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Everything posted by cezary gaska
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exporting object form visitor to text file
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ok i got it.. in visitor 3 scripts window --export file--- thx all for reading.. -
exporting object form visitor to text file
cezary gaska posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Helo .. Can someone pls tell me how to export objects into a text file? Regards Cezary Gaska.. ---------- Post added at 19:36 ---------- Previous post was at 19:34 ---------- p.s.. objects form visitor 3 in to text file.. -
Mikebarts vegetation..
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ok i got it.. fallowing this tutorial i did it.. http://www.armaholic.com/forums.php?m=posts&q=14865 thx all for reading regards.. Cezary Gaska... -
Helo Everyone.. I would like to ask how i can use mikeb veg in visitor 3? I was trying to... and failed... Help pls... Regards.. Cezary Gaska..
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runaway not visible on the map in game
cezary gaska posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello everyone.. I just made some map 200km \200km i have some building and trees on it.. Everything works fine but.. When i try zoom in the map in the game or in the editor there is no runaway on it. All roads are, but runaway not.. I did put invisible roads over the runaway ... should i put them under the runaway?... Also the grid on the map in editor showing 95 42 and when zoom in its showing like 951 421 so its working good...but when i try to do that on the map in the game it is impossible to zoom in so much like in the editor so grid are not readable, they looks like one number is on the other so i can't read them, its only possible to read them without zooming in.. Help pls... Regards... Cezary Gaska.. -
map not visible in editor
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
just fixed it.. my map.wrp was in wrong folder so bin pbo was packing it without wrp file.. its working fine now.. thx all for reading.. -
Helo everyone.. I just finish this tutorial: ftp://ftp.armedassault.info/armad/docs/Bush_GeotypicalTerrains-Beginners_Guide_1stEdition.pdf only change i did, was: swapping mask_lco, sat_lco and terrain.pbl with my ones from l3dt.. I used texture to create sat_lco and attributes for mask_lco and terrain xyz for creating terrain.pbl On the end of the tutorial i finally completed my map with bin pbo with no errors.. The map is visible in expansion (mod selector) and i can make it enable after restart arma 2.. But!!!... map is not visible in editor... Some Help pls here...
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Helo everyone.. I just finish this tutorial: ftp://ftp.armedassault.info/armad/do...1stEdition.pdf only change i did, was: swapping mask_lco, sat_lco and terrain.pbl with my ones from l3dt.. I used texture to create sat_lco and attributes for mask_lco and terrain xyz for creating terrain.pbl On the end of the tutorial i finally completed my map with bin pbo with no errors.. The map is visible in expansion (mod selector) and i can make it enable after restart arma 2.. But!!!... map is not visible in editor... Some Help pls here...
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map not visible in editor
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ok.. just fixed it.. my map.wrp file was in wrong folder... so bin pbo was packing it without my map.wrp file working fine now.. thx all for reading... -
Hello Everyone. I was using convertwrp in the past and twas working ok. Now i downloaded latest version of it 174.08 and depbo.dll - 4.23 and i got a problem. I'm using Win 7, Win xp and Win Vista home premium all OS's are 64 bit's When i run convertwrp its running ok. But when i make shortcut for converwrp and then in properties i past ------convertwrp takistan.wrp 60 pew.cfg----- to convert map from wrp tp pew nothing hapening, Nothing!... I mean convert wrp start but its not converting anything. I have pew.cfg ---from here: http://tactical.nekromantix.com/wiki/doku.php?id=arma2:tools:convertwrp and some time ago i was using it and it was ok. I have P:drive all pbos unpacked with arma 2p and bi tools 2.5.1. Also i have mfc110.dll, msvcp110.dll, msvcr110.dll in all Windows beacouse convertwrp is not working without it. I dont know why the hell that convertwrp is not working... I need to convert chernarus, takistan, and some other maps to be able to finish mine. Help pls.....
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Convert wrp not working....
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Ok i got the problem out of my head.. I used this tutorial and its working http://forums.bistudio.com/showthread.php?165615-WRP-to-PEW&highlight=convert+wrp -
Convert wrp not working....
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hi. Thx for replay.. I need to take a lookon chernaus and takistan trees , towns, roads etc.. Thats why i need chernarus and takistan maps.. I was using convert wrp long time ago and it was working fine. now its just not working somehow.. I have ca folder fill up with all files true the arma2p all software from bi tools 2.5.1 conwertwrp is opening but when i make shortcut of it and put in properties convertwrp takistan.wrp 60 pew.cfg after conwrp.exe then run it and nothing happening... conwertwrp open and its not doing anything.. its should convert wrp to pew but its not doing it.. Like i said i was doing that a year ago with oldest version.. the latest version is not working.. I have all depbo.dll in windows\system32 and wrp folder. Its not working.. -
Convert wrp not working....
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Ok. Can someone pls send me chernarus pew, takistan pew and uta pew?.. I need it to finish my map... -
Helo everyone. I got a small problem. I made a map in l3dt then imported to visitor 3. I did put buildings roads trees on it. I made airfield. Then pucked it with bin pbo pe. In the game dont know why but grass is growing from runway..... I got 3 runways on my airfield and some parts of the runway are fine but on some parts grass is growing. All the roads are ok but problem is with the runway... Any ideas anyone..?.. Help pls...
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Grass growing from runway.
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thank You very much Gnat.. You are the man.. -
Grass growing from runway.
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thank You Gnat for replay... I will try to find that previous thread. -
Grass growing from runway.
