Mk14 is a piece of shit. They're a piss poor DMR due to overall accuracy and weight problems. It's common to see them both with and without vertical foregrips.
-
Listen guys we get it: ArmA's setting and story was ruined when the development lead changed and ruined both the futuristic scenario and the possibility of a true modern day scenario. That being said, this is the APEX GEAR FEEDBACK DISCUSSION, not the "what's wrong with ArmA III's story and setting discussion. If you want to make that, I'd LOVE to throw my hat in the ring, but don't discuss it here. There are serious issues with Apex's gear and many points have been made about it, but currently the feedback has given way to a conversation about other problems (problems I see as well) with ArmA rather than with Apex's poorly executed amazing ideas. Glad someone pointed this out so I don't have to. In really like the boonies and the hats and they're extremely likely to be worn in a jungle scenario, but this clipping issue is killing me. I'd also like to see the devs fix the clipping issues with boonies/field caps and night vision straps.
-
I really wish they would change this. To me, the regular MX rifle looks absolutely terrible. The MX SW looks like a much more plausible future rifle setup, but I hate the way the casket mag looks in it. I really, really wish they would change the engine to allow this change. The only piece missing? Mate, have you tried taking a look at the suppressor model? It's fucking awful. The best suppressor model in the game is the LMG 6.5 suppressor, but it's only used on MGs, meaning it constitutes damn near none of the suppressors you'll see. I don't understand why every other suppressor in the game is 20" long when (apparently) open bolt, belt fed machine guns can be effectively suppressed with a can a quarter of the size. Well I mean, to be fair they'd be kind of useless on this new map with all the one room buildings and shit. What's the actual weight in the game? The HK416 in real life is a considerably heavy AR variant (weighing almost 8lbs unloaded in the 14.5" configuration). It's actually a really common stance and, when trying to shoot accurately with a straight back standing up, is one of the better resting stances as it puts all of the weight on your skeleton rather than your muscles. That being said, it's an unrealistic combat stance for anything longer than 20" (There are tons of pictures of Marines using this stance, though most of the time it's from older phones where they're inside a city rather than in an open space, so 14.5" is more accurate for that stance). I don't want to see a grip because I think a grip would really ruin that beautiful, slim model, but I do want to see a grip that's on the handguard rather than the magwell. Same thing with the SPAR-16: Grip the handguard, not the magwell. Maybe even thumb over bore. The grip is one of the things I hate the most about the MXM (other than the massive stock and non-specialized magazine that would make it really hard to shoot in prone). I don't want to see another grip to ruin the profile of the rifle. There's a reason why you don't see real life marksmen with foregrips on their rifle, and that's because it's just another thing you have to take into account when pivoting on your bipod. Baby vomit colors worked well for the Rhodesians, so it should work well here. I've got no problem with the color, I just wish the material of the rifle was different so it wasn't so shiny. I also wished these rifles looked used like real military rifles, because even the US Military doesn't have enough money to give each soldier brand new rifles with no scratches or chips in the finish. Speaking of the Mk18 reload, can we talk about the mag? I know it's notApex related, but holy shit the magazine is terrible. It's not even thick enough to be single stack and it's really, really noticeable.
-
Let me start off by saying that I'm immeasurably disappointed by the fact that the devs haven't continued what they started in the Marksman DLC by creating and adding more variants of vests loaded with 6.5mm STANAGs rather than 5.56 STANAGs. Last time I checked, the majority of NATO is still using 6.5, which means it makes no sense to add a tropic variant of the 5.56 carrying plate carriers rather than make those in CTRG and add more plate carriers akin to the grenadier and special purpose plate carrier. It feels really out of place to see soldiers carrying completely different mags than the ones that fit in their rifles, but it also feels really weird to see soldiers actually wearing pauldrons and groin protectors and carrying GL rounds when they're not grenadiers. I really hope to see more 6.5 mag loaded vests in the future. Another thing I noticed right away that's really out of place is that all the NATO helmets still have that mesh camo pattern covering over them, which is especially weird considering they appear to be hydrodipped in Multicam Tropic rather than spraypainted as the helmets were on Altis. I hope to see this removed from the Tropical helmet variants. Speaking of tropical Multicam, it appears to me that a lot of the Tropical Multicam gear doesn't match at all. Some of it (Such as the heavy plate carrier) seems to be much brighter than most of the other uniform piece choices. The grenadier plate carrier is also noticeably brighter than the uniforms. It looks to me like the googles + stealth balaclava head gear option has the goggles higher up on the fact of the soldier. To me, this is much more visually appealing than the standard in-game goggles and I really would like to see Bohemia move the rest of the goggles up. Currently they sit awkwardly low on the soldier's face, but the stealth balaclava goggles are at the perfect height. I won't be the first to say this and I doubt I'll be the last, but holy hell do the NATO uniforms overall disappoint. The standard combat shirt + plants combination is really showing it's age, and that's not a good thing. The lack of clothing texture juxtaposed next to well done pieces like the military cap or the assault pack really makes the game look bad. The rolled sleeves of the recon fatigues are particularly terrible for uniforms as they look less like rolled sleeves and more like bunched up sleeves that have had the cuffs bleached. I hope to see Bohemia apply proper clothing textures to these NATO uniforms as well as just redo them overall. I love the way combat shirts and pants look, but I hate how these ones look just because they're so below what Bohemia can do. We know you guys can do better, and if you're going to continue to add high quality gear, consider fixing older gear and giving them the same attention to detail. I hope they change the field of view of the FLIR as it pretty much nullifies the need to use night vision. There are supposed to be drawbacks to using IR with the new gear and all that, but I really just don't see it working out the way it is now. I would enjoy seeing something like this implemented. Can't be done in real life, so why can it be done in a sim? I'd like to see this. The JPC is a really nice plate carrier and it would be well in the realm of reality to see a low-profile plate carrier on such a well equipped SF team. That being said, I hope if they add the JPC it won't be JUST the JPC. Would definitely be nice to see a proper battle belt to go with it.