Easterlily
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How do you set triggering unit to a variable?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've done that too. Doesnt work. ---------- Post added at 16:27 ---------- Previous post was at 16:18 ---------- Hmm. Magically it works now, even though I tried the same thing over and over. Well well. -
How do you set triggering unit to a variable?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So how do I use this variable? I tried the following in the activation of a trigger: {addrating -10000} foreach thisList But it didnt work. -
How do you set triggering unit to a variable?
Easterlily posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. As said in the title. I wonder - If you, for example, have a trigger that's activating when a unit enter the area. How can you set that unit to a variable so it can be used in the activation, as if I want a unit to fire at him? That would be something like " variable A = triggering unit; " or something like that. -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup, it works. Good job and thanks. This really helped me out alot! -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This actually does it, and it seems to work out well. Many thanks! And dont worry about the bugs, im just happy that I got help so quickly. Finally I have two questions. There are those black consoleboxes that appears whenever I enter the trigger and when the unit spawns. Are those suppose to be there or is that a bug? And, If I want the spawned group to move to a distant target by following the roads, how should I do that? (ex, from Camp Rogain to the Firing Range) -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Activation BLUEFOR. Yep -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm. Nope, I tried with both the helper arrows and the flag poles. Didnt work for me either. -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nevermind. Didnt see your last post* * Also, I saw that you spelled wrong in the first code ---------- Post added at 22:18 ---------- Previous post was at 22:08 ---------- Alright. Everything should be set as you told me but it doesnt seem to work. My only thought is that I'm doing the Marker_1 and Marker_2 wrong. What I do is, I go to the marker creator. Create two of the invisible markers, pretty close to each other just for testing. I name one of them Marker_1 and the other one Marker_2. Is that how I should do, or is that not it? -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great. Ill try it out immediately. -
How can I make NPC wave spawning?
Easterlily replied to Easterlily's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright thanks a lot for helping me out. However, I have one question. You tell me create these .sqf's, but where do I put them? -
Hello there. I have an idea of a map and im currently trying to create one, even though im not that experienced with either Arma 2 or Arma 3 editors. However, this is the deal. I want to make, for example a firegroup, spawn at a certain area of the map, and then they will spawn on a trigger that issues them to move to a certain waypoint. And I want a new firegroup to spawn at the exact same location and keep doing this in waves of, for example one minute. When I read this myself I guess it might be hard to understand what I'm talking about but I just figured out a example. Most of you guys have probably played League of Legends or any DoTA-based game. I want to make the Firegroup spawn and react exacly as the minions do in those games.