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Sorry one question - how to make objects invisible? -
Hello Everyone.. I have problem with mkb veg I have in P: drive mikebart and inside MB_rocks and MB_veg so its working in visitor 3 After i made a map with buildings roads trees etc and mikebarts veg i pack it with bin pbo pe and everything its fine until ... Runing the game map is there, everything is there but part of mikebrt veg is not working(trees) Trees are not there...i have mikebart veg, rocks, trees, clutter in mods @mikebarts Veg Anyone know what is the reason of that? Help pls. Regards.. Cezary Gaska
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Grass growing from runway.
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Rg that.. Great idea..! will try it tomorrow. Today i making new map and its taking lot of time.. -
Helo everyone.. I need some help from you people if possible pls... I made a map on l3dt then i imported it to visitor 3 Everything works fine i did put some buildings, roads etc. I use mikebart veg, rocks, trees templates and utes, zargabad, takistan and chernarus templates to on this map.. i was tryinig to put it to game by using bin pbo personal edition and falowing this tutorial http://community.bistudio.com/wiki/M...rrain_Tutorial i made all cfg files. I did change all the names in cfg files for Hills ( my name of the map). Then i pucking it with bin pbo pe first TUT_Hills_Data ( everything works fine here) Then TUT_Hills.. - i got some 2 errors in here in cfg file.. Then i puting it to game and mod is there but map is not there... Any ideas? Maybe its because i need to add in to cfg files utes, zargabad mb_rocks, mb_trees, mb_veg?,, Help pls.. Regards... Cezary Gaska ---------- Post added at 15:27 ---------- Previous post was at 13:40 ---------- sorry this link http://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial
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Visitor 3 packing map for mod
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Ok. Problem solved. Only reason why i hade errors in config.cpp was bad p:\tut_island name path's . I'v change it to right ones and everything is working fine now. Thank You for help anyway Gnat.. -
Visitor 3 packing map for mod
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
rg that.. and if it says newisland? ---------- Post added at 16:01 ---------- Previous post was at 16:00 ---------- are all parameters good? map size etc? ---------- Post added at 16:17 ---------- Previous post was at 16:01 ---------- ok i did puck it with bin pbo pe without binarize and its all good them runing the game making mod unable and restart and it says Hill.hpp mising ...crash Then i pucking it with binarize and i still got 2 times error in config.cpp ---------- Post added at 16:48 ---------- Previous post was at 16:17 ---------- i canot register my personal tag at OFPEC - site is not working. Is it because of that? Maybe i need to add my email and name from multiplayer..? in to config.cpp ---------- Post added at 17:01 ---------- Previous post was at 16:48 ---------- Include file p:\tut_hills\Tut_Hills.hpp not found. Preprocessor failed on file p:\tut_hills\config.cpp - error 1. Error reading binary file 'p:\tut_hills\config.cpp' Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Include file p:\tut_hills\Tut_Hills.hpp not found. Cannot include file Tut_Hills.hpp Preprocessor failed on file p:\tut_hills\config.cpp - error 1. Error 3 while parsing Error in config p:\tut_hills\config.cpp Include file p:\tut_hills\Tut_Hills.hpp not found. Cannot include file Tut_Hills.hpp Preprocessor failed on file p:\tut_hills\config.cpp - error 1. Error 3 while parsing Error in config p:\tut_hills\config.cpp Creating texture headers file... 1 texture headers saved to file "C:\Users\CEZARY~1\AppData\Local\Temp\ARMAaddons\tut_hills\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' ---------- Post added at 17:02 ---------- Previous post was at 17:01 ---------- Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Creating texture headers file... 52 texture headers saved to file "C:\Users\CEZARY~1\AppData\Local\Temp\ARMAaddons\tut_hills_data\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' -
Visitor 3 packing map for mod
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Rg That Gnat.. Thank You for help... I'll try it right a way.. ---------- Post added at 18:26 ---------- Previous post was at 18:13 ---------- http://pastebin.com/LENagmq0 ---------- Post added at 18:32 ---------- Previous post was at 18:26 ---------- Visitor 3: Project parameters Terrain grid size 2048 x 2048 Terrain cell size (meters) 25.0 Terrain size (meters) 51200.0 x 51200.0 Satelite grid 496 Texture layers Hills (active): Name: Hills Texture size 50.0x 50.0 From l3dt: horizontal scale - 20 , 2048\2048 , tile size 512. 41.0/41.0 1678sq.km ---------- Post added at 18:35 ---------- Previous post was at 18:32 ---------- I used Maplayer and satmap from my map from l3dt.. -
Arma 2 Visitior 3 opying items from map to onother map
cezary gaska posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hi All.. I did open one map with wrp to pew converter in visitor 3, then i was trying to copy some items like buildings from that map to my ready map i made in l3dt{layers.cfg, mask and sat ready} and when i do that panel of objects is changing when opening my map so i canot copy buildings... Is there any way to copy objects from one map to onother in Visitor 3? Help pls........... -
arma 2 Mando Missile and uh-60 Yura petrov blackhawks
cezary gaska replied to cezary gaska's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
My mma run correct all arma 2 and arma 2 oa air vehicles have flares, flir camera, etc.. Only problem is when i using 3rd party air vehicles.. You i'm making map 40\40km allmost ready then i w;ll make coop campaign on it.. I;m using many 3rd party add ons like vietnam experience, eurofighter typhoon, british fanthon f-4, f-117a, etc some of those air vehicles just not working with mando{have no flares when mando active} thats my only problem.. Thank You any way for help... When you said -I meant in your mission init.sqf- do You mean mission.sqm in mission folder in my documents? or just add it in editor to unit..? My Mando version is 2.4b102 ---------- Post added at 18:23 ---------- Previous post was at 18:21 ---------- obut mig from scla You where right sorry for that. i have onother version of mig-29 witch is not working with mando but i dont need it any more.. ---------- Post added at 18:37 ---------- Previous post was at 18:23 ---------- ok all vietnam air vehicles working fine with mando..