

Falloutperson416
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Everything posted by Falloutperson416
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Looking for a voice actor for a role of about 10-15 lines
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
The title says it all, the only requirements for the role are you aren't a squeaker and you have a decent microphone. You'll be added as a contributor on the missions workshop page. PM me or add me on steam (Falloutperson416) if you're interested, Thanks in advance -
Need a voice actor for a short role
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Title says it all. The role will require 10 or so lines being voice acted. Any accent is okay, it doesn't matter. My Steam name is ℱαƖƖout, let me know if you're interested. -
Need a voice actor for a short role
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The role was filled a while ago, sorry about that. Thank you for your interest however, appreciate it! -
Need a voice actor for a small role
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Title says it all. The roll is relatively small, no more than 10 lines. The character is a First Sergeant in his early 40's. Your voice needs to pass for that of an adult, and your mic quality must be decent. Add me on Steam if you're interested: Falloutperson416 Thanks! -
Need a voice actor for a small role
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm sorry, search this: ℱαƖƖout I was able to find myself using my full name (Falloutperson416) for a while, I guess Steam realized I changed it. -
Looking to Recruit a Voice Actor
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - USER MISSIONS
I need 1 more actor for a small role, if anyone is interested. -
Hello, I'm in need of one voice actor to fill a main role in an upcoming mission of mine. If you're curious as to what kind of missions I make, this was my latest: http://steamcommunity.com/sharedfiles/filedetails/?id=290901740 The mission I'm making now is indirectly related to that one Requirements: - Can't be a squeaker (You don't need to be 18 plus etc. but your voice has to pass for that of someone in their mid 20's. If you think your voice does qualify and you are not 18+, I will be the final judge of it.) - Decent Microphone (You don't need a $200 crown jewel of mics but it can't sound like ♥♥♥♥ either) Let me know if you are interested! Feel free to add me on Steam: Falloutperson416 Thanks!
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I have this code for my mission intro: -------INTRO.SQF-------- ? ((paramsArray select 0) == 0) : goto "del" _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] showcinemaborder true; ;comment "9:42:02"; _camera camPrepareTarget [-43089.19,-71679.15,10.18]; _camera camPreparePos [11711.06,11979.53,9.77]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 ~42 ;comment "10:08:51"; _camera camPrepareTarget [-84333.59,-10541.94,95.30]; _camera camPreparePos [10774.42,20212.38,51.65]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 ~23 titleCut ["", "BLACK OUT", 1] ~2 player cameraEffect ["terminate","back"] camDestroy _camera #del {if (count crew _x > 0) then { {deletevehicle _x} foreach crew _x }; deletevehicle _x} foreach _this ? ((paramsArray select 0) == 0) : goto "end" titleCut ["", "BLACK IN", 5] #end skiptime (((paramsArray select 1) - daytime + 24) % 24); exit Everything works fine, except the exit. The mission doesn't proceed out of the intro to the actual mission, the camera just keeps going. How can I get it to switch to the actual mission? Thanks!
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How to make task to heal ai?
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Title says it all. How can I make a task to heal a player? I know how to make the task but how can I set the task to completed when the player heals the ai? Thanks! -
How to make task to heal ai?
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks :) -
Bikb Dialog - Forcing Vehicle Channel?
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've got dialog between player and ai in a helicopter, but they use direct channel. How can I force vehicle chat for this dialog? Thanks! -
I have searched around for this, but can't find a clear answer. I'm wondering how exactly you create the Bikb files. Is it a special program you need? I understand the code that goes into them but how do you create the actual file? Thanks!
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How to make artillery support conditional?
Falloutperson416 posted a topic in ARMA 3 - USER MISSIONS
So I've got some artillery set up that can be called via supports, and it works fine, but how can I make the ability to call the support disabled until a certain task has completed> Thanks in advance. -
How to make artillery support conditional?
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've got some artillery set up that can be called via supports, and it works fine, but how can I make the ability to call the support disabled until a certain task has completed> Thanks in advance. -
How to make artillery support conditional?
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - USER MISSIONS
Tasks don't have on Act fields. Where else can i put that last bit of code? ---------- Post added at 20:11 ---------- Previous post was at 20:04 ---------- Nevermind, I've found another way. I desynced the request module and the player, and a trigger has the code unit synchronizeObjectsAdd [object] and this works well. So, unit is the player name, object is the module name. -
How to make artillery support conditional?
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I have, the artillery is still accessible at mission start. -
How to make artillery support conditional?
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't work unfortunately, I'm still able to call support even before the triggers conditions are met. Simply syncing a hide module alone to the support request module has no effect. -
How to add a canteen object to players inventory?
Falloutperson416 replied to daza's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you're referring to the canteen from Objects (Small), then sadly you cannot have this item in your inventory. It's just an object. -
Need to Trigger Task Completion When Player Picks Up Object
Falloutperson416 replied to Falloutperson416's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will give that a shot, thank you! I was treating the intel like inventory items but they don't really work like that. -
Need to Trigger Task Completion When Player Picks Up Object
Falloutperson416 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, So I've got a little question here, hopefully someone will know a way to do this. I have two intel objects placed, and when the player has taken them both, I need a task to succeed. Any way to do this? Thanks!:D