

RushHour
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Everything posted by RushHour
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Any reason given why? Just not compatible with the A3 engine or perhaps to much work to port it over?
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That´s because it´s not. PhysX does not cut in it simulators. For arcade yes that will do the job or other smaller things but in Arma´s case, a war simulator this clearly needs work. Take the big truck out for a spin then tell me what paralells you can find in the real world apart from going front back and side to side. Neither iRacing or PCARS use PhysX in any way, they write their own engines from the ground up. There´s some very very odd things going on with the vehicle physics. Hopefully it gets better for full release but it´s still PhysX however you look at it. You can put make-up on a pig but it´s still a pig. Basically to me this would be the same as someone being content with having gun sounds taken straight from Youtube. Some have their bars set at different heights when it comes to various features, this particular one i set very very high because i know what the potential is. Anyway enough from me, i can only hope it gets much better.
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As i said, no car games. Just like you see no flight simulators utilizing any PhysX in their games. It´s because it´s plain and simple crap for that kind of job. Also regarding talking out of my own ass. http://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support Don´t tell people they are talking out of their own ass for no reason. I disagree on the fact that it´s more then adequate. It´s arcade stuff you see in games you yourself listed. It´s not anywhere near the standards Arma 3 has put in every other department. As i said, it´s great for flags, particle stuff, explosions or other small things but actual flight/drive models, no not even in the same solar system. Edit: the reason this thread even exists is because the physics is crap.
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there´s a reason why car game developers do not use PhysX when simulating probably the most complex thing you can in games. Things that PhysX are good for are, destructible environments, dynamic tearable cloth, particle physics, ragdoll effects etc etc. Where it really fails is more advanced things like aircrafts and cars where cars are many orders of magnitude harder to simulate properly. I´m sure some people are happy with the current physics but if you are a simracer or flight simmer there´s just lightyears away from what i could be. As for the cars it´s not even remotely correct other then going forward, stopping and turning. that´s the height of the potential of PhysX when it comes to simulating various crafts. Out of all the games that utilize PhysX, only three games use it for vehicle dynamics. Arma 3, 7554 and Planetside 2. (because in reality it´s actually terrible)
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I think it should be naturally to some extent but not anywhere near this much. A reduction of 20fps at most in a fully packed server should be the absolute limit, not 80fps drops. Some servers are better then others though, i had 10fps in the big city in a Stratis life mod. It´s not even considered video at that point. I´m sure it will get better though, i´ve been hugely impressed with A3 so far and it can really only get better.
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Wow, if i get less then 40 it´s unplayable to me. Anything over 100 and things start to be smooth for me. (run 120Hz screen) Same here, lowest settings or ultra. Makes zero difference in multiplayer. Even view distance a couple of times. Bit strange indeed. the sheer difference in FPS from SP to MP is something i have never seen before and i´ve been simracing with 60+ guys going wheel to wheel with around a 10fps drop from being alone on track. Here the difference is in the order of 50fps. BI if you read this, you should definitely contact iRacing for netcode advise, they are simply the best in the business and it´s definitely a bit of a black art. They run the same amount of numbers but the difference is racing is much much tougher because you are racing 10cm from the guy in front of you travelling at over 200km/h. I think they could help out with improving it since you are not a competitor in that sense.
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What is the world coming to these days. Step out of your bedroom, get a plane ticket to El Salvador, get back here and see what sense this thread made.
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why are all the drones/ uavs the same design?
RushHour replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
Some guy on youtube stuck an AK47 on one of those quadrocopter drones. Now that was some crazy stuff. -
The Invisible Top Half of the Ladder
RushHour replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Well if a person can see you while you pick invisible apples from the sky then it´s not just eye-candy is it. -
Serious injuries (graphic) - gore/violence
RushHour replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
If you want realism and immersion then seeing bodyparts after a bomb/attack just has a slightly bigger impact on what the hell just happened. It´s not the pretty side of war but it is the real side of it. -
It´s plain and simple physics of the cars. It´s just really bad when you chip away at the surface. But overall it "does the job".
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A Large Fixed Wing transport aircraft for Arma 3
RushHour replied to progamer's topic in ARMA 3 - GENERAL
Ok had no idea about that, new to Arma but have been playing 47 hours so far and it´s been brilliant. -
A Large Fixed Wing transport aircraft for Arma 3
RushHour replied to progamer's topic in ARMA 3 - GENERAL
we definitely need some form of transport planes, choppers are nice but with Altis i think aircraft would feel right at home. For Stratis it´s quite useless. Even choppers are bordeline to confined there. Otherwise i´m sure mods will sort things out if only the game has support for planes. (from what ive read we will get at least one jet as shown in livestream)