Crotaro
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Mod Mixer
Crotaro replied to azrapse's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Howday azrapse and everyone else! I know I've been pretty inactive the last few months here, but basically because for some reason *cough*newgames*cough* I was a bit passive on Carrier Command. Now my dad came home and I wanted to introduce him to all those great mods (namely deadly islands, nemesis and slow ships and that modpack). So far so great, but for some reason, even tho he uses the exact same configuration and game version (1.6something), the nemesis doesn't want to be accepted to be mixed into the rest. Here's the setup and what happens: -deadlyislands -nemesismod -modpack -slowships Without nemesis mod it works fluently without any issues. Check and combine nemesis mod and then press Start Game button, it loads for a few seconds on a black screen, then jumps/crashes back to the desktop...any ideas? PS: Huuuuuuuge thank you for mentioning me in the "Special Thanks"-section <3 I'm really happy I could provide this much help to your development :3 -
Deadly Islands mod (10th Anniversary Edition)
Crotaro replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Cannot add anything but a huge wookie-hugging Thank You! -
Nemisis Mod - improved enemy carrier survivability
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Alright, I now tried sinking the enemy carrier again and this time it went perfectly fluid without any crash or something at all :) Now I just need to hope that someday I'll be able to have deadly islands and nemesis activated :D -
Nemisis Mod - improved enemy carrier survivability
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
(Originally posted on Carrier Command Troubleshooting, now transferred here) Well my game right now is crashing EVERY time(in Strategy Mode)when I destroy the enemy carrier. On the very last hit it switches to a loading screen for half a second, then boops and gives me this error(always) ------------------- Engine Error NULL pointer to instance Class: 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c9059 ------------------------- when I click OK the Crash "info" appears saying ----------------------------- Unhandled Exception Program: ....\Carrier Command\carrier.exe Reason: Access violation. Illegal read by 40443a at 98 Script callstack: Class 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c9059 SymGetSyFromAddr:487, addr:0x0040443a SymGetSyFromAddr:487, addr:0x0040443a (Press Retry to Debug Info - JIT must be enabled) -------------------------- It's pretty frustrating, since I like the game very much and was so damn proud that I managed to get the APA carrier destroyed right at the beginning while playing on Nemesis Mod. And then it crashed, then I reloaded and it crashed again and well it won't stop and I don't want to have to give up my precious kill >,< -
Unhandled exception
Crotaro replied to Nang's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Well it's not like the unmodded version didn't bug at all^^ at least in campaign I experienced some tremendous problem with the last mission. Whenever I freed the CC and the message of the island being ours appeared, the game froze and threw me out. I thought "well okay reload a savestate BEFORE the last island" and when I did this I couldn't continue after Sector 1 because the promised repair gun walrus was never dropped, so the waypoints never updated >,< But that's another story^^ -
Unhandled exception
Crotaro replied to Nang's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Well my game right now is crashing EVERY time(in Strategy Mode)when I destroy the enemy carrier. On the very last hit it switches to a loading screen for half a second, then boops and gives me this error(always) ------------------- Engine Error NULL pointer to instance Class: 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c9059 ------------------------- when I click OK the Crash "info" appears saying ----------------------------- Unhandled Exception Program: ....\Carrier Command\carrier.exe Reason: Access violation. Illegal read by 40443a at 98 Script callstack: Class 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c9059 SymGetSyFromAddr:487, addr:0x0040443a SymGetSyFromAddr:487, addr:0x0040443a (Press Retry to Debug Info - JIT must be enabled) -------------------------- It's pretty frustrating, since I like the game very much and was so damn proud that I managed to get the APA carrier destroyed right at the beginning while playing on Nemesis Mod. And then it crashed, then I reloaded and it crashed again and well it won't stop and I don't want to have to give up my precious kill >,< -
Carrier Shell Gun Buggy
Crotaro replied to Crotaro's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
I think there's something wrong with the shell gun's damage, too. Sure it shouldn't be a one shot one kill weapon I think, but a huge shell fired from a carier should do more damage than a howitzer shell...or the howitzer's are just loaded with a mini-nuke :P -
Mod Mixer
Crotaro replied to azrapse's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
WOHOOOO!!! Guys check that out! I'm a big bulky frickin steel bastard crawling over the seas the same speed relaxo moves about anywhere! And still I have my nice view positions on my ship completely without any of this unknown annoying space stuff flying around in my face! Plus my damn off-road Walruses can climb steep mountains as if they were built for this!!! Now I just need to check out if my APA rival carrier captain has these awesome features installed on his carrier too! I dunno how you did this, and I would probably just understand 60-75% of it if you explained me, but it works perfectly so far and I wanna give out a huge thanksypants to you! (\(^-^)/) -
Mod Mixer
Crotaro replied to azrapse's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Sooo i tested it right now with the zip version. It starts and let's me merge the mods together just fine(just saying something about a collision with the script ccgame.c for ModPack1 and slowships)BUT when I start the game everything seems fine, until I realise that none of the mods actually is activated. Ships aren't slower, the Film Grain still persists and the different deck views also won't work. This also happens when I just activate working mods like ModPack1 -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Hihi eeyup, sorry for abusing your thread for this conversation of troubleshootingness -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I would really really love to tell you it finally worked, but...well...nope it didn't >,< I have no idea what might cause the problem, but now the mod mixer won't even startup. When I try to launch him it takes about 15 seconds until windows tells me the mod mixer stopped working and gives out some error thingy which i could send to windows. The information I get from the error is this: C:\Users\Vampirkatz\AppData\Local\Temp\WER6625.tmp.WERInternalMetadata.xml C:\Users\Vampirkatz\AppData\Local\Temp\WER873D.tmp.appcompat.txt C:\Users\Vampirkatz\AppData\Local\Temp\WER875D.tmp.mdmp -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Okay, keep in mind I have the retail version installed, not the steam one -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Sorry to tell you the new version did nothing better so far. The game window opens and immediately closes again(after pressing the start game button), completely without error or warning signal or something. -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Well I was just trying to merge the GripMod/NoFilmGrain already-combined package(ModPack) and the slowships mod plus the DeckViews mod. I would also want to try out nemesis mod but since you already seem to have somewhat bigger problems with that one I'll be perfectly happy if just my ships would slow down^^ -
Slowships Mod - slower carrier and barque speeds
Crotaro replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
well now the error doesn't appear anymore and it(as you said)causes problems(an immediate crash when combining and trying to annotate errors)when doing nemesis mod. So far for the good stuff Bad news is that it now happens(when I press Start Game)to open Carrier Command and immediately close it again(took a look at the processes, said 81 running, before start, 85 for a milisecond and then again 81) EDIT: It won't even start when running 0 mods and trying to start via command mixers Start Game