Flowers
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Everything posted by Flowers
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Preview release: Nimitz for Arma3 (0.103)
Flowers replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
John_Spartan or Chortles -- do you think anyone will ever take over this mod and update it? It's really sad sitting there in dry-dock, what with Altis having such potential for combined naval-infantry operations. We found that the "gaps" make it too unstable for use on our dedicated server. Maybe the 2015 expansion will include BI-made naval assets. Dare to dream I guess... -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Flowers replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Fantastic application! We were wondering if there is a way to change how much bandwidth users can use when they connect to the repository. It takes a while to download for new recruits and it seems to be set at 1Mbit/sec. Any way to have that user-configurable? Thanks! -
N'Ziwasogo A3 terrain (Released)
Flowers replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rath - I'm using the latest June 1 release from Armaholic. You don't get jungle sounds on Chernarus? -
N'Ziwasogo A3 terrain (Released)
Flowers replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a really, really awesome map. But you changed the config values and now I hear jungle sounds on other maps too! That's really no good, and it means that it can't be part of our regular mod-pack. Do you plan to fix it so that the jungle sounds are only on this map? Thanks! -
DAC V3.1 (Dynamic-AI-Creator) released
Flowers replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems something about the backpack class names has changed since Kart DLC update. Now all of the DAC zone infantry that spawn do not have backpacks. -
Chessmaster's Wounding System
Flowers replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been able to use the mod version with success, but would prefer the script version. I am at the same point in setup as Raskil above. Any help is appreciated. -
Hi guys, I searched and couldn't find much regarding this. My community started using a headless client, and it's been working great! Has really improved performance. Infantry spawns great on the HC, but vehicles break it. I read that there might be a CBA work around, but I'm no expert and I'm hoping to get your help. We've been using lotherk's arma map to sqf converter: http://www.armaholic.com/page.php?id=18012 All help and input is appreciated -Flowers www.blacksh33p.net
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Fantastic mod, we love it. Any way to allow a non-corporeal Zeus to communicate over long range radios? Would be fantastic to simulate a "High Command" passing down detailed orders to a company or squad. Thank you!
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Excellent mod! My group has been using it for a while now! Thank you! Here is a feature request: Megaphones! I mean, how cool would it be to have a megaphone in Arma for some of the odder mission types? Hostage negotiations, swat-teams, intimidating the downed pilots your search and kill team is looking for... Just an idea! And thanks again for the excellent mod!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Flowers replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We would really like to add a lightweight MCC client to our modpack - but not necessarily give every member access to the mission making stuff (or add a menu icon to their action menu.) -
I just spent the last three hours trying to configure my xbox controller satisfactorily. I loaded up a hummingbird and was very pleased with how much better it flew with the controller versus the mouse. Really the only thing I wanted to change so far was the B button from a "toggle right analog look" to a "center view". Then I realized how HORRIBLE the experience of trying to configure your controller is. I attempted to just rebind everything, and even then the view wouldn't operate as smoothly as the default setting would. So I gave up and figured I would deal with the default settings. Then I loaded the jet...WTF. Fire and right rudder are the same thing?! And since you can't just tweak the default profile, you're stuck with a shitty custom layout, or a completely unusable default layout. It's one thing to say that the controller support isn't a big priority, as this is a PC game. It's an entirely other thing to put in a half-assed controller profile that is so bad the developers should be embarrassed.
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ArmA 3 Beta Editor - Help - Random Player Spawn
Flowers replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So if I want to have an enemy officer, that is the assassination target spawn at one of 4 locations, I just need to make 4 markers and then group them to him? When I make a marker and then click the group tool, the marker disappears... how do I do that? Thanks. -
Player looking for squad (not for squads to post looking for players!)
Flowers replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hello all, I'm a 26 year old new to ARMA3 and have found jumping into random games to be odd. I'm still learning the game, so I'm hoping to hook up with some awesome, mature guys and girls that don't mind showing me the ropes and like to have fun. I am very competitive in PvP and have lead many groups to victory (though in very different formats). I'm no where near knowing the ins and outs of this game well enough to lead squads, so I'm hoping to hook up with some good pvp commanders that can teach and like to compete. I live in US central time zone (GMT-6)