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Everything posted by Bastirip
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No he cant hear anyone and nothing :) His nickname is "sven" :) It's weird because the problem comes up when he activates the add-on in TS, and he can't hear anything from TS. Perhaps I would understand it if we where on a gameserver but as we tried to fix it both of us go to a "talk channel" on the TS Server.
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Hey Mates, a friend of mine tried to install TFAR so he can join our server. The Problem is, everytime he activestes TFAR in TS3 all sounds get muted (Channel switching sounds...) also he cant here us anymore. - TS3 started with Admin rights - TFAR Version 0.9.6 - TS3 Version 3.0.16 We tried to install manualy and over the PW6 Updater. Nothing worked. Perhaps anyone have one more idea :) Thank you guys for your Help **basti
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Heli Land + check all players onboard + takeoff and get a new waypoint
Bastirip replied to Bastirip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for the quick reply. I'll Test it later an Tell you if it work. Grüße aus Bayern ;) Edit: First thing, i posted this in the wrong forum :) i build this mission in ArmA III Editor :) But it work anyway, with a few minor changes. My code i put it the condition of the WP3 (WP after load the team): {_x in heli1 && alive _x && isPlayer _x} count switchableUnits == {alive _x && isPlayer _x} count switchableUnits For all those who want to use this in ArmA III, before you can use this code in the final mission, you need to change "switchableUnits" to "playableUnits" Put the code into the condition of the next WP means i need no trigger for that. @ XxAnimusxX: thank you very much! Greetings -
Me again :) , i have a problem. I want a helicopter for exfil my team. this is what it should be: - helo waits on WP1 (Waypoint1) - Trigger fires, WP2 for Helo is activated and it´s on the way - helo land at WP2 and wait until all human Coop Players are in - helo gets WP3, take of and fly away - on the way to WP3 helo hits a trigger, Mission End Now the Problems. WP1 and WP2 are good, helo wait and land on WP2. I tried to put a trigger down (for WP3) to check if all Players are in: {alive _X && !(_X in crew heli1)} count playersArray <= 0 But now the helo won´t land. He is hoovering on about 20 meters and nothing happen. For a nother trigger i use this call {_numwest = 0; {if (side (group _x) == west && isPlayer _x && alive _x) then {_numwest = _numwest + 1}} forEach playableUnits; _westinlist = 0;{if (isPlayer _x && alive _x) then {_westinlist = _westinlist + 1}} forEach thislist;_westinlist == _numwest} to check if all Human Players are in area. But i don´t know how i use this for a helo. I hope you guys understand the problem i have :) It´s not that easy to describe my problem in english, it´s not my native language :) If you need more informations just ask, I am very grateful for all of your help. Greetings
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Collectable items like suitcases or documents
Bastirip posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello modders, scripter and mission builders, I read about 50 forum sites yesterday and a lot of posts, but the answer for my question was not found or did not work for me. If I missed the correct post so please excuse me and feel free to move my posting. At the moment I'm working on a four player coop mission, a big part of it should be collecting informations and secure them. An this is my problem. I can place a suitcase on the ground, but there's no interaction possible. I tried to use scripts I found here in the forums, but maybe I'm not that smart as I thought or they do not work with the current beta state of ArmA III (could this be possible?) I want to spawn it in a house or a vehicle and let the players pick them up and put in their inventory. This should be a task I need to let the game check if a player have the suitcase (or documents) in his inventory so the task can be completed. I hope someone can help me, no, I'm sure someone can help me and this is possible:) Thank you for reading this and for your help! Greetings from Germany, Basti -
Collectable items like suitcases or documents
Bastirip replied to Bastirip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@kylania: Scorch's Inventory Items mod THIS IS IT!! Many many thanks! 2 Problems solved today, thank you guys! Greetings -
Collectable items like suitcases or documents
Bastirip replied to Bastirip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@kylania: tried a Addon, @ARP2, many many intems :) but i can´t pick them up either :) -
@Valixx: Man you are my hero!! Works perfect now! I´ll try to find my fault, i need to understand this :) Meanwhile i use the code out of your post :) €dit: one problem left, i want to run this script with a trigger not on start... the trigger fires -> Script run but when i put this 0 = [] call BIS_printSampleText; into the "onact" field i get failures, the Text works but the blackscreen shows up only a bit of a second. ArmA III say there´s a problem in line 97, it says: waitUntil{scriptDone _msg}; €dit2: problem solved, the OnAct command need to be: 0 = [] spawn BIS_printSampleText; Greetings and thanks a lot!
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Hello, thank you for the posts, but i think something went wrong for me. I´ve copied all into my init.sqf but i get a failure notice and my screen keeps black. Error Undefined Variable in expression: _msg Can anyone tell me where the problem is? Greetings
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Collectable items like suitcases or documents
Bastirip replied to Bastirip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi KevsnoTrev, found that too, but did not work for me. Or i do something wrong. But thanks anyway! Any other Ideas?