

RushHour
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Everything posted by RushHour
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I´m saying that if the content creators are so quick to push out content that other people (like animators) can´t keep up, hire some more to balance it out. Otherwise what you´ll end up with is a shitload of unfinished content (which seems to be the norm in the Arma verse) Lots of games have unfinished content, but the key difference is those games have the words "Alpha" "Beta" or "Early Access" in their name.
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In my opinion i think they should just stop producing more content and start finishing everything they have in the game instead. But it´s more important to get your money obviously.
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I got it confirmed once again yesterday how much i love 1st person. Was forced to go prone right next to a gravel road and all of a sudden an Ifrit HMG is heading my way full speed. I thought i was definitely gonna die but because he did not have some unrealistic camera angle 15 meters above the car he never saw me. The immersion at that moment was just insane :) I was so close i could probably have reached out and touched the car as it passed!
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What features are fundamental to the Marksman DLC? (no speculation)
RushHour replied to RushHour's topic in ARMA 3 - GENERAL
Removed the confim thing, updated the list. ---------- Post added at 22:43 ---------- Previous post was at 22:37 ---------- It sure is, i´m pretty sure that´s clear from the first post. But it´s not a thread about what you think will be in the DLC. For example, what i think will be in the DLC is 3d scopes and bipods, then a few new weapons. As you can see the list is far bigger then that. Just ask yourself if you had to make a DLC, what features would you put into a Marksman DLC. Not what features you think will be in the upcoming DLC. -
What features are fundamental to the Marksman DLC? (no speculation)
RushHour replied to RushHour's topic in ARMA 3 - GENERAL
Of course it does, as·sign (ə-sīn′) tr.v. as·signed, as·sign·ing, as·signs 1. To set apart for a particular purpose; designate: assigned a day for the inspection. 2. To select for a duty or office; appoint: firefighters assigned to the city's industrial park. 3. To give out as a task; allot: assigned homework to the class. 4. To ascribe; attribute: sorted the rocks by assigning them to different categories. See Synonyms at attribute. 5. Law To transfer (property, rights, or interests) from one to another. 6. To place (a person or a military unit) under a specific command. And what better way to introduce 3D scopes then a Marksman DLC? Makes perfect sense. ---------- Post added at 15:44 ---------- Previous post was at 15:34 ---------- I have no idea what "increased target consciousness" means. Also, if you can narrow this down to a shorter way of saying the same thing that would be great, my english is ok but not that good. "- When you're taking the shot, colors should become more vivid.. everything but the target should blur or blackout some.. all sound should dampen except your heartbeat.. - After taking the shot you should have increased fatigue thresholds as well, because of the adrenalin comedown." -
You are mixing visibility compared to FOV or Field of View which refers to how many degrees of vision you have left to right. In some cases you have much more visibility with 3rd person (like watching over walls) but the Field Of View isn´t that much bigger then 1st person.
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What features are fundamental to the Marksman DLC? (no speculation)
RushHour replied to RushHour's topic in ARMA 3 - GENERAL
3D-scope ticket, i´m not sure but i think they assigned it to someone called Iceman (if anyone has the link please provide it here) No idea, what made you think that? Yea you can speculate if you want, i´m not speculating though as i have no idea what the marksman DLC will provide. I´m just listing what i want to see, not what we might see as that is open for speculation. -
I always maintain the rule that if the server allows 3rd person, i will fully exploit that thing as far as it goes because i know other people do the same and i like to play on an even playing field. However i prefer 1st person by a country mile, you just can´t beat that immersion! Just got back to reality after a solid 4-5 hours on EUTW CTI servers (best servers i´ve played on by far)
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It depends but a little over 30 or so.
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Manhattan Life RPG - As Real As It Gets - In development
RushHour replied to Xqlusive's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any pictures of the map? I hope it´s not the manhattan map i´ve seen a few months back because that looked like Nintendo 8bit at the time. -
3.5k 3.5k GTX 580 SLI (1,5gb) i7 950 stock (which reminds me i should probably OC that little f*cker today) 6gb ram Graphics set on ultra (makes no difference anyways funnily enough) And no blur or any of that useless stuff.
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The last idiot is yet to be born! I haven´t played many user missions but i definitely played your Close Air Support (Day2) and it was brilliant.
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They are building a horror/detective type game so they haven´t gone for all out realism but instead something that fits the universe of the story they are telling. But even with that in mind, i´ve yet to see anything more impressive then the three gifs they showed,
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Also the people working on "The vanishing of Ethan Carter" has some pretty interesting ways of doing stuff. Using photogrammetry (http://en.wikipedia.org/wiki/Photogrammetry) http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ Also check out these gifs, unreal stuff. http://www.theastronauts.com/2013/12/three-gifs-vanishing-ethan-carter/
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Yea i´m not underestimating what it takes to do this kind of thing but at the same time it´s not like prediciting the higgs field. The reason i´m saying this is because in simracing at one point there was two players in simracing that had the market locked down. Simbin and Rfactor. And they had that lockdown for many many years until today where both are a mere shadow of what they used to be. Nobody in the simracing community ever thought about that one day iRacing would come along and completely revamp the way we think about onlineracing but they did and changed the landscape forever. So just because something has looked a certain way for very long (plenty of companies have tried simracing but failed) doesn´t mean it will stay that way. That´s all.
