ronen rond
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Everything posted by ronen rond
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ARMA 3 Addon Request Thread
ronen rond replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
im trying to locate a MK7 so i can retexture it -
Something like this class CfgPatches { class 4_IB { requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 1.0; units[] = {}; weapons[] = {}; }; }; class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class V_vest_new: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "New Vest"; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "vest\VEST.p3d"; hiddenSelectionsTextures[] = {"vest\data\VEST.paa"}; class ItemInfo: ItemInfo { uniformModel = "vest\VEST.p3d"; containerClass = Supply80; mass = 15; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; // reference to the hit point class defined in the man base class armor = 8; // addition to armor of referenced hitpoint passThrough = 0.5; // multiplier of base passThrough defined in referenced hitpoint }; class Arms { hitpointName = "HitArms"; armor = 8; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 24; passThrough = 0.1; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 24; passThrough = 0.1; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 24; passThrough = 0.1; }; class Body { hitpointName = "HitBody"; passThrough = 0.1; }; }; }; };
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Unifrom Inventory image
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
still not working i don't get the error but still not inventory image -
Unifrom Inventory image
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I see i'll try that -
Unifrom Inventory image
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anyone Please -
Hey everyone so im trying for the first to Retexture a AAF unifrom it all went good until i got to the config part i got it to work in arma but im having weird issues with the uniform in game all so if anyone knows what to do to make the unifrom show up on the ground and not a AFF solider laying on the ground This is a link to my config:http://pastebin.com/Jb7avxTd
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Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
NVM FIXED class CfgVehicleClasses { class 4IB { displayName = "4IB"; }; }; class CfgVehicles { class SoldierWB; // class 4th_Infantry_Brigade : SoldierWB { author = & R. Ronen; displayName = Infantry Brigade scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "4IB"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"uniforms\data\b_soldier_mtp_co.paa"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; RespawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {}; respawnMagazines[] = {}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat"}; }; }; -
How to have Custom Icons for Items in the Arsenal ?
ronen rond replied to BL1P's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry to hop on your post but how one would make work in the player inventory -
Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
FIXED IT,now i still can't get the class Wounds to work any tips ? -
Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So i did everything right but the uniforms wont show up in arsenal,they show up in the editor -
Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
so for some resone it wont work class CfgPatches { class 4thInfBrigade { requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 1.0; units[] = {"4th_Infantry_Brigade","2nd_Batt_Yorkshire_Regiment","3_Medical_Regiment","21_Combat_Engineers_Regiment","2_Signals_Regiment","Light_Dragoons","2nd_Batt_Yorkshire_Regiment_RS","3_Medical_Regiment_RS","21_Combat_Engineers_Regiment_RS","2nd_Signals_Regiment_RS"}; weapons[] = {}; }; }; //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class CfgWeapons { class U_I_CombatUniform; class U_B_CombatUniform_Brigade : U_I_CombatUniform { author =P. Siddy & R. Ronen; displayName = 4th Infantry Brigade; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_co.paa"}; picture = ""; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "4th_Infantry_Brigade"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Yorkshire : U_B_CombatUniform_Brigade { author =P. Siddy & R. Ronen; displayName = Yorkshire Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Batt_Yorkshire_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Medical : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 3 Medical Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "3_Medical_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Engineers : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 21 Combat Engineers Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "21_Combat_Engineers_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Signals : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 2 Signals Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2_Signals_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Dragoons : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = Light Dragoons; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "Light_Dragoons"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Yorkshire_RS : U_B_CombatUniform_Brigade { author =P. Siddy & R. Ronen; displayName = Yorkshire Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Batt_Yorkshire_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Medical_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 3 Medical Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "3_Medical_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Engineers_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 21 Combat