Big_Jas
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Awesome thanks mate.
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Mate can I request that you please re-enable the "Skip" intro button. It's good to watch once or twice but after then ...
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Hi Rydygier, are there by any chance any boats located around the map, other than the boat at the start and end location? The reason is that in my latest mission (ver 1.86c) the body is located (along with a UGV) on an island. For reference the island is in Pyrgos Gulf, across the water west from Pyrgos, north of the peninsula, and just west of Sagonisi island. (yep the little island with the chapel on it). How do you get there and back with the body? I did a search a few km in either direction up and down the coast and could not find a boat that wasn't a wreck. Ideas? Thanks, Jas.
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Great feedback thanks guys. I think Pilgrimage is one of the best missions on Arma 3 Steam (and here) at the moment. I enjoy playing it. I was dissappointed when changes with the 1.24x release caused a conflict and impacted game play. Now I think the standard approach is to play the game with only the minimal mods turned on and only enable them when required for a specific mission. Thanks Rydygier and Kavoriken. :) Jas.
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HI Guys, I noticed 2 problems that have occurred with the recent mainline 1.24x update: 1. When you load the mission (eg v1.85c beta3) you get the "Pilgrimage" graphic on the screen but it does not then fade out and move into the mission, and 2. The 'sound bug' that has occurred in some earlier versions is back. Issue 1. When you load you get the intro graphic, which does then not disappear. I't doesn't fade into 1st person view, the logo just stays on the screen with a black background. You can work around this by hitting the "ESC" key and saving the mission then hitting "ESC" again and loading that saved progress point. Also you can save and exit then resume and it has the same effect (just takes longer). I worked back a few versions (I think to 1.79c) in order to find a version that was not affected by this issue under the current mainline Arma3 release. Issue 2. When you load the mission there are no in game sounds, other than the system sounds associated with selecting options in the menu system. So, in the context of issue 1 above, you get the black screen with the logo and silence. After you implement the workaround above, the issue persists. So you can run around and shoot your weapon but there is no sound. I would be interested if anyone else has the same issue and any ideas work working around or solving the problem. Thanks, Jas. ---------- Post added at 10:58 ---------- Previous post was at 10:46 ---------- Further to the above I disabled the following add-ons and got it to work: @A3MP, @CAF_AG1.5, @sud_russians_v36, @Switch weapons while moving. So I assume one of these has an add-on conflict with the mission. I will update when I have time to test them all. My money is on @A3MP. ---------- Post added at 11:20 ---------- Previous post was at 10:58 ---------- Interesting. I'm in the mission and some of the AI factions appear to be fighting each other. Cool. :cool:
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CO08 Escape Chernarus Ports for Altis and Stratis.
Big_Jas replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Hmm, I'm not sure what is going on in Dev 12 or whether it is an issue with the new update of A3 or a combination of the two, however last night we found two issues: 1. that the AI have an uncanny sense of where you were all the time. On many occasions we moved through cover to positions where there were no AI, and pretty sure none saw us, and within a few minutes enemy patrols from all directions would home in on our location. It was like all enemy had 100% awareness of our location regardless of whether they could see us or not. For example you could hear enemy call out target indications for us when there was no way they could have seen us through multiple walls in buildings. 2. that after only a few seconds many of the dead enemy would disappear (eg around the camp after being shot). Maybe 2-3 bodies would remain but the rest would vanish. Like there was a battlefield cleanup script running. We were able to replicate both problems with dedicated servers and hosting it "in-game". We used different computers to serve the game. We used a version of the mission from steam as well as offline. We had the same problem with Dev 11 when we tested that later as well. So we are now looking to roll back to much earlier versions of the mission to see if the same problems exist. Has anyone else had the same problems? Does anyone have any ideas of how to 'fix' it if there is one? Thanks. Jas. -
An excellent script. Thank you. Great for situational awareness in game as well as for mission building. I appreciate the time and effort you took to make this. Thanks. Jas.
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CO08 Escape Chernarus Ports for Altis and Stratis.
Big_Jas replied to Vormulac's topic in ARMA 3 - USER MISSIONS
I second this sentiment. Awesome mission. ---------- Post added at 10:48 ---------- Previous post was at 10:47 ---------- Hey man, if you have versions to share, I'm sure there would be many willing fans who would appreciate your fine work. -
Mod + Mission, Intergrate.
Big_Jas replied to UHAX's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Has anyone come up with a solution to this in Arma 3? The idea is sound. Not everyone has the same mods and nor should they. It makes sense to package the mods / addons required in the mission itself, in the same way you package scripts into a mission. Thanks in advance. Jas
