Jump to content

ninja970y

Member
  • Content Count

    112
  • Joined

  • Last visited

  • Medals

Posts posted by ninja970y


  1. Leave the green area and head to desert, or town, you should see how colour temperature is. changing. Take in account weather, time etc., and leave facepalms for yourself please. And tune your monitor, if that doesnt help.

    http://s1152.photobucket.com/user/chik1978/media/Arma/evening.jpg.html

    http://s1152.photobucket.com/user/chik1978/media/Arma/noon.jpg.html

    http://s1152.photobucket.com/user/chik1978/media/Arma/morning.jpg.html

     

     

    You are talking of altis / stratis map , dat Devs know what they are doing check my desert how look before and after 

    Before ( 1.58 )

    13308732_232084053850457_657938881592546

     

     

    And now 1.60 

    3629318AC1802D35ABDA78A1656848643364C491


  2. The visual update looks great on Altis, but that's because of course BI is holding the keys to the kingdom and know what they're doing.  We terrain makers and editors are being left in the dark right now with no documentation as to what we need to do to our terrains to get them looking normal again.  When BI makes big changes like this they need to do a much better job of having technical documentation available to modders on patch day.  

     

    How cant quote you!!!! +100000


  3. Agreed.

    There should be noticeable reduction in ambient light when overcast.

    To me there's too much ambient light (Non directional) which makes everything too bright.

    Agree i dont see again directional light, my Beach surface look like if is 18:00 pm but actually is 12:00 pm....cant belive this..to dark or too bright


  4. https://forums.bistudio.com/topic/185055-wip-terrain-x-cam-taunus/?p=3032720

     

    Very promising map mod X-cam Taunus has run into some problems with the visual update and ceased development for now :(((

     

    it looks really bad with the new lighting: https://i.imgur.com/s5IPgdq.jpg

     

    If any BIS devs read this maybe you could help them out or provide some kind of solution, it's a real shame because the map looked so promising.

     

     

    i get the same for my map is like the Sun dosent reflect anymore to the ground...and it suck


  5.  

    Just a little question: Do you considered the RP factor for the Map? Like are there drug fields, mining areas, Police HQs, Airfields and all that kind of stuff?

     

     

     

     

    Forgot the graffiti part also included in the release of the map that include Graffiti as static object without "collider", the library the be loaded with Xcam or MapBuilder.

    And that is what you will see....just some example

     

     

     

     

     

     

    13220657_226500357742160_256320572043273

     

     

     

    13227245_225747334484129_411419495307896

    • Like 2

  6.  

    Just a little question: Do you considered the RP factor for the Map? Like are there drug fields, mining areas, Police HQs, Airfields and all that kind of stuff?

     

     

     

    Yes ofc, we add all the rp stuff, but remember this map will be free to edit, with the source code free for the community, so if somebody want add stuff or remove is free to do it  :)

    • Like 1

  7. Really beautiful terrain. I also can't stress this enough, you must keep performance in mind! The map can look 11/10 but if it's unplayable for most users, it won't be used much!

    Actually our tester are testing it with nice frame rate ( 60 FPS in the main town ) with this computer config : Intel I5-2500K 3.30 Ghrz not overclocked , 8 GB Ram ( Ares G Skill ) , Nvidia 970 ( Zotac ) OS Win 7 65 bit , SSD 250 GB Kingstone.

     

     

     

     

     

     

    8DC424E027AFF13A2D57C845F398E566D1E0B776

     

     

     

    1F0E0CAF2026CC9FA5CAC2A6B1191F193A6CA40D

    • Like 3

  8. Hi guys our team Full Bastard Inside Italia , is making Los Santos map ( the one from GTA 5 ).

    This is not a porting or a conversion we are trying  to make it from 0 .

    Terrain Size : 2048x2048 Cell Size 6.

    The actually  mask and sat is 1:4 but later will be 1:1. ( 1M x MPX )

    Actually the map we are making can be used for RP mode, Exile, or TvT mode.

    Of course at the end of the job we will release public the map and  the source files so community that want edit or just add more things are free to do it.

     

    Actually we have made our street ground sign, plus we add some config in the E76_Roads so people who want place roads with Xcam or MapBuilder are able to do it.

     

    Special Thanks to :

     

    BushLurker ( for hes fantastic and helpful tips he alwais give me on skype )

     

    The Skype Community Terrain Making ( If you need help no matter the time is in your country u can find somebody can help you and that is a great things of this community )

     

    All Authors of the addons we are using to make this map.

     

    If somebody want suggest something add it here in this post, this map is made from the community to the community  advice's are alwais appreciated.

     

    Enjoy some image  of the actually work.

     

    13320406_230682597323936_199087687884426

     

     

    13316965_230682977323898_297898081376123

     

     

     

    13301544_230682967323899_582879862384273

     

     

    13320522_230682853990577_776055506380443

     

     

    13268320_230682687323927_367449470524750

     

    13308479_230682590657270_551397148973631

     

     

    13268385_230682593990603_663762628698982

    • Like 37
×