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This clearly not true. That´s like saying the sport of Soccer would die out if there were no other sport on the planet. I´d say it has the opposite effect. Titles come and go, but they are not dependent on each other for survival. You can take all those sports 8 years ago and they would not even equate to 25% of all the starcraft players in the world, let alone all the other E-sports games that we have today. The industry is quite obviously blossoming remarkably fine which is further shown by price money.
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How is it not? Very different things. The amount of people learning to make their own games today is many orders of magnitude larger then people let´s say 10 years ago. And it doesn´t show any signs of stopping looking at the game industry today. Again missing the point, you´re making a habit of doing that. I said all it takes is for someone like that to come along. I bet there were people just like you in the space exploration genre of games saying exactly the same thing. Then Chris Roberts came back and now there´s a new heavyweight on the market. This is key to understand. Just because there´s nobody here right now doesn´t mean it never will be. I´ve never made such claims. Again, never made that claim either. All i said is that if you think Arma will forever be alone in this niche you are very mistaken. Also if you think Arma is the only people on earth capable of this you are once again very mistaken. It´s inevitable that other players will come into this market, just like Simracing which is an even bigger niche then a military simulation game. Which says absolutely nothing that they will be "in fact" alone for the next 10 years. What he showed was that the normal way of doing things isn´t the only way. I´m quite certain that if you were to actually find out how many are fans from the old series and how many never played a Chris Roberts game but is super-excited for this new space game it would swing in the new fans way. I think the fact that it actually happened means it´s a far higher chance of happening again then never to be seen ever again in the gaming industry. I´m sure a lot of people in the gaming industry are taking notes on what he´s doing. No i haven´t. I said it´s inevitable because the genre is growing and more and more people are born on this planet every single day and more and more people learn how to make games. It´s incredibly ignorant to think Arma will forever be alone on the market just because for the last 10 years they had no competitor. It´s not even just ignorant, it´s downright stupid. I for one welcome that day because it will not only bring competition but it will light some fires under the butts of the people at Arma. Right now they can sailglide because they´re alone without any real consequences of doing that. Just imagine a big developer deciding one day to build the best military simulation game on the market. The amount of people and resources is something arma will have trouble competing against. It´s all a matter of time...
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No it´s not, read the words again. It starts with "I´ve" so for you to tell me it´s exaggerated is invalid. Missing the point. Think about it in probability then counting how many people "has an entire dev team and has the hardware to make any imaginable game". You see when you write this you only show that you really did not read what i said. A guy LIKE Chris Roberts meaning you have a guy that´s well respected through previous games then uses kickstarter to gather over 40 million dollars without a publisher.
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It´s guessing on the same level as saying we´re not alone in the universe. If you really think that the arma developers are the only people in the world capable of doing this or that their engine is the only one capable of doing this until the end of time i don´t know what to say. And i´ve pointed out multiple times what i think Arma does really good, mainly color palette, weather, graphical models, textures, animations (the ones that work properly or are actually finished) and user interface. Absolutely brilliant work there no doubt. The urge to comment to this is just insane but i´ll manage.
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Arma 3 jet mounted lasers
RushHour replied to jcinto23's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yea it´s much closer then people think. And that´s official stuff, you never know how long or what the military complex have cooked up that´s not in the public domain at the moment. -
that´s different though then saying E-sports is dying. Wrong choice of words imo. I´ve seen some documentaries and E-sports in some asian countries is on a different level. Just to give you an idea, think it was a Korean E-sports player. The national football team called him in to talk about things like pressure and what mindset to have etc. They have fans and weird people following them around just like all other major sports.
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Not really. All we need is a guy like Chris Roberts that is a hardcore military simulation fan and the landscape can change literally over night. It´s the only one so i don´t have much choice now do i if i want to play a military simulator type game. This is the problem, because they´re alone people assume that nobody can do it even though there´s over 7 billion people on this planet. I think it´s more like "when will you fix shit that´s been broken since arma 2" I´ve never experienced a franchise of games that have been more broken then the Arma series, and that´s with a supposedly 15 full years of experience working with it. You´re right, stick with that engine because i cannot even imagine how much will be broken if they decide to all of a sudden switch engine and reset everyone´s experience. Zeus and video competitions would not even be on the map if Arma had a competitor on the same level. It´s only a matter of time before other companies takes this niche seriously. I´ve seen it happen in the simracing industry.
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Me personally, i can´t wait for other players to come into this market, i think it will be a nice solid wake up call at Bohemia.
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Like 99.9% of all the other stuff.
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Possible High-Quality Helicopters for Selection - STRICT Selection
RushHour replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
I´ll ask here since it´s chopper related, Is there a way to change how the radar works in the blackfoot? Right now you can only lock on to stuff that the gunner can see through his sight. This creates problems when you´re flying alone with manual fire. In comparison to the Orca for example you can lock targets behind you but with the blackfoot you need to be absolutely spot on with your aim to get a lock. Is this really ment to be like that? i.e. that your ability to lock targets in the Blackfoot is entirely dependent on what the non-existant gunner sees. Seems like if you choose manual fire then your ability to lock targets should be from your viewpoint and not the gunner´s. I really want to fly that chopper more but if you are alone an armed Orca is just superior in AG contacts.