slamduck
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Posts posted by slamduck
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My game always crash at the exact same place.The only mod i'm using is CBA A31.I load a private LAN server with liberation2.I pick up my loadout3.I give myself all permission4.I get in the ghosthawk5.I fly over the crate and pick it up with the sling6.I start flying toward the main island7.My game crashes when i'm close to the islandI get an Unable_to_init_DXGII included my crash loghttps://dl.dropboxusercontent.com/u/9050706/arma3_2016-09-24_00-15-48.rptI do not own any of the DLC and I'm verifying integrity of game cache at the moment.Edit: verifying integrity of game cache fixed it
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Time to uninstall Arma 3 and find a new hobby.
R.I.P. videogames
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Planes when ?
Civilian car when ?
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Wouldn't extracting Arma 2 vest then making custom outfit would be a better option for units conversion ?
Since Arma 3 has trouble with Arma 2 skeleton, we apply Arma 2 clothing on Arma 3 units.
edit:
Just found this
http://www.armaholic.com/page.php?id=23989
We could probably make some of the armys with this with only 32mb instead of having to use 3 gb of content for pretty much the same thing.
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What about Civies car
Will you add them ?
http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian8.jpg
http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian1.jpg
http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian10.jpg
http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian2.jpg
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All i want is climbing,we already have the other feature via other mods,no need to reinvent the wheel.
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Are Arma 2 weapon replaced with NATO SF and Russian Spetsnaz WEAPONS ?
Does it replace weapon in Arma 2 Crates too ?
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When ejecting from a plane, Arma 2 parachute will auto deploy even if you are not wearing any.If you are wearing a parachute,it will deploy anyway.I have to "eject" from the Arma 2 parachute to actually acces Arma 3 Parachute function.
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An ambient combat Module would be nice.Like spawning patrolling Blufor/Opfor/Independant Armored and non armored Vehicle/Helos/planes/troops could spice up missions.
Will you eventually support AiA ?
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NVG doesn't works on scopes while they used to with regular 3d scopes.
Fix pls.
Also i have no idea how to read the new scopes ranges and stuff,is it possible to use default scopes in your layout ?
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Really great mod, really put some life in Stratis/Altis and custom maps,can't play without it anymore.
Is it possible to make animals spawn away form concrete roads ?, would help performance and enhance realism because seeing goats in the middle of the town feels a bit weird.
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Fix car physx and damage.Also remove A2 parachute entry and replace them with A3 one.
Hide Arma 2 editor object or add a something in front of it to know it's not A3 content or even create a new tab.
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RH Pistol pack
NATO SF and Russian Spetsnaz WEAPONS for A3
These 2 mods have everything to replace A2 Weapons including attacments.
An optional addons would be nice.
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Would be nice if we could change the Bipod keys.
I would rather have traditional ACE Shift+Space instead of tab.
Edit: Nevermind, i saw that it's gonna be in version 0.4
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Would it be possible to make it work with the action menu ?
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Voted yes,also JSRS 2.0 for Arma 3 got released,you might be able to fix JSRS 1.5 soundcrack being too loud by looking in the files.
Since mixing A2 and A3 units crashes the games or make some visual glitch,i suggest replacing A2 units with retextured A3 units.I know that we don't have every units because Arma 3 modding just began but we'll eventually get to it.
You could do the same with weapons so we could have attachment compatibility.Packing all this up would really make AiA big so you could make optional .pbo that add compatibility to certain mods.
LAMBS Improved Danger.fsm
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I looked at your video here and at the 15:00 mark you shoot the btr but it seem to instantly know where you are even if the turret is looking at the opposing direction.By the time the turret needed to rotate on your position,you were already hidden. To be honest if a human was in that btr they would never know where the shot was coming from and would have taken them quite some time to scan the surroundings before engaging.
The culprit is probably the knowabout value jumping at 1.5 instead of slowly rising from 0.