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EmissionGeneration

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About EmissionGeneration

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  1. EmissionGeneration

    quick and dirty

    This isn't a Bug, it's just a Feature that hasn't been fully implemented just yet, but it is coming shortly. I'm pretty sure they will add a "Cancel Mission" to the Game, it's been mentioned before, and would just be down right silly not to have it, and I agree that we need more info with the Parts on Constructing our own Rovers. I don't bother building my own at the moment, purely due to this, I can just use the Rover / Lander the Mission provides for me with no problems.
  2. This is a continuation of the Topics "Ability to hide or Minimize more of the HUD" and "Nice Concept, but Lack of Freedom" with a added extra Suggestion of the ability to use a Satelite Map. Quotes from Ability to hide or Minimize more of the HUD: Quote from Nice Concept, but Lack of Freedom: So I've been doing some thinking and have put together some Screenshots with added Features and explanations. [Again though, if any of this is already on the Planning Board, just ignore me] =] Image 1: In this Image we are seeing: 1: A more Detailed Mission Description that says which Science Equipment needs to be used, and the Co-Ordinates of the Target Location. 2: From bottom to top - Orange Bar is your Current Co-Ordinates. The Green Bar above that is where you can enter in Cordinates for maybe Interesting Locations you or anyone else has found and shared. The button is used for when you enter Co-Ordinates in the Green bar, it will automatically drive you to that location [and I do believe you guys have spoken about adding that feature later on]. Above that, is a compass of course, to help find your way around. 3: Added at the bottom of the Camera's is a Map Option [which is explained more later on]. 4: Under the basic HUD menu are a few extra buttons to manipulate the HUD in your own playing style [Explained through Image 2 - 4]. Image 2: 1: So in Image 1, we were in the usual Instrument HUD menu, which showed us the Area of Interest for our Science with the large circle. When we click on the Standard HUD at the top, we still see the Location for the Area of Interest that we need to Analyze. Image 3: 1 - 2: So while we are in the Standard HUD Mode, we click on the "ANALYZE" button underneath, which while keeping us in the Standard HUD, also brings up our Instrument Screen. 3: Under the Target Distance, we see text that lets us know which Instrument needs to be used. Image 4: 1 - 2: Turning on the Middle button, will completely disable the Waypoint Markers, but you can still toggle your Science Equipment on and off while in this Mode. This would be for the player who would be more interested in finding their own way around without following Waypoints, and will need to rely on the Compass and Co-Ordinates. Image 5: 1: So we are controlling the Rovers from our Command Centers, so we have all the information available at our Hands, but we don't seem to while controlling the Rover itself. So using the Satelite Data we have of Mars, we click on the Map button, that shows us the surrounding area of our Location. 2: In the Corner is our Current Co-Ordinates, the Mission Target's, and also a Mouse over Co-Ordinate where you mouse over on the Map and shows us what the Co-Ordinates are. The Map could be used for people who are not 100% comfortable with only using Co-Ordinates for moving around, and would like a "in-between" difficulty. So with this Quote from Dram: I'm confused if you mean that it was twitchy because the Game was not Registering it, or it was just harder to pin point the location without having the markers there. In all honesty though, wouldn't this be possible with setting the Opacity to 0% for some of the Modes I have suggested, so the Game still registers it as being there, but we just cannot see them. Personally, I don't mind if I end up Analyzing the wrong thing, I'll just soldier on and move around abit until I get it correct. I do hope this is taken into consideration, as I would love to see this Concept go far with a high Replayability level for all who wish to pick it up. Thanks. =]
  3. EmissionGeneration

    Camera are black!

