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iandes

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About iandes

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  1. iandes

    [DA3] The Congo Crisis

    Looks great, looking forward to it!
  2. Was hoping for a mod like this. Sadly I lack the knowledge/will to make mods. Keep up the good work, mod looks great!
  3. Hello, My textures in ArmA2 get blurry or don't show at all, also my trees/bushes get blurry. I use a lot lot of mods including ACE and cowarmodace, also this problem seems to appear only at big(ger) fights. I already tried the AToC thing. Game version is 1.62... My specs: - windows 8.1 - Intel Core i5 4670K - 8GB RAM - GTX 770 - resolution is 1920x1080 Some screenshots: http://imageshack.com/a/img833/6066/0e7v.png http://imageshack.com/a/img513/9715/fpo2.png http://imageshack.com/a/img822/588/u6vb.png http://imageshack.com/a/img31/3795/w8w.bmp Thanks!
  4. Odd, when I use a vanila chopper it works fine also mod ones like from the lingor mod seem to work. But when using for example a VTE heli it doesn't. Conflicting with ACE or some other mods?
  5. Yes the get out waypoint is synced. I don't really tell the helo to land, he moves to the transport unload waypoint, drops off the men (sometimes by landing on the ground or hovering a little) and then just stays even with another waypoint.
  6. Hello, The heli drops the whole squad and then just stays there, sometimes hovering a meter above the ground. I also use a "move" waypoint after the "transport unload one ofcourse. I do use alot of mods, if that can influence this (ACE, cowarmodeace, many army mods,...). Many thanks!
  7. iandes

    COWarModACE Release thread

    Well, My problem is fixed. After going through all the mods and trying to play it turned out that the Dutch Armed Forces mod was the problem. Odd, didn't expect that. Glad it's over, thanks for the help Pulstar!
  8. iandes

    COWarModACE Release thread

    Well, the odd thing is I kind of made different mods to launch depending on era (vietnam war, cold war,ww2). When using cowarmodace, ace and jsrs with any of those it works. But when using my "modern setting" where I use a lot of mods extra (armies, islands) I get the CTD a minute after combat. So or I get out of memory because of the large amount of mods or maybe one of them conflicts or something. EDIT: hmm, using ACE and putting cowarmodace off gives the same effect
  9. iandes

    COWarModACE Release thread

    Well, I tried both but still the same. What's the diffrence between the allocators?
  10. iandes

    COWarModACE Release thread

    8GB, I will try these things next thing tommorow too see if it works. So it's a memory issue not conflicting mods right? Thanks for the fast reply!
  11. iandes

    COWarModACE Release thread

    Hello, My game gets a CTD about a minute after combat. I use COWarModACE, ace, jsrs and also a lot of army mods etc. Using VTE, UNSUNG, COWarModACE, ACE and jsrs seems to work fine. many thanks not sure if thuis can help, stuff from my arma2oa.RPT: Vertex buffer needs to be created before rendering. Out of memory? x\ace\addons\sys_blood\drop_1.p3d (lot's of those at the end) ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0095AB8C Allocator: G:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll
  12. iandes

    Mods and multiplayer servers

    I've made a diffrent map with ArmA and OA in without any mods and pick that as the game folders in my laucher. But whether I pick that one or the normal one with the mods in it still seems to put them toghether. I guess it will have to be these few servers, deleting the mods or finding another way. EDIT: ok, I looked at all my mods and at the errors looking what needed a key/deleted and it is fixed now, I can join all servers. Thanks for the help Günter!
  13. Can you also help me? http://forums.bistudio.com/showthread.php?162263-Mods-and-multiplayer-servers
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