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slamduck

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Posts posted by slamduck


  1. I looked at your video here and at the 15:00 mark you shoot the btr but it seem to instantly know where you are even if the turret is looking at the opposing direction.By the time the turret needed to rotate on your position,you were already hidden. To be honest if a human was in that btr they would never know where the shot was coming from and would have taken them quite some time to scan the surroundings before engaging.

     

    The culprit is probably the knowabout value jumping at 1.5 instead of slowly rising from 0.

     

    • Like 1

  2. My game always crash at the exact same place.

     

    The only mod i'm using is CBA A3

     

    1.I load a private LAN server with liberation

    2.I pick up my loadout

    3.I give myself all permission

    4.I get in the ghosthawk

    5.I fly over the crate and pick it up with the sling

    6.I start flying toward the main island

    7.My game crashes when i'm close to the island

     

    I get an Unable_to_init_DXGI

     

    I included my crash log

    https://dl.dropboxusercontent.com/u/9050706/arma3_2016-09-24_00-15-48.rpt

     

    I do not own any of the DLC and I'm verifying integrity of game cache at the moment.

     

    Edit: verifying integrity of game cache fixed it

    • Like 2

  3. Wouldn't extracting Arma 2 vest then making custom outfit would be a better option for units conversion ?

    Since Arma 3 has trouble with Arma 2 skeleton, we apply Arma 2 clothing on Arma 3 units.

    edit:

    Just found this

    http://www.armaholic.com/page.php?id=23989

    We could probably make some of the armys with this with only 32mb instead of having to use 3 gb of content for pretty much the same thing.


  4. Voted yes,also JSRS 2.0 for Arma 3 got released,you might be able to fix JSRS 1.5 soundcrack being too loud by looking in the files.

    Since mixing A2 and A3 units crashes the games or make some visual glitch,i suggest replacing A2 units with retextured A3 units.I know that we don't have every units because Arma 3 modding just began but we'll eventually get to it.

    You could do the same with weapons so we could have attachment compatibility.Packing all this up would really make AiA big so you could make optional .pbo that add compatibility to certain mods.

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