    Yup, this Bug has been around since release, but doesn't always happen. JPQed suggestion is usually the best way to get it back on track.
  4. EmissionGeneration

    ability to hide or minimize more of the HUD

    EDIT: Continued my discussion of this http://forums.bistudio.com/showthread.php?161762-HUD-suggestions-and-Satelite-Map-View&p=2471918#post2471918 <===there.
  5. EmissionGeneration

    Initial Impressions and Suggestions

    Yup. A way I said in another thread that could open up Mission Objectives even more without Programming the entire Mars to interact with the Mission would be, have the Description tell you what you need to get out of the Mission, give you a Waypoint for the Area of Interest, and then everything within a certain Radius of that Waypoint can be Analyzed, or Photographed to go towards your Main Objective. Your Results will effect your outcome. This will open up the Game and make you feel that you are exploring and learning about Mars, rather than following scripted Missions. The DEVs have spoken about this and although it's not a priority, it will be implemented. However, they were talking about it that you set your Waypoints ect, then close down the Game and come back the next day to find out what the Rover has discovered [or if it destroyed itself]. I'm sure this could be used while you are playing it aswell though.
  6. EmissionGeneration

    What's going on with the Landers

    Thanks for the quick update. On decent, I am still getting the Grid Lines on the Screen from Internal and External, but once the Lander touches down, the Grid disappears, and everything is back the way it should be and working. Atleast the Game is playable for me again in the Dev Version. Tomorrow I might do a Re-Install of the Game and see if the Decent sorts itself out.
  7. EmissionGeneration

    Small suggestion about persistency

    Nice, sounds interesting. Probably abit early at the moment, but sometime soon in the future would it be possible to get like a Monthly DEV Blog explaining to us all what is currently being worked on for next Updates, and to be implemented in the future? And maybe even a short introduction from each of the DEVs on the Team. Would be much appreciated! =]
  8. EmissionGeneration

    What's going on with the Landers

    Thanks a bunch Dram, and very nice for Manual Landings!!! =D
  9. EmissionGeneration

    What's going on with the Landers

    Well, Stable version is working perfectly fine with the Landers [so far] v0.8.0170. I switched back to the Dev Version and back to the same Bug [New Pic below]. DEVs must be having a short break, havent seen much activity from them last couple days =\
  10. EmissionGeneration

    What's going on with the Landers

    Yeah, I'm on the Dev Build aswell same as you, .0172 and the Logs say it updated on the 12th of August. Might try swapping back over to the Stable version and see if I get the same bug.
  11. EmissionGeneration

    What's going on with the Landers

    Hmm, is the Version that you 2 have Welsh and h - 0.8.01 72? Cause I still have the exact same issue occuring.
  12. EmissionGeneration

    Small suggestion about persistency

    Yeah I was thinking this the other day. I think the main reason they are Removed completely, is because the Rovers themselves have a ton of Parts, but it would be nice if a "Dummy" Rover could be modeled to replicate its looks only to take it's place.
  13. EmissionGeneration

    What's going on with the Landers

    Problem is still occurring for me, and just checked to see if it was updated, which it is. Probably should have mentioned in my OP that I'm also using the Dev Version.
  14. EmissionGeneration

    ability to hide or minimize more of the HUD

    Personally, I would enjoy the Scientific HUD Markers being Removed Completely. Those big bright Circled around the Rock or the Ground just ruin the Beauty of the Game. In all honesty we only need a single Cross like the normal Waypoint Marker on the Rock or the Area, and the rest is self explanatory. This is meant to be a game about Science, so I'm pretty sure the people who will purchase it will not need these bad looking blobs on the area of interest for us to work out if that's what we are meant to be analyzing or not.
  15. So I started a New Game, and never encountered this problem on my first time through, but now, every Landing Mission after the first 2, I get weird Grid Lines on my View, Internal and External. I cannot change Camera Views, cannot change my Waypoint Marker's, Control any Robotic Arms, basically nothing works, this started 3 days ago, so I thought I'd just do the Rover Missions and go back to it after the Computer and Game have had a Reboot. Just tried again, and I have the same Issue, no matter what parts I put on the Lander. Anyone have any idea's or have heard of this before? EDIT: Also have checked the Logs and no Malfunction, and when I go to the Testing Area on Earth, everything is working fine and dandy.
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