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gagi

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Everything posted by gagi

  1. Ok But it´s not release for A3, that´s why was posting here.
  2. ok I checked asr_ai, it seems that for the smoke grenades, Ai need special weapon to throw smoke grenades. It doesn't seem to handle hand smoke grenades.
  3. I meant, perhaps you can have a look to asrai code. TheCapulet suggestion is very precise "In reaction to fire, for distance, they could throw smoke 1/4 of the way between them and the nearest cover, moving lateral to the fire. In CQB, they could pop smoke directly between them and fire and attempt retreat." And sounds very immersive !!! Thanks for the inventory suggestion.
  4. Hello, I asked a question to tpwcas guys Ollem and Lordprimate. I know that ASR_AI should enable smoke grenades throwing, when I read the config file comment on smoke grenades in the .hpp for ASR_AI, it's said that smokes are throwed when supressed under fire. It doesn't work, I never saw smokes even putting the probability to max in the config file. Don't know what I'm missing, for example if we need to add smokes to enemy AI load out (I don't know if it's even possible). Hope it helps.
  5. gagi

    Direct chat not working correctly

    Same here : I logged as admin showing correct logging, activated FPS monitoring but after some time ... perhaps pressing ESC, have to test again if that's the cause ... I have no chat anymore and monitoring disappears. You unlog, relog, the chat disappear after some time ...
  6. Yeah Lordprimate, that's what I thought so I already deactivated the logging asr&tpwcas level on the server and it was better. I'll double check but it seems still network verbose, which is normal. I will compare with & without and feedback.
  7. gagi

    CQB Training Facility

    Great !!! Thanks a lot
  8. I have a question perhaps you know : There's an option in ASRAI to throw smoke grenades, I activated this feature in the hpp but AI nether throw smokes... Do you know if I'm missing something? Do we need an other addon? Do we need to set content of AI load outs? Thanks in advance. Latest tpwcas+latest ASAI on 1.06 seems quite good : I'll retest the HC ASAP with these versions.
  9. Hummm sounds like an RC1 release ... : let's program some notifications ... :) As I don't want to miss that one !!!
  10. Verified : no debug balls at all on the Domina compared to Hardcore Insugency 1.35 So I've got no mission for HC+tpwcas working right now. For friday I will revert back to standard no HC coop dedicated server+tpwcas. Cannot stand this Vanilla AI anymore !!! Another thing I noticed is that when running tpwcas : it seems really network verbose, not sure every connexion can handle such trafic client side...
  11. I did the Hardcore Insurgency v1.35 test from Code34. I did have debug balls sometimes but the AI were sometimes dumb, sometimes debug balls and sometimes spotting me. I respawn like 10 times and it was really strange feeling ... Perhaps the way Hardcore Insurgency spawns/despawns the bots is not good for tpwcas ... So I tried with another latest Domina and I encounter other problems, I think Xeno removed HC support in latest Domina cause the tower/camps markers didn't even spawn when running HC. So, I revert back to a previous version which was handling tower/camps on HC correctly but didn't have more time to verify debug balls...
  12. Did you log as player admin BEFORE connecting the HC Ollem ??? If you don't do that : you'll encounter the behaviour you described. You have to log in as admin first Then HC OtherWise, the HC launches the mission. And i think you become a JIP ...
  13. Well I think because server monitor was steady 50 FPS ... But the behaviour seems good ! I'll investigate tomorrow´s eve cause now I'm in a test to validate a Domina for friday coop eve :) The best test I can do is probably with an Hardcore Insugency with HC support. Perhaps after this test mission...
  14. gagi

    ASDG Joint Rails

    Well : I don't understand what you don't understand
  15. Yeah you're right that's why guys are attempting to correct AI behaviour ... TPW is not a multiplayer mod and I heard it's a quite must have mod for single player !!! but there are stuffs for server side : -ASRAI3/TPWCAS (only needed server side - ASRAI changes behaviour and tpwcas add reaction to suppression effects on enemies) -CFGAISKILL (only needed server side) You should try online with a team that uses these mods : completly different feeling !!!
  16. Hi ... Which commands? You've got a link please? Thanks
  17. gagi

    ASDG Joint Rails

    Hello, I was used to have an AIMPOINT with a moving (a bit of shaking of the red dot when aiming) red dot : No clue in which mod it was ... Any idea ???
  18. +1 this path script is great !!!
  19. gagi

    =BTC= co 50 War Storm

    Same logs here : Do you use an AI mod like ASRAI3 or TPWCAS ??? thanks
  20. TO have an idea of asrai and tpwcas : try filtering atchoom in servers list : give a try to this Domina (the side mission is buggued but you can try the main mission). They do not appear in commandline but are activated (debug balls are ok). They never throw smokes but that's probably because the AI don't have smokes in their packages.
  21. I finally managed to make nearly all attachment work with R3F 3.1 !!! Using the ASDG Joint Rails addon and puting the config pbo for fhq inside the r3fadon (like in the documentation)? I'm still missing an AIMPOINT (with the moving red dot) ... There are many AiMPOINT but I miss the one with the moving red dot ... If you know from who this ones come from : I'm dying to get this moving AIMPOINT red dot back. Ether it's one from R3F or FHQ accessories or Nato Spetznas ... I think it's because a filter on the VAS ...
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