ManuSLetuM
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10 GoodAbout ManuSLetuM
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ALiVE - Advanced Light Infantry Virtual Environment
ManuSLetuM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
At the risk of sounding completely noobish...again. Is it just me, or is it after patching to 0.5.2, units don't spawn anymore. I see them pop up on the map in debug mode using military placement, but the units don't actually show up. And to ward off the profile system question, it is set at the default. -
ALiVE - Advanced Light Infantry Virtual Environment
ManuSLetuM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to say this seems to be a great mod, but I just can't get it to work. I've tried just about everything I can think of. I've turned off all the other mods except CBA and still no joy. I just can't get the spawning of the third blufor base to work in the 3rd video. I just get the plain markers on the map instead. I would love to get this to work so I can make some missions for my buddies and I to have a go at, so if anyone can share some insights would be great. -
ALiVE - Advanced Light Infantry Virtual Environment
ManuSLetuM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, maybe I'm just a total noob as I'm pretty new to editing in Arma, but in the second tutorial video, with the example of the Hunter. I can't get it to work correctly. I put in a empty Hunter GMG and I do not get the yellow box icon for it on the map, instead I get a blue Hunter icon and it does not spawn and despawn correctly. It is placed when I preview the mission, but it will not despawn at all. Any help would be great. -
Thank Benny for the response about base area. Is it possible to have a parameter so that will allow a base to be built anywhere as long as it is near a captured town? So maybe instead of 650m from the last base building, make it like within 500m of a captured town? Also do you have plans for putting in the ability to use the service menu in a town once it is captured? Along with the ability to purchase basic infantry and basic light vehicles in captured towns?
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Hey Benny, love the new version of BE. I do have a question, its something that I can't quite figure out. If this question has been asked before or is just completely noobish, then I apologize beforehand. My buddies and I have been playing BE for the last few weeks and one thing I keep running into is the inability to build bases as we progress. I keep getting "The base area limit has been reached.". Is this a limit on how many bases can be built or a limit on the distance from the initial spawn point? Is there anyway of increasing the limit to allow more than 2 bases to be built? Thanks.
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Enemy occupation system (eos)
ManuSLetuM replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you! -
Enemy occupation system (eos)
ManuSLetuM replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just started playing around with the editor, how would I fix that? -
Enemy occupation system (eos)
ManuSLetuM replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if this was asked already, but I'm getting the following error when I preview the mission in the editor. '... select 3} else {false}; { _eosMarkers=|#|server getvariable "EOSmarker"; if (isn...' Error undefined variable in expression server File c:\Users\...\missions\EOSTest.Stratis\eos\eos_GearBox.sqf, line 9 Is this just because its preview and not hosted? The preview works fine with all the units spawning correctly.