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Everything posted by tenderkaj
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Hi all I'm trying to delay an effect module (F7->Effects->Artillery) When I place it a shell falls almost instantly, while I want it to fall after several seconds or minutes I've tried with triggers, didn't work
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ACE3 - A collaborative merger between AGM, CSE, and ACE
tenderkaj replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys! I was wondering, will you enhance the AI controls? I would really, really like something like this -
ACE3 - A collaborative merger between AGM, CSE, and ACE
tenderkaj replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing -
Hi guys! In this post I'll show the method I use (probably a lot of you do it), because I have Play withSix and I can install only predefinied mods. So NO ADDONS REQUIRED for this method. Beware because EXTRACTION POINTS ARE PREDEFINIED AND CANNOT BE MODIFIED! Inter alia, this method is particularly useful in MULTIPLAYER (since there's not the AI dumbass). I'll use this colour for additional features that the ACE mod offers and this for MP IN GAME: 1. Your buddy get hits 2. First Aid: Bandages (or Tourniquet if serious) and Morphine (Avoid Ephineprine if possible) 3. Transport the wounded to the MEDEVAC point (estabilished in the editor; remember to add the module that allows you to carry the wounded). If in MP ask for motorized/mechanized support. 4. Secure the MEDEVAC area. 5. Go to Communications->Radio->Radio Alpha/Bravo etc. to call the chopper (0->0) 5-1. Don't know why, but to get the chopper land you have to order someone to get in the chopper, then it will land. 6. Load the wounded into the chopper. 7. Go to Communications->Radio->Radio Alpha/Bravo etc. to lets the chopper fly away (0->0) What I've done in the EDITOR: 1. Create an, er... volunteer to shoot. 2. Create an invisible H object where you want the MEDEVAC point. 3. Create a chopper, name it "med" and add on it a "hold" waypoint (I use the MEDEVAC Black Hawk, you can find it in US Army->Support) 4. Add a Load waypoint on the H object, and set it like this: http://oi44.tinypic.com/2uz3qsj.jpg 5. Add a "Trasport unload" back to the base and set it like this: http://oi40.tinypic.com/2zeh012.jpg 6. Create a trigger and set it like this and sync it with the hold waypoint: http://oi40.tinypic.com/mkkkur.jpg 7. Create another trigger and set it like this and sync it with the LOAD waypoint: http://oi39.tinypic.com/a3mdmq.jpg 8. Add a cycle waypoint that links the last waypoint (Trasport unload) with the first one (Hold) Image of the base: http://oi44.tinypic.com/2najh9g.jpg Make sure the hold waypoint completion radius is large enough to reach the trasport unload I like this method because isn't unrealistic, a lot of real missions have a predefinied extraction point. IMAGES: Calling for MEDEVAC http://i42.tinypic.com/25i6iio.png (487 kB) MEDEVAC incoming http://i43.tinypic.com/23ww8qp.png (397 kB) Ordering someone to get in the chopper http://i40.tinypic.com/14n1u79.png (229 kB) Chopper landed http://i44.tinypic.com/28lf6ae.png (274 kB) Loading the wounded into the chopper http://i43.tinypic.com/nqxpfl.png (219 kB) Ordering to go back to the base http://i43.tinypic.com/259a7w1.png (246 kB) Landing at the base http://i44.tinypic.com/j6itsx.png (265 kB) Taking the wounded (will be unloaded on the left sideof the chopper) http://i42.tinypic.com/2h3bouf.png (311 kB) Treating the wounded http://i40.tinypic.com/51vsp0.png (2307 kB) Question of time (?) http://i39.tinypic.com/2aj3ml0.png (697 kB) I hope you enjoyed. Thanks for reading.
