Triikor
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Everything posted by Triikor
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/Horrible_russian_accent on Business is business my friend Jokes away, was there some word from devs there will be little group of russian military in campaign? Is it expected in 'Win" episode?
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Theory regarding the ending of Adapt (Major spoilers)
Triikor replied to doln's topic in ARMA 3 - OFFICIAL MISSIONS
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I feel myself unconfortable a little with this mission ending :confused:
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Thats why Zafir has semiauto fire mode.
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I have some questions for admins/developers: Do we get [DEV] RU server back online, or it is better to return to stable version servers? The questions below may be answered, but if they are not: Will 3rd person view be removed? Its only supports sitting in place player, not moving one. Is it possible to make mines of independed not visible as red triangle to non-friendly independed? Can we get m320/Lynx with SOS installed (with prices increase accordingly), or get Lynx/m320 simulateneously with SOS in shop assortement? Can we get water/food in shops? Last time i had a big problem finding water barrels in some towns. Is it possible to make day/night change smooth? It looks like OMG LIGHTS OFF! LIGHTS ON SUDDENLY! for now.
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It will be good to have an option to refill half-used magazines (i mean - if i have 14 bullets left in one magazine and 18 in other, i can get 30 and 2 bullets in them somehow). And 30+1 "bullet in chamber" scheme implemented will be great too.
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The gunner hits targets with 3-5 bullets in a singe turn, and this is called ?I agree that lesser calibers weapons need some recoil tuning. Someone in wasteland had called me a cheater for clearing store zone in pair with my best friend Zafir from 4-5 buyers.
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PKP Pecheneg (7,62*54!) recoil and accuracy for dummies http://www.youtube.com/watch?v=-CSZVo86Jys Stop crying about 7,62 nerfing. If you want to help - cry for improved wound simulation.
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I still have ~60% CPU usage and ~60% GPU usage for each of my 2 560Ti, no difference from video settings. -nosplash -world=empty -nologs parameters enabled.
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Regarding nerfing sniper and fixing the perhaps broken accuracy system.
Triikor replied to Yashamalu's topic in ARMA 3 - GENERAL
Im pretty sure that in real life survival in the Wasteland surroundings gets to sniperfest too. A lot of open places, small towns, natural born sniping abilities for everyone, lack of teamwork in most cases makes camping and sniping the best solution to that conditions. So, you are completly wrong with . "Lone wolf" players instinctivly prefers the best solution - to dominate others in effective range. I dont see M18 autofire as a problem at all, btw i widely use Zafir for the same goals, exusively for the "oneshot" nature of 7.62 (unsilenced!) and bigger calibres. I admit that MX series have maybe too big recoil sway.If you want "realism" for 5.56 and 6.5, you better ask for improving wound simulation, not nerfing other weapons. -
Regarding nerfing sniper and fixing the perhaps broken accuracy system.
Triikor replied to Yashamalu's topic in ARMA 3 - GENERAL
Looks like "nerf/buff" cancer from BF3 comes to Arma 3 closer - under cover of "balance". Muzzle brake and flash supressors can be developed good enough to almost neglate the barrel jumping up/down/left/right even now, and Arma 3 takes place in future. What will be your next suggestions? 12,7 is too powerful - its oneshot in leg, nerf it? Remove thermal optics - its unbaaaaaaalanced? This is war. The technology matters to win. The timeline allows to get even active camouflage and exoskeletons in Arma 3. And IMO Wasteland mod is all about to get APC/Attack heli/long range sniper rifle first to roflstomp enemies. -
I hope we get some russian reimagined weapons - first of all AS VAL/VSS VINTOREZ, AEK-971(5.45), AEK-973(7.62), CP1M Vector (handgun with armor piersing bullets). What i mean as "reimagined"? The AN-94 in CoD:Black ops 2 - it looks like deeply modernized version of modern AN-94. Here, fyi is new awesome prototypes of both AEK's: h_t_t_p://forum.guns.ru/forums/icons/forum_pictures/007624/7624125.jpg.(The stock butt on the bottom AEK must be rotated for 180 to be ready to shoot using iron sights). I see "improved' version of AS VAL as having a 8-edge integrated silencer, modernised ajustable stock, rail sights on the top of cover etc.