Beigen
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How to prevent vehicles stops some seconds at waypoints
Beigen replied to Zombitch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Waypoints have an execution range, set them to like 50 meters and the boat driver shouldn't slow down. Try this and give us feedback :) -
Scripting for multiplayer problems
Beigen replied to chaoticgood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
--Im not good at scripting but from the things I read-- Init.sqf T_INIT = false; T_Server = false; T_Client = false; T_JP = false; if (isServer) then //Stuff that is only for dedicated server { T_Server = true; if (!(isNull player)) then { T_Client = true }; //stuff for ingame Server T_INIT = true; } else { T_Client = true; if (isNull player) then //stuff for client { T_JIP = true; [] spawn { waitUntil { !(isNull player) }; T_INIT = true }; } else { T_INIT = true; }; }; if(T_JP == true)then{execVM "myscript";}; my source: http://community.bistudio.com/wiki/6thSense.eu:EG#Determining_if_machine_is_Ingame_Server.2C_Ded_Server.2C_Player_or_JIP_Player might be wrong but that should work, I did not try it myself. -
I placed eleven sectores/areas myself and have to say that they are still capable. Yet the error message comes up.
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double post ... damn browser
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Hello Larrow thank you very much for your help with that modul, know I understood what all this stands for. I've changed this particular value to 0.018 so with three guys the point will be captured in about 05:15 Minutes.
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at the first look it seems that it can't show more than 10 areas at the same time. (the list on the right) Do the areas refuse to work or are they still capturable?
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@SpectreRSG I would call with the trigger a skript which checks if the area has been captured and from wich side, right now Im at work so I cant give you an examle code, yet Im a noob in scripting. Im just curios, the SectorModul provides some lines where you can set the time until the area should be captured. The standard is for the infantry at "1". I changed this one to any number but the time to capture did not change. Yet the description of that line says it should. Does anyone know how to increase the time without a script or do these lines are WIP? And in my mission I want that only 3 soldiers and more can capture the area, I guess that has to be a script again? I already have a working (but buggy) script for a AAS mode BUT I wanted to check if the way with sector & areas is way simpler and less performance consuming.