Engineers Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "21_Combat_Engineers_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Signals_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 2nd Signals Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Signals_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Dragoons_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = Light Dragoons (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 2; uniformClass = "Light_Dragoons_RS"; uniformModel = "-"; }; }; }; class CfgVehicleClasses { class 4IB { displayName = "4IB"; }; }; class CfgVehicles { class SoldierWB; // class 4th_Infantry_Brigade : SoldierWB { author = & R. Ronen; displayName = scope = 1; side = 1; faction = "BLU_F"; vehicleClass = "4IB"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_co.paa"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; RespawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {}; respawnMagazines[] = {}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; }; class 2nd_Batt_Yorkshire_Regiment : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; }; class 3_Medical_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; }; class 21_Combat_Engineers_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName =; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; }; class 2_Signals_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; }; class Light_Dragoons : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen ; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; }; class 2nd_Batt_Yorkshire_Regiment_RS : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; }; class 3_Medical_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; }; class 21_Combat_Engineers_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName =; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; }; class 2nd_Signals_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; }; class Light_Dragoons_RS : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen ; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; }; }; class Wounds { tex[] = {}; mat[] = { "A3\Characters_F\BLUFOR\Data\clothing1.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat"}; }; }; -
Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Really then how dose some mods do have it ? is there another way ? -
Retexture AAF & Config (Noob)
ronen rond replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys thanks for the help i fixed it,now got one Q how do i get the uniform to be bloody when you shot at someone -
Burnes Armories Tanks and Deployment Vehicles
ronen rond replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ARMA 3 Addon Request Thread
ronen rond replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey there im looking for anyone who can help me with making custom uniform's like in this two pictures http://i.imgur.com/w8XoW4E.png http://i.imgur.com/gNwQdm0.png -
Community Upgrade Project - CUP Terrains
ronen rond replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Weird doesn't work This my unit mods list: Main Modpack [Main] @ace @alive @cba_a3 @rhs_afrf3 @rhs_usf3 @task_force_radio userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas] Secondary Modpack [Maps] @CUP_Terrains @Maps -
This SetFlagTexture "texture.jpg" Not working
ronen rond posted a topic in ARMA 3 - QUESTIONS & ANSWERS
So i'm trying to make a flag for my arma unit,i got in to the making made all of the staff you need to make it work in arma but every time i try to preview my mission a US flags appears instead of my flag,not you may say that i did something wrong but i double triple checked and its all good then i spawned a a vanilla flag and same but when i use no mods its working i tried diffrent mods and its the same in the past i could do it with half of the mods im running today ,now my unit dose use mods like: Main Modpack [Main] @ace @alive @cba_a3 @rhs_afrf3 @rhs_usf3 @task_force_radio userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas] Secondary Modpack [Maps] @CUP_Terrains @Maps all so i can't spawn flags from the Objects (Flags) there is only two @rhs_afrf3 flags like in this image:http://imgur.com/13bpzYz P.S:sorry if its the wrong to post this -
This SetFlagTexture "texture.jpg" Not working
ronen rond replied to ronen rond's topic in ARMA 3 - QUESTIONS & ANSWERS
I have found the issue and it is @CUP_Terrains -
Community Upgrade Project - CUP Terrains
ronen rond replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any one know anything about SetFlagTexture not working with Cup_terrains? -
This SetFlagTexture "texture.jpg" Not working
ronen rond replied to ronen rond's topic in ARMA 3 - QUESTIONS & ANSWERS
my problem is that even if i spawn UK vanilla flag it will show me a US FLAG that is when i run mods but when im not its working fine -
This SetFlagTexture "texture.jpg" Not working
ronen rond replied to ronen rond's topic in ARMA 3 - QUESTIONS & ANSWERS
it dose the same result -
ARMA 3 Addon Request Thread
ronen rond replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nope but Thanks it as a patch but not a beret -
ARMA 3 Addon Request Thread
ronen rond replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im looking for British beret for The Yorkshire Regiment link for image:http://thumbs2.ebaystatic.com/d/l225/m/mUSmwkSDgMzCt-faSx6rB7w.jpg -
British Beret Modifications by Steel
ronen rond replied to TheoryOfWar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey are you still making new berets ? -
Hey there im looking to make a flag pack/mod for my unit as there is a issue with the using setObjectTextureGlobal so im trying to make a pack to put with our mods but i have no idea where to start to any tips and help will be very appreciated