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Asymmetric Warfare Components
tenderkaj replied to DetCord's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is this still being developed? -
Hi guys! In this post I'll show the method I use (probably a lot of you do it), because I have Play withSix and I can install only predefinied mods. So NO ADDONS REQUIRED for this method. Beware because EXTRACTION POINTS ARE PREDEFINIED AND CANNOT BE MODIFIED! Inter alia, this method is particularly useful in MULTIPLAYER (since there's not the AI dumbass). I'll use this colour for additional features that the ACE mod offers and this for MP IN GAME: 1. Your buddy get hits 2. First Aid: Bandages (or Tourniquet if serious) and Morphine (Avoid Ephineprine if possible) 3. Transport the wounded to the MEDEVAC point (estabilished in the editor; remember to add the module that allows you to carry the wounded). If in MP ask for motorized/mechanized support. 4. Secure the MEDEVAC area. 5. Go to Communications->Radio->Radio Alpha/Bravo etc. to call the chopper (0->0) 5-1. Don't know why, but to get the chopper land you have to order someone to get in the chopper, then it will land. 6. Load the wounded into the chopper. 7. Go to Communications->Radio->Radio Alpha/Bravo etc. to lets the chopper fly away (0->0) What I've done in the EDITOR: 1. Create an, er... volunteer to shoot. 2. Create an invisible H object where you want the MEDEVAC point. 3. Create a chopper, name it "med" and add on it a "hold" waypoint (I use the MEDEVAC Black Hawk, you can find it in US Army->Support) 4. Add a Load waypoint on the H object, and set it like this: http://oi44.tinypic.com/2uz3qsj.jpg 5. Add a "Trasport unload" back to the base and set it like this: http://oi40.tinypic.com/2zeh012.jpg 6. Create a trigger and set it like this and sync it with the hold waypoint: http://oi40.tinypic.com/mkkkur.jpg 7. Create another trigger and set it like this and sync it with the LOAD waypoint: http://oi39.tinypic.com/a3mdmq.jpg 8. Add a cycle waypoint that links the last waypoint (Trasport unload) with the first one (Hold) Image of the base: http://oi44.tinypic.com/2najh9g.jpg Make sure the hold waypoint completion radius is large enough to reach the trasport unload I like this method because isn't unrealistic, a lot of real missions have a predefinied extraction point. IMAGES: Calling for MEDEVAC http://i42.tinypic.com/25i6iio.png (487 kB) MEDEVAC incoming http://i43.tinypic.com/23ww8qp.png (397 kB) Ordering someone to get in the chopper http://i40.tinypic.com/14n1u79.png (229 kB) Chopper landed http://i44.tinypic.com/28lf6ae.png (274 kB) Loading the wounded into the chopper http://i43.tinypic.com/nqxpfl.png (219 kB) Ordering to go back to the base http://i43.tinypic.com/259a7w1.png (246 kB) Landing at the base http://i44.tinypic.com/j6itsx.png (265 kB) Taking the wounded (will be unloaded on the left sideof the chopper) http://i42.tinypic.com/2h3bouf.png (311 kB) Treating the wounded http://i40.tinypic.com/51vsp0.png (2307 kB) Question of time (?) http://i39.tinypic.com/2aj3ml0.png (697 kB) I hope you enjoyed. Thanks for reading.
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Blackhawks by YuraPetrov
tenderkaj replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi all, i have a question. How to slide down from a helicopter like in image 2? -
how to aim spotlight in helicopters
tenderkaj replied to dagu415's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I think it's not possible, for two reasons: first, fly the helicopter and aim the searchlight at the same time would be hard, and second, i think there are not so much keys in the keyboard. But maybe I'm wrong. -
How can I let an AI member leave my squad?
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AI Helicopters return to base when out of ammo?
tenderkaj posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hi all! I have a simple (I hope) question: how can i make the AI return to base when out of ammo? I need this for nine Black Hawks helping me in a battle. But when the run out of ammo are unuseful and only incerease the number of victims. Thanks. ;) P.S.: Searched the forum -
Sorry guys, Im having a problem. ACE Menus don't open, I use left Windows key and Menu key. How can I do?
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Singleplayer mission into multiplayer
tenderkaj replied to tenderkaj's topic in ARMA 2 & OA - MULTIPLAYER
Thanks a lot man! You guys are fantastic! ;) -
Hi guys! I have a simple question: how can I use a SP mission i created with the editor in a LAN match? (No Day-Z and other zombie mod)
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Singleplayer mission into multiplayer
tenderkaj replied to tenderkaj's topic in ARMA 2 & OA - MULTIPLAYER
Nobody knows? -
Help with unit to not be engaged
tenderkaj posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, im new to the forum, and I just bought Arma2: CO, so im a newbie :p I hope that im posting in the right place and the question hasn't already asked. The scenario is this: i have to catch ALIVE a warlord, so i want my units don't shoot at him. Is there a way to do this? Thanks -
Help with unit to not be engaged
tenderkaj replied to tenderkaj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot man! It worked very